Topic: What are you playing? (Read 140672 times)

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I got Batman: Arkham City for my birthday and played it a few hours. I think it's pretty cool, I guess, seems fun so far but like any open-world game it'll probably get boring/repetative. I'm not too good on judging story or storytelling, but for someone who's not really interested in comics (why did i get this game) I'm at least interested to see what will happen.

For instance with Assassin's Creed 2 I just played the shit out of it because it was fun, I'm even trying to get the platinum trophy eventually, but I don't really know what's going on in the story or whatever, it was never very interesting or maybe it just seemed predictable? But the story or "finding out what happens next" was never a motivation in AC2, it was just fun and I liked doing the sidemissions. Of course the reason I haven't played it in months is that it's really repetitive, and you can only go on for so long doing sidemissions before you forget why you're even playing the game, and by that point you almost need to start over to try and get hooked into the story.

It's too early to tell how I feel about Arkham City in that respect, or how it will hold up as I play longer, but for now I haven't been inundated with a ridiculous amount of side-quests or things that divert attention from my current mission, and switching between Batman and Catwoman at least breaks up the gameplay slightly.

Several times now I've had a mission like "find the coldest point in Arkham City" and this temperature gauge shows up showing the temperature, and whenever you walk it gives a HOT OR COLD arrow showing whether you're going in the right direction. I have to say it's actually better than a GO TO THE SPOT ON YOUR MINIMAP that requires no thinking, even if it's vague and irritating at times. Sometimes I feel like you have to use batvision (what is it? detective mode? something like that) so much they shouldn't even bother with it. You get to the coldest place but there's nothing obvious about it, it's just a building surrounded by a bunch of other buildings, so I'm thinking "is this even where I'm supposed to be?", so i put on batvision and the door is bright yellow so I can go in there and I think "well I guess so..." and it just seems a little anticlimactic and confusing. I guess overall, it's better than a giant minimap icon and a flashing arrow bouncing up and down pointing to the door and you get an achievement "You found the door for the quest you are on" when you walk up to it, but I dunno, I hate just sitting there going "ok what am I supposed to do" and it's always something minor which might mean I'm overthinking/not paying attention or it's just not well executed.

But it's pretty fun. I haven't played it enough (maybe 3 or 4 hours) to make any real judgements to quality, but it's fun enough that I'm actually looking forward to playing it which doesn't happen often.


Oh and also I'm still playing a lot of Dark Souls. I'm kind of shooting for getting the platinum trophy, I just don't want to play the game to death, because I still enjoy it. My brother beat it a whole bunch getting the plat, he has one character that's on New Game +8. But he's played it so much it's not really fun for him anymore. So I kind of spread my time between a bunch of chars, helping people co-op and stuff. Love the game so much. Anybody here planning on getting the PC version when it comes out? I'm not super interested in playing it on PC since PS3 works just fine, but I might buy it anyway to support the devs and ensure they get a chance to make another game.
yes coulombs are "germaine", did you learn that word at talk like a dick school?
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dada your layout for dadaplaysff3 is really nice :)
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Whoa, that has changed since I last looked at it, it does look really cool! When i saw it it was just a couple rows of posts with a bit of text (date or something?). This is neat, although I keep my browser kinda narrow I guess because it's kind of cut off on the right. Are they just taking random/timed screenshots, or are you doing them manually? It definitely seemed like the posting was automated, but I can imagine you hooking it up to a "take screenshot" keypress or something.
yes coulombs are "germaine", did you learn that word at talk like a dick school?
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yeah it was Astronaut on the default settings the first time i saw it (which is also the layout i use)
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Whoa, that has changed since I last looked at it, it does look really cool! When i saw it it was just a couple rows of posts with a bit of text (date or something?). This is neat, although I keep my browser kinda narrow I guess because it's kind of cut off on the right. Are they just taking random/timed screenshots, or are you doing them manually? It definitely seemed like the posting was automated, but I can imagine you hooking it up to a "take screenshot" keypress or something.
Maybe you viewed it while I was changing something, that would be the non-JS look (people without JS please Get The Heck Out Of My Tumblr). Or it might have been the free theme that I was using before.
I still have to fix it so that it works on all browser sizes, right now it's set to 5 columns max but I'll change that.
I'm doing them manually btw, and I'm playing it on my phone. Actually I got the idea a while after starting a playthrough because it's actually missing a bunch of pics from the opening. Maybe I should go back and redo them?
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Red Dead Redemption has been an enjoyable game, even if it does seem to have been written by US 'libertarians'.

WE DON' WAN' NO GUB'MENT TELLIN' US HOW TA LIVE!

The two gay guys were a crazy borderline personality disorder guy and a corrupt army dude who ends up being a villain, the academic was drug addled and out if touch with reality, all of the Mexicans were corrupt and sleazy, and the last four bounty outlaws I hunted down were black dudes. Not to mention the savage 'injins' working for the main villain ( ALTHOUGH TUE MAIN VILLAIN IS REALLY FEDERALUSM OH NO).

It has been fun to shoot bears though.
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http://evilsplinter.tumblr.com/

if you want to follow my ff5 progress (spoilers obviously)
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Several times now I've had a mission like "find the coldest point in Arkham City" and this temperature gauge shows up showing the temperature, and whenever you walk it gives a HOT OR COLD arrow showing whether you're going in the right direction. I have to say it's actually better than a GO TO THE SPOT ON YOUR MINIMAP that requires no thinking, even if it's vague and irritating at times.

