Topic: What are you playing? (Read 140672 times)

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I'm sort of surprised at how I've put a grand total of 306 hours into Team Fortress 2 so far, and I still like it and regularly play it. Maybe it's because I've recently started getting better at it.
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The dialogue options seem pretty off as they don't always match what Guybrush says and a lot of the time you get 4 of the same option but worded differently.
have you played a monkey island game before
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I'm sort of surprised at how I've put a grand total of 306 hours into Team Fortress 2 so far, and I still like it and regularly play it. Maybe it's because I've recently started getting better at it.

I once did like 45 straight kills as a scout. It's the only time I've been good at a video game. As I always mention when I talk about this game though, it's all stupid now so I don't play it anymore.

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final stated D3 (Diablo 3)
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I once did like 45 straight kills as a scout. It's the only time I've been good at a video game. As I always mention when I talk about this game though, it's all stupid now so I don't play it anymore.
That is really good. I never play as Scout because I'm terrible at it. I'm only really good at Soldier and Engineer (record: 60 kills, 10936 damage) and all the others I'm just mediocre at. Scout and Spy are the ones I play the least.

I actually really like the whole items garbage, I think it does really expand the tactical considerations you have to make for a game.
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That is really good. I never play as Scout because I'm terrible at it. I'm only really good at Soldier and Engineer (record: 60 kills, 10936 damage) and all the others I'm just mediocre at. Scout and Spy are the ones I play the least.

I actually really like the whole items garbage, I think it does really expand the tactical considerations you have to make for a game.

I think there talking about the useless hats.
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I think there talking about the useless hats.

Well if they are completely useless, then they don't have any affect at all on how the game itself is actually played. Why would something that trivial be enough to get folks to stop playing the game altogether?

Yeah, I do play that game too much. I had just recently maxed out the queue for new item drops, and didn't realize just how many items you can have at one time to until I ended up with 44 scrap just by losing track with removing useless duplicate items. (Still doesn't stop me from thinking that game will reach a point where there there will simply not be enough room to hold EVERY single stupid item that game could possibly offer someone)

I really wish I could just turn those crates into scrap metal. They are only taking up space, I am never going to bother trying to trade them or try to unlock them.
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Some hats and other aesthetic items actually can have an effect if you wear them together in a set.

I don't really play TF2 all that much though. There aren't any power weapons except maybe the sniper rifles and none of the maps are really open enough or have any wide choke points for much sniping. And the game sometimes feels like a massive team game of rock-paper-scissors. This isn't to say its a BAD game, just not my kind of game.
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have you played a monkey island game before
Yes, an obscene amount of times. I meant that this happens like ALL THE TIME (seriously, like every other dialogue tree) instead of used as the occasional joke.
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\And the game sometimes feels like a massive team game of rock-paper-scissors.
To some degree it is although you can competently fight against any class with any other class if you know what you're doing. But that's why it's necessary to have a well-balanced team to rely on, otherwise it's rock-paper-scissors and you're likely to lose.
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And the game sometimes feels like a massive team game of rock-paper-scissors.

Isn't this a good thing? I mean you say that like it detracts from the game, if it weren't just a rock-paper-scissors game then you'd have OP classes and unbalanced play. I mean the fact that it feels like rock-paper-scissors means they have the balance right. I thought that was the whole point of TF2.
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Isn't this a good thing? I mean you say that like it detracts from the game, if it weren't just a rock-paper-scissors game then you'd have OP classes and unbalanced play. I mean the fact that it feels like rock-paper-scissors means they have the balance right. I thought that was the whole point of TF2.

Well its both good and bad. Its good that there isn't any case where the whole team is best off going as class X and the folks that do not go with class X are at a stark disadvantage for not picking that class.

But on the other hand, you are much more likely to reach cases where your ability to win a stage is entirely reliant on the decisions other people make on your team. That is to say, there are cases where the team you are on is so unbalanced, no matter what class you switch to you can still tell your team will lose outright before the round is even halfway done. Along with other cases, your team is doing so well together and has class match-ups that are superior enough that it doesn't matter if you are even afk or not, you can tell your team is still going to dominate the round and win outright regardless of how you decide to contribute.

In either case, what you decide to do matters very little. It can matter more if you start getting better scores with a wider variety of classes, but it is most entirely dependent on how good your teammates are at viewing the map's action as a whole, and how that impacts the decisions they make in supporting (or lack thereof) their other teammates.

For instance, in a lot of maps, I can tell that the defending team is going to be at an insurmountable disadvantage if an engineer isn't actively working to hold the team's overall position. But if I am on one of these maps, and there are no engineers on my team, I often still play a different class knowing full well my team is doomed to lose. I play that class far too often on those maps because I know it's needed, which makes me not want to play it on those specific maps because I feel tied down into constantly doing the same stuff whenever I am on them.

