Topic: What are you playing? (Read 140672 times)

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it is pitch black. you are likely to be fellated by a grue
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in japan, they have usb connected sex toys for when playing their weird games.
I want someone to program it up for a rougelike.

When you loses it cut's your dick off hows that for rougelike.
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it is pitch black. you are likely to be fellated by a grue

This made me LOL very litteraly.

also http://www.citouch.com/citouchstore.htm :D

I couldn't seem to get into forgotten realms rpgs,  dragon age is the only forgotten realms rpg i ever got to near the end (last mission to kill the hulked out dragon) but i couldn't be bothered to finish it.

Not that i particularly care but why did my post count drop by about half?
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This made me LOL very litteraly.

also http://www.citouch.com/citouchstore.htm :D

I couldn't seem to get into forgotten realms rpgs,  dragon age is the only forgotten realms rpg i ever got to near the end (last mission to kill the hulked out dragon) but i couldn't be bothered to finish it.
oh no dragon age isn't forgotten realms, I just used that as an example of what I think is a bad fantasy game
ahahahahahahaha you can't since i was jumping in my chair hella mad, wooopp w ooopp!! i'm honoured, 'tis was only I who could have understood that joke/that's an honorary joke/it's really good holy shit. ramci leans forward and earl leans backward unnerved, george clooney starring ramci pulls the suit's jacket slightly to reveal a diamond encrusted dagger hanging from a hypnotizing ruby neclace, holy shit!! earl is pale, george clooney winks... it's inevitable.......... earl's gonna see his moonblade in action aaaaa sorry that was low.

also actually i agree with all you've said! but i really have no other experience with d&d classes apart from Baldur's Gate series in which the balance was for the most part pretty engaging and interesting even though some combinations just killed the game (kensai/mage dual in bg2... fighter/mage multi or bard in bg1...barf...). and i guess the lore is good enough to be a background/a sandbox for whatever goofy fights against floating tyrant jelly cubes/eyeballs (fucking xvarts from bg1 aaaaa. gimme all kobolds, goblins, xvarts, gibberlings, troglodytes...) and social conspirancy stories to work within the lore-logic of the series. the interesting classes and restrictions pretty much defined all the NPC's a whole lot, which is propably a crime in year 2000 and mturk looks scornfully at the old bg's.

(finding a pack of small little blue, balding children (called svarts) with small swords wearing just leather waistcoats and boots trying to kill a cow in the middle of nowhere/wildreness, hell yeah!)

idk we're both talking about for the most part a pretty garbage semi-massmarketted genre of an for the most part an awful medium (games) but still, i think the things to be said for eg baldur's gates that they could really be pretty engaging and immersing games as exploration games and that they were pretty fun and interesting to check out for the most part. the battle system actually worked and proved out to create interesting NPC's or fights in themselves with a lot of tactical-control side of the battle (for a real-time battle systems at any rate) with not so much grinding elements/number crushing, unless if you spent your time checking out all the areas besides the main storyline. the lore was just good and the level of writing was good enough to not to be hollow or patronizing or just a illusion/shell of a world.

man fuck me here i go ranting about baldur's gate again. hundley AND ramci look gloomily into space at the bar...

nononononoNONONO GR NO- oh wait how old is your brother?? is he young? i mean every child should NEVER (*ramci's voice is hoarse/haughty, stares shocked/seriously at the startled GR*) be dumped into PS3/XBOX 360 straight away, instead you MUST give them all kinds of older consoles first. nes and spectrum/c64, PC-88...then pentium II windows 95 with soundblaster 16, this is important!!...then snes, genesis...slowly, slowly!! now now, careful... then blast his mind with N64 and maybe some couple good games on PS1, dreamcast and saturn even... . this is the official uh statement/rules/manifesto/laws/OPINION yes opinion of Salt World (tm) (c). You Fucked My Dreams plays is ramci's anthem/fuck your children up...

if he's older then nevermind, empty post, garbage post. a tilde... or a dildo? hmm the writer's dilemma...
yeah, the connection to books upon books of lore makes the world feel real or something. I've played both baldurs gates pretty extensively, but I grew up with neverwinter nights. I'm playing the first one again for the first time in probably 8 years, and it's all coming back to me. I'll let you know how it is. so far I'm struck by how COMPLETE the game feels already, which is something I always talk about but idk if anyone cares or understands. so many recent games feel strangely convoluted and incomplete

