I meant Baldurs gate, but i got the acronyms mixed up with dragon age soo it kinda comes out as Baldurs age XD.
oh then no, I don't think so. maybe one of the developers said that somewhere, but they're not at all the same. maybe you're thinking of the diablo series? I've never played them but they sound kind of similar with the super-simplified class system and probably derivative arbitrary fantasy garbage and super-weapons too
i'm gonna blow ya mind, tbh i didn't like NWN1 or 2 so much/at all! i sort of liked how much certain elements you can customize yourself or how much you POSSIBLY could make everything look like but... i guess i do see that it still has more to the world than a friggin oblivion or dragon... dragon? effect? DRAGON AGE. i sort of see in retrospect that both had a lot of good ideas and you could had possibly made something worthwhile from it but i don't think they succeeded anyways. there was just huge problems with how the battle system worked, how hollow/static/restricted the world felt- i could go on much longer but in overal i think that as an IDEA - that you can easily CREATE worlds even though the blockiness and non-customization for lot of things blew - should had promised a relatively interesting/complex worlds or substance but that side ESPECIALLY was completely ignored or under-achieved of the most elements. the fixed, claustrophobic one-person/no-teammembers rule with real-time fights really destroyed any tactical depth.but i did like lot of things from the dual-classing but that stinked in overal. i do see why it seems like a great idea (goofy/effective combinations).
man basically let's plan our dream baldur's gate 1-nwn combination sometime earl...come drink some sake with me earl!! two naked manly muscular men in japanese sauna/spa grunting and laughing manly while drinking sake and talkin bout games and woooooomeennn, all of sudden a figure appears in entrance! mmm, a-anoo... a young, beautiful slim boy with silver hair, purple eyes and onyx skin, c-can i join you you g-guys? two of them burst into manly laughter, it's catamites! stark-naked, smiling earl smoothly jumps from spa to in front of catas and throws him to ramci in spa! catas looks astonished and tries to cover his groinal area while blushing. more groaning and laughter etc etc
aaa stop! I mean it! you're flattering me bonzi.
the nwns do have their problems. nwn2 particularly feels unfinished even today, after tons patches. it's a little ugly in some parts too. I've grown to like it though; it still has way more substance and much less awful awful stupid junk (still a lot) than dragon age. not nearly as boring either. after I play nwn some more I'll probably write something about what makes it better than games like dragon age
and yeah, lack of parties really hurt nwn, and that's one reason I had been replaying games like baldur's gate and nwn2 instead of trying nwn again. I liked the more tactical party system in nwn2, but it's not as good as the baldur's gate system because your party isn't really that customizable in terms of personality preference and class selection. like in the original campaign you don't have any choice who joins your party, you just get to choose which 3 or 4 characters you bring with you, which makes it annoying when characters like elanee or qara or that ranger guy join up with you no matter what even though you don't really want them. makes you remember you're playing in a limited world. the second expansion pack (storm of zehir) improves the party system and is kind of similar to baldur's gate in terms of exploration, maybe you should try that if you haven't already. npc party member are generally pretty shallow though, in contrast to the nwn2 main campaign. where's the correct balance?? something between baldur's gate, nwn, nwn2 and storm of zehir I think
I probably agree about the first nwn's combat system, I remember getting really bored as a fighter/cleric the first time through. it probably shined the most on persistent-world multiplayer maps, where you'd either be trekking around mmo-scale worlds by yourself, running from bugbears and dying most of the time, or in a party of 2-6 and taking on more challenging stuff
btw I haven't played the icewind dales (I want npc party members with personalities), oblivion, or any of the morrowind stuff. none of them have really caught my interest. I only played dragon age because I think DDay said it was bad and I wanted to see for myself
edit probably the most rambling post I've written