Plus when I am the only engineer and I am serving an important role, then I am guaranteed to find someone on the other team to switch classes just to target me specifically (which is an entirely correct decision to make on their part). This is particularly frustrating when by successfully doing my job in fortifying a crucial position, the rest of the team just charges ahead to score more kills, not only leaving my position with 0 support whatsoever, but also often putting them in a position that makes it easier for them to die than if they had just held back and waited for the enemy to come to them instead.
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Isn't this a good thing? I mean you say that like it detracts from the game, if it weren't just a rock-paper-scissors game then you'd have OP classes and unbalanced play. I mean the fact that it feels like rock-paper-scissors means they have the balance right. I thought that was the whole point of TF2.
The disadvantage is you can't always play how you want to play (that is, if you're smart). But yeah I'd say that this is a good thing overall. Every class has a specific function and situation in which they're useful. The balance isn't perfect, but it's pretty decent.

But on the other hand, you are much more likely to reach cases where your ability to win a stage is entirely reliant on the decisions other people make on your team. That is to say, there are cases where the team you are on is so unbalanced, no matter what class you switch to you can still tell your team will lose outright before the round is even halfway done. Along with other cases, your team is doing so well together and has class match-ups that are superior enough that it doesn't matter if you are even afk or not, you can tell your team is still going to dominate the round and win outright regardless of how you decide to contribute.

In either case, what you decide to do matters very little. It can matter more if you start getting better scores with a wider variety of classes, but it is most entirely dependent on how good your teammates are at viewing the map's action as a whole, and how that impacts the decisions they make in supporting (or lack thereof) their other teammates.
I agree 100% with your analysis, but the conclusion sounds a little pessimistic to me. I think you can still make a pretty big difference. If you switch to the right class at the right time, you can actually single-handedly turn around a match. Sometimes all you need is one Engineer to put a teleporter at the right place. Or a Medic to prepare an übercharge right before a big push. In my experience, people prefer to play as their favorite class (few people make good switches) but the favorites are rather evenly divided, so in most cases it works out balance-wise. Most unbalanced matches I play are probably due to bad players.

For instance, in a lot of maps, I can tell that the defending team is going to be at an insurmountable disadvantage if an engineer isn't actively working to hold the team's overall position.
The thing I hate the most in this world are Engineers who just sit in the base and stare at their lv3 sentry while the rest of the team is off fighting on the front lines. Don't do that, ever. Even if you're on a CTF map. When I play on Turbine, I set up my sentry at the top of the stairs (because the other side tends to be overrepresented) and I go play Engiknight for the rest of my time.

But if I am on one of these maps, and there are no engineers on my team, I often still play a different class knowing full well my team is doomed to lose. I play that class far too often on those maps because I know it's needed, which makes me not want to play it on those specific maps because I feel tied down into constantly doing the same stuff whenever I am on them.
Yeah, that's a dilemma. Some people are better players than the rest (or at least SMARTER) and they know what a team needs, so they'll probably feel more obliged to switch classes strategically. Personally I don't mind switching too much, I like playing all classes except Spy.
 
Plus when I am the only engineer and I am serving an important role, then I am guaranteed to find someone on the other team to switch classes just to target me specifically (which is an entirely correct decision to make on their part). This is particularly frustrating when by successfully doing my job in fortifying a crucial position, the rest of the team just charges ahead to score more kills, not only leaving my position with 0 support whatsoever, but also often putting them in a position that makes it easier for them to die than if they had just held back and waited for the enemy to come to them instead.
Agree 100%. Thankfully sometimes a Pyro will stay back for Spy checks and the like. GENERALLY though it's the right decision for the defending team to move the front lines back to the attacking base.
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replaying final fantasy 8. i don't even remember the last time i've played it for any serious length of time. possibly ten years.

i'm actually kinda surprised how much i still like this game. the story itself doesn't really work for me quite like it did when i was younger, but i still really like the way the game works, and a lot of the choices they made.

will probably make some wall of text here about this game when i'm finished, even if it is against my better judgment
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Can someone keep me up to date with rpg maker games. I mean with the new rpgmakers surely there's some games that are worth playing.
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replaying final fantasy 8. i don't even remember the last time i've played it for any serious length of time. possibly ten years.

i'm actually kinda surprised how much i still like this game. the story itself doesn't really work for me quite like it did when i was younger, but i still really like the way the game works, and a lot of the choices they made.

will probably make some wall of text here about this game when i'm finished, even if it is against my better judgment

Looking forward to this because I recently started playing this game again (even though I've now shelved it, mostly because the area around my psx is a complete mess) and I still love it. The story/writing too, particularly given the format and the general standards of the genre. It's one of the few non-obnoxious jrpgs.
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Just finished a job challenge play though of FF5, and am now working on playing this FFT content patch. The patch changes a lot of stuff, making jobs that were kinda boring in the normal game actually interesting(Archer and Black Mage do some pretty cool stuff now), plus a bunch of other changes. The one i have also ups the difficulty by making story battles scale with your level as well as give enemies better equipment... at about the 5th battle in the game and getting my ass handed to me. There is also a version that has all the content without the difficulty, but i haven't given in yet.