I know nwn doesn't have xvarts and gibberlings tho
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I thought DA 2 was Forgotten realms, i mean wasn't BA and BA2 FR? and DA is the spiritual successor to BA soooo.....?
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I don't know what BA is but here's a list of forgotten realms video games http://en.wikipedia.org/wiki/List_of_Forgotten_Realms_video_games
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yeah, the connection to books upon books of lore makes the world feel real or something. I've played both baldurs gates pretty extensively, but I grew up with neverwinter nights. I'm playing the first one again for the first time in probably 8 years, and it's all coming back to me. I'll let you know how it is. so far I'm struck by how COMPLETE the game feels already, which is something I always talk about but idk if anyone cares or understands. so many recent games feel strangely convoluted and incomplete

I know nwn doesn't have xvarts and gibberlings tho
i'm gonna blow ya mind, tbh i didn't like NWN1 or 2 so much/at all! i sort of liked how much certain elements you can customize yourself or how much you POSSIBLY could make everything look like but... i guess i do see that it still has more to the world than a friggin oblivion or dragon... dragon? effect? DRAGON AGE. i sort of see in retrospect that both had a lot of good ideas and you could had possibly made something worthwhile from it but i don't think they succeeded anyways. there was just huge problems with how the battle system worked, how hollow/static/restricted the world felt- i could go on much longer but in overal i think that as an IDEA - that you can easily CREATE worlds even though the blockiness and non-customization for lot of things blew - should had promised a relatively interesting/complex worlds or substance but that side ESPECIALLY was completely ignored or under-achieved of the most elements. the fixed, claustrophobic one-person/no-teammembers rule with real-time fights really destroyed any tactical depth.but i did like lot of things from the dual-classing but that stinked in overal. i do see why it seems like a great idea (goofy/effective combinations).

man basically let's plan our dream baldur's gate 1-nwn combination sometime earl...come drink some sake with me earl!! two naked manly muscular men in japanese sauna/spa grunting and laughing manly while drinking sake and talkin bout games and woooooomeennn, all of sudden a figure appears in entrance! mmm, a-anoo... a young, beautiful slim boy with silver hair, purple eyes and onyx skin, c-can i join you you g-guys? two of them burst into manly laughter, it's catamites! stark-naked, smiling earl smoothly jumps from spa to in front of catas and throws him to ramci in spa! catas looks astonished and tries to cover his groinal area while blushing. more groaning and laughter etc etc
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Basically, i'm saying that unique perceptions are hard to discuss upon as you may not share common abstract terms or language with other people. you can't also explain how you feel about that stuff as it's just your DEEP EMOTIONS. when you add that you mostly react to things with gut feel or you have some faint idea or a vibration that how things should be done or what you see in midst of everything...

everything looks like the viral vacuum video to me and the letter H tastes like bacon
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I meant Baldurs gate, but i got the acronyms mixed up with dragon age soo it kinda comes out as Baldurs age XD.

p.s. I made an AWESOME bow in skyrim now, I call it dragons breath, it's a Dwemmer bow that's been refined (fine) and enchancted for 10 points of fire damage on top and can be used 170 times (gotta love grand soul gems).
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I just Re-Activated my subscription to Fate. The new version had some surprises- most notably that the hero is much younger, more of a boy now instead of a young man. However, I found some of the changes fun-- and the improved graphics nice.- Attacking enemies with a shortbow feels like smashing things with a slingshot,;not that I ever did that kind of thing, but how I imagine it would feel. I just hope the carrying capacity increases with higher levels.
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I meant Baldurs gate, but i got the acronyms mixed up with dragon age soo it kinda comes out as Baldurs age XD.
oh then no, I don't think so. maybe one of the developers said that somewhere, but they're not at all the same. maybe you're thinking of the diablo series? I've never played them but they sound kind of similar with the super-simplified class system and probably derivative arbitrary fantasy garbage and super-weapons too

i'm gonna blow ya mind, tbh i didn't like NWN1 or 2 so much/at all! i sort of liked how much certain elements you can customize yourself or how much you POSSIBLY could make everything look like but... i guess i do see that it still has more to the world than a friggin oblivion or dragon... dragon? effect? DRAGON AGE. i sort of see in retrospect that both had a lot of good ideas and you could had possibly made something worthwhile from it but i don't think they succeeded anyways. there was just huge problems with how the battle system worked, how hollow/static/restricted the world felt- i could go on much longer but in overal i think that as an IDEA - that you can easily CREATE worlds even though the blockiness and non-customization for lot of things blew - should had promised a relatively interesting/complex worlds or substance but that side ESPECIALLY was completely ignored or under-achieved of the most elements. the fixed, claustrophobic one-person/no-teammembers rule with real-time fights really destroyed any tactical depth.but i did like lot of things from the dual-classing but that stinked in overal. i do see why it seems like a great idea (goofy/effective combinations).

