if it weren't for the cool gameplay/class systems it'd be pretty bad.
yeah, more or less
the game is kinda cursed in being situated in that transitional period between games not really being expected to have noteworthy storytelling to actually being a scrutinized, pertinent element. like it's just advanced enough where you can't as easily forgive them for dumping something stale and badly developed, but it was still 1992 when this thing came out, and trying to do really anything with console stories wasn't exactly A THING for a few years as far as i could tell. so yeah, it's bad, but i guess given the context i have a much easier time forgiving the story for being dull and uninteresting than i would forgiving something like 9 or 10, which is not only uninteresting but contextually embarrassing.
still, not a lot of magic here. like there's this awkward unintelligible 8-bit rpg aesthetic that earlier games in the series had, but you can't really extend your disbelief that far with this one given how they make it really clear technically that they could have done a lot more with it. the music is pretty good some of the time though, and the gameplay was neat, rather inventive and well-conceived, so it's not a total waste playing it again. just not really engaging. i remember playing this when i was younger and finding myself a bit more able to get into the spirit of it, but it wasn't the same playing it now. a shame, considering i can still get some of that playing the first three in the series.