I've spent the last few days playing the original NES Zelda game and enjoying it a whole lot. I'd never really played it before, partly because I always thought the ROM was hard to get hold of and partly because of the offputting nature of the first three or so screens. The entire game is about dumping you abruptly into this very hostile world and letting you wander around with minimal context. All the dialogue is extremely cryptic and generally incomprehensible until you've explored enough of the game to know what SHOW THIS TO THE OLD WOMAN IN THE CAVE means. The world itself is mostly made of combinations of a very small number of tiles and the map screen can only be used to figure out which vague undifferentiated sector of the gameworld you're in. The actual gameplay is much more difficult and has a different rhythm to any other Zelda that I've played: most of the enemies have projectile attacks which do a reasonable amount of damage, take two or three hits to kill, and travel in large packs of four or five. The only analogue I can think of is some of the sections near the lake in Link To The Past when you'd have three different archers gunning for you and you had to switch quickly between dodging arrows, using shield (tricky when they're coming from different directions), attacking (leaves you open), and stunning (gives you a quick window of oppurtunity). In the NES Zelda you get the ability to shoot energy sword things when you have full health from the very start and you get to rely on it quickly, so that's another reason to be careful.
I think the first hour or so of play is pretty fucking fantastic and kind of similar to the first halfhour or so of the open world in Oblivion, where you just walk in some random direction until you reach a mountain, enter a tomb, fight a vamp etc. It's the same thing here in that you're not given any map or idea of where any of the dungeons are, or where you have to go at all. The first thing you're trying to do is orient yourself by just wandering around and trying to form a mental picture of what's happening: a river to the southeast, mountains north, hard enemies to the west and also a graveyard, forest in the center etc. As you walk around you stumble across shops selling things like lanterns and keys at pretty high prices. I couldn't afford any for ages since you only get money at first by killing enemies, and only one in every four or so drops even a single rupee. You also enter caverns with people giving you hints that you can't understand and see things like docks and rivers that apparently require some item to pass. You can also enter pretty much all the dungeons at any time and in any order, although some require special items to complete.
Basically rather than a linear process of like COMPLETE TUTORIAL - ENTER FIRST TEMPLE - RECIEVE ITEM ALLOWING YOU TO PROGRESS etc or even a spiral process of returning to the same locations with new abilities like metroidvanias it's almost like a speherical process of being completely saturated in this closed space until you begin to figure it out??? that doesnt even make sense but oh well. bold new frontiers in gamechat.
Also I think a lot of uh WANDER AIMLESS games kind of lack the focus required to be fun or engaging at all which is where the difficulty really comes in. Every screen has to be fought out or navigated around and you're in a constant hunt for more bombs, rupees, hearts etc which can generally only be gotten by fighting enemies. And one of the things that makes it necessary to start exploring the map in the first place is the need for more heart containers and weapons and so on in order to survive that bit easier.
One result of all this is that the game gets much less interesting as you actually figure stuff out and become able to walk from one side of the map to another without much difficulty. Instead of wandering aimlessly and exploring you start going on focused trips to places you've already been in order to use new items and so on. But that initial section of just trying to figure out what was going on was something I liked a whole lot. I think it's also what I liked about
Bat Castle and uh maybe some nifflas games to a lesser extent. But yeah for some reason I just felt like writing even more words about Legend Of Zelda than any reasonable person.