man basically let's plan our dream baldur's gate 1-nwn combination sometime earl...come drink some sake with me earl!! two naked manly muscular men in japanese sauna/spa grunting and laughing manly while drinking sake and talkin bout games and woooooomeennn, all of sudden a figure appears in entrance! mmm, a-anoo... a young, beautiful slim boy with silver hair, purple eyes and onyx skin, c-can i join you you g-guys? two of them burst into manly laughter, it's catamites! stark-naked, smiling earl smoothly jumps from spa to in front of catas and throws him to ramci in spa! catas looks astonished and tries to cover his groinal area while blushing. more groaning and laughter etc etc
aaa stop! I mean it! you're flattering me bonzi.

the nwns do have their problems. nwn2 particularly feels unfinished even today, after tons patches. it's a little ugly in some parts too. I've grown to like it though; it still has way more substance and much less awful awful stupid junk (still a lot) than dragon age. not nearly as boring either. after I play nwn some more I'll probably write something about what makes it better than games like dragon age

and yeah, lack of parties really hurt nwn, and that's one reason I had been replaying games like baldur's gate and nwn2 instead of trying nwn again. I liked the more tactical party system in nwn2, but it's not as good as the baldur's gate system because your party isn't really that customizable in terms of personality preference and class selection. like in the original campaign you don't have any choice who joins your party, you just get to choose which 3 or 4 characters you bring with you, which makes it annoying when characters like elanee or qara or that ranger guy join up with you no matter what even though you don't really want them. makes you remember you're playing in a limited world. the second expansion pack (storm of zehir) improves the party system and is kind of similar to baldur's gate in terms of exploration, maybe you should try that if you haven't already. npc party member are generally pretty shallow though, in contrast to the nwn2 main campaign. where's the correct balance?? something between baldur's gate, nwn, nwn2 and storm of zehir I think

I probably agree about the first nwn's combat system, I remember getting really bored as a fighter/cleric the first time through. it probably shined the most on persistent-world multiplayer maps, where you'd either be trekking around mmo-scale worlds by yourself, running from bugbears and dying most of the time, or in a party of 2-6 and taking on more challenging stuff

btw I haven't played the icewind dales (I want npc party members with personalities), oblivion, or any of the morrowind stuff. none of them have really caught my interest. I only played dragon age because I think DDay said it was bad and I wanted to see for myself

edit probably the most rambling post I've written
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bwaahhhah...Yeah, NWN2 was a heaps better dude but maybe my comp wasn't good enough so the party/npc switching was really clumsy. I didn't get too far into it too btw! but i can say that killing an army of feared planetary hunters githyankis... worth 400exp and equally challenging was kinda getting to me. but then again, it has a dwarven ex-fighter monk - wish he had turned into a flamboyant (well not necessarily) homosexual at some point!! arthur russell looks astonished. i would have loved the game to death and i think uh the charasteric and the goddamn voiceacting would had been a really good/interesting combination. a typical brash dwarf, realizes that the world is a big place and there are stuff even more interesting in brutalizing besides axe... open to influences... also GOLDILOCKS MALE GNOMISH BARD aaa propably predictably annoying characted but still!
okay yeah the story/enviroment seemed like a hollowed, claustrohopic shell... but yeah to a point it was more enjoyable than NWN1 but it kinda felt like a chore still. even if outright ugly but then again NWN was playing a fucking eunuch cousin of Anarchy Online for some reason.

i'm sorry to say that i'd actually avoid icewind dale games or at least get into them and maybe prepare to abandon the games at some point? i think icewind dale battlesystem is a faux combination of NWN and BG which works and you create all six members yourself. it's done in BG's engine so the feel is the same.
Unfortunately there's very few places to check, you'll become the savior of *gulp* icewind dale (earlchip looks hella excited!! glances eagerly at his miniature catti-brie statue...) except that you'll never visit any of the 10 towns (...earl looks disapointed) and you'll never even MEET drizzt et co ( e-earl...) nah im just teasing ya.
I guess it's more in the vains of old d&d games that youre a groupe of heroes and you check out all kinds of dungeons and strongholds, each getting progressively harder. There's minimal amount of places and dialogue to check. It's a whole lot of hack n slash and superlong dungeons and ridicilously hard bosses. BG nods to diablo...