Seriously? That's fucking awful. I read an article a long time ago about how game developers are actually incredibly uncreative because, ironically, they play too many games. It's a stupid insular industry where the same tired ideas get recycled over and over again, in different formats maybe but always basically identical. I hate to use the word "trope" but when it's devolved to the point where you're fucking Batman running around with a thermometer to fulfill some arbitrary task that doesn't even make sense, you've gotta question why the fuck you're even playing.

Like any trope, shit like that is poisoning not only because it's so pervasive but because it's even expected by the typical gamer who has done so many vaguely identical mindless disjointed quests that they're trained to expect nothing more. Most gamers and developers can't even comprehend that games can and should involve more engaging and unique activities than "go to place x and do task y to get reward z" no matter how hard it's shoe-horned or how little value it actually adds to the game. It's like they figured "welp we haven't fulfilled the mindless scavenger hunt quota yet so how about this boys: batman + thermometer."

The worst part is just how lazy it is. Some of these assholes obviously have a running equation in their head where they figure how many hours of boring and uninspired gameplay they can squeeze out of every investment dollar. Batman's little thermometer quests can be repeated as much as they want you to so the initial cost to create them is low compared to the time they're forcing the player to waste on what's essentially cardboard filler. The irony of course is that the game would probably be better off and more enjoyable without such bullshit, but in their rush to create the most stereotypical gaming experience possible, they couldn't imagine doing it any different.


Edit: reminds me of the dude from ages past who was boasting about creating an RPG Maker 2k game with 1,000 hours of gameplay and someone joked that it would consist of the player locked in a bare room for 1,000 hours until the door unlocked and the game ends.
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more games should have design documents written by people who never play games and don't understand how they are made
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I liked the Bat-Thermometer section, as well as a bunch of the other Point A to Point B objectives that were dressed up as following evidence, bullet trails, radio signals, etc.

Instead of always telling you where to go, sometimes the game encourages you to explore with some of these. Exploration leads to more riddler trophies and challenges, side encounters, and fights which all contribute to your skill development.

You are doing the same exact thing you do in every game like this (this is where you need to be to advance the plot, get there) but they dress it up as something other than follow the flashing icon, sometimes.

As for what I've been playing... lately the answer would be not much. I have a couple of characters started in Dragon's Dogma, but I took a break from the game and can't really muster up enough of a desire to get back into it. I just check in every couple of days to receive free gifts, rift crystals, and style accolades for my pawns.

Max Payne 3 was a lot more fun on the harder difficulties with the auto-aim turned off. It was nice to be able to poke out from cover and sweep my reticule over an enemy's head instead of it staying locked on his chest. I still wish there had been an option to view the cutscenes in graphic novel format. Max Payne cinematics should feel like a graphic novel, not a Tony Scott film.
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Been playing Oblivion,

Minor SPOILERS:
I felt bad for killing the grand champion in the arena and wished I could explain to him why he wasn't evil in game.
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be prepared to experience many more disappointments as you complete what quests oblivion has to offer
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be prepared to experience many more disappointments as you complete what quests oblivion has to offer
james jo' the times...
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I've been playing Shogun 2 lately. I got it on sale on Steam: Shogun 2 plus the Fall of the Samurai expansion for $20 total. Not bad, not bad.

Enjoying the hell out of it so far. I've always been a fan of the Total War series, since playing the original Shogun: Total War like 10 years ago.

I really really wish I had the foresight to install it on my laptop right now, because I'm stuck in an airport in Atlanta for the next 6 hours or so.
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I want to play planetside 2, and i'm currently playing rocksmith. world of tanks and... technic (moded client of Minecraft) I also played/finished portal 2 and playing Dust 2.

Oblivion had quests that were really interesting, and quests that were kinda bleh, and only a few were in between, the rest kinda fell in to the other two catagories, now shivering isle was FUN, bizzare and amazing and the loot is awesome. I have yet to encounter a fun quest in skyrim like that oblivion

*spoiler* like that of the marble quest or the painting quest from oblivion*spoiler

Apparantly there's a HAngover style quest in skyrim, Still haven't gotten to it yet, though I did finish the mages guild questline and got the arch mages stuff, though i'm greatfull for the replacer I downloaded as the normal one looks like ass.
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Playing a heavily modded Fallout: New Vegas. Waiting for Borderlands 2!
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Playing an rm2k3 game Everlasting JOurney made by PepsiOtaku which I remember was also a member here some time ago. Anyway, with the quality of rm games today I would say it's well above the average rating.
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i'm playing through deus ex: HR right now, and it's sort of good.  i think it's missing something that the original had.  i'm at the second hub-world and already feeling sort of fatigued.
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Edit: reminds me of the dude from ages past who was boasting about creating an RPG Maker 2k game with 1,000 hours of gameplay and someone joked that it would consist of the player locked in a bare room for 1,000 hours until the door unlocked and the game ends.

ha!  I remember this.  it was also going to have a 1,000 floor dungeon on top of a bunch of other ridiculous shit.  I'm sure he's still working on it.