the first chapter was so fucking dull that if it wasn't for the production values and the fact i had read the game's first hours are basically one long tutorial, i might have quit playing the game altogether, it was really pretty bad barring the visuals and presentation.
the game gets better once you reach chapter 3 when the battle and leveling systems open up and the story starts to pick up and start making some sense. the story is pretty simple so far but i like how you're thrown in middle of everything without really knowing anything about the story and the cast and it all starts unraveling from there. it keeps an air of mystery around you and even though it's way too early to say if the story is actually any good or not, at least it's mostly well presented and the pacing has been good. it's a shame that there are a few too many cringeworthy moments and that vanille is one of the most annoying characters ever but at least rest of the cast is better than your average ff cast and sazh is cool, easily the best character so far. and upside is that the game has been getting better the further you get minus chapter 4 being pretty uneventful.
basically it's been entertaining so far and the linearity hasn't bothered me too much past the first chapter (which was just ridiculous, it really was nothing but a straight line) but i still think i would be enjoying the game a lot more if you could actually get to explore a bit. cocoon seems like a cool world and i like its design and it's a shame that you don't actually get to explore it and that there's no world map because done right it could be pretty damn cool with the whole spherical world idea. it's true that the linearity and short, spread-out cutscenes help the pacing and there aren't many boring moments but still, ff13 tries too much to be like games like uncharted 2 and it doesn't work out quite so well with an rpg, if you can even call ff13 that. another thing which is ridiculous is that the game pretty much baby feeds EVERYTHING to you. battle tutorials i can understand but why in the fuck do you need to have a map which shows you every little path there is? hunting for treasure chests would make a lot more sense if there was even a little challenge in finding hidden paths and chests but nope, instead it's a challenge to miss a single chest unless you intentionally don't explore the short optional paths. with the exception of winning a few tough battles with a good rating, ff13 is completely missing the feeling of accomplishment. but at least it's nice that there have been some tough battles already and there is some strategy involved in the battles but it's still all pretty simple but based on what i have read, i'm sure it'll get better the further you get. it's a shame the game takes way too long to give you enough freedom in battles to get the most out of them.
i'm enjoying the leveling system and even though weapon upgrading is really simplified, it's a nice little addition. visuals and presentation are top-notch, the soundtrack so far is good and way better than ff10's and 12's were. doesn't reach the level of uematsu's best work (ff6 and 9) but it's pretty fresh and definitely on par with some of uematsu's other work. voice acting is mostly good, considering jrpg standards. also, the game is really fast-paced unlike almost every jrpg out there and it's a really welcomed change. all in all, ff13 has taken a somewhat different approach and i suppose you can give some props to square for not going with the tried and true jrpg formula.
all in all, i think ff13 has its fair share of flaws (or some not flaws but directing decisions i don't completely agree with) and even though i have only played for around 10 hours, i'm sure this is not going to be one of the better ff titles for me. but still, there are many good things about it too and so far it's been a pretty good and enjoyable game minus the beginning.