... I think though that uh Icewind Dale 1 has it's good sides up until midway through? Like that game had a hella strong atmosphere and feel in the world to the general esthetics of the game. BG1 ofc had such but i guess IWD was more effective esthetically and impressionistic? So if you just want to check out the BG-esque games then it's worth CHECKING OUT and playing up until or after the first tomb, especially if you don't have any prior info on anything in the game. As a kid, just the demo gave a lot of kicks and i think the creators put a lot of work into the esthetics before starting the work into BG2.

And yeah, it's the only game where you create the whole party yourself so to a point you can create interesting combinations and imaginary backstories/personalities (though that part always drives me crazy, imma perfectionist... there's a neat little thing: when you choose the portrait of your character, the colours in the portrait are repeated in the clothes! so you get some pretty unique colours with some portrait this way).

I guess the feeling of 'im wasting hours on a goddamn game' and the feeling of a chore is a kinda good determinator for this type of game.  well, these games ARE entertaiment above all but idk, i think all of these games had some good things that could all in one game prove a pretty good experience. basically Y E S even jokingly/lightly/seriously we should design the perfect D&D game earl, we obviously have ideas... I am Lenin, You are Marx / Together we are Bigger than all the Starz... someday, someway... that angelchild sticker looking up in the big moon dreamingly...
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idk if you saw my edits I made a ton of them

responding to the last part of your post, I think the Obsidian guys who worked on NWN2 (lead designers were the same as Fallout New Vegas: J.E. Sawyer and Chris Avellone, plus another guy called "Ferret Baudoin" according to wikipedia idk if this is a joke) probably did have the perfect d&d game planned (besides parts of the story/the whole shandra thing), but like always they fell short, ran out of time and released something buggy and incomplete. for instance, originally it was supposed to be the entire city of Neverwinter instead of just three districts, one of them (blacklake) all jumbled together as a mixture of the city core and the original blacklake district

it's true that nwn2 didn't work as intended on most systems upon release, but I think they fixed that and improved upon the system eventually. the "strategic mode" camera didn't work entirely as intended (like bg), and switching back and forth between characters could get disorienting in confined spaces or large battles
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I'm getting to the point in Skyrim where I don't really want to play it any more but I know there's still a shitload of stuff I haven't done yet so I feel like I should keep playing. Oblivion did the same thing to me. I think Bethesda tries too hard to give you so much shit to do. I'd prefer a 20 hour game that kept me interested the whole time than a 100 hour game that loses its touch after a while.
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I'm getting to the point in Skyrim where I don't really want to play it any more but I know there's still a shitload of stuff I haven't done yet so I feel like I should keep playing. Oblivion did the same thing to me. I think Bethesda tries too hard to give you so much shit to do. I'd prefer a 20 hour game that kept me interested the whole time than a 100 hour game that loses its touch after a while.

I am at the same point. Its a problem I have with most "open world" games. There's plenty of stuff to see and do but none of it particularly amazing or memorable. I prefer games with a focus over games without one.
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inter-psychic bethesda fatigue.
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Dark Souls patch finally out in NA. I've been waiting to play it again until the patch came out.
yes coulombs are "germaine", did you learn that word at talk like a dick school?
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Dark Souls patch finally out in NA. I've been waiting to play it again until the patch came out.

what dose it do?
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Lots of stuff, some minor some major (fixing glitches and stuff like that), including changing/modifying the stat scaling of weapons and stuff like that. Changes to magic. Lots of changes honestly. Nothing that was stopping me from playing, but just more like an excuse to stop playing for a little while (played some Uncharted 3 in the meantime, haven't been gaming that much lately).

http://www.eurogamer.net/articles/2011-11-22-dark-souls-patch-1-05-released-notes
yes coulombs are "germaine", did you learn that word at talk like a dick school?
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Lots of stuff, some minor some major (fixing glitches and stuff like that), including changing/modifying the stat scaling of weapons and stuff like that. Changes to magic. Lots of changes honestly. Nothing that was stopping me from playing, but just more like an excuse to stop playing for a little while (played some Uncharted 3 in the meantime, haven't been gaming that much lately).

http://www.eurogamer.net/articles/2011-11-22-dark-souls-patch-1-05-released-notes

Did you find the code if so you can address the words "Your the man" To your nearest DDay.
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