Topic: What are you playing? (Read 140672 times)

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oh wow, i must have been playing an old build because i didn't know there was an octopus.
 
i got a 52-in-1 gameboy cartridge thing, disappointingly none of the things on it are pirate games as opposed to just roms but some of them are very good and i've been dipping in and out of it. there's one called "Dragon Quest" which is a really great top-down game about being chased by skeletons around a series of block structures as you try to collect coins and swords. the music is some dvorak song which is good. there's another about aliens invading feudal japan that you have to dig pits for and then fill in before they escape. also, there's a kind of dopey weaponised snake clone where you have to use your snake to trap the enemy snake or something. it has all this militaristic dialogue and spash screens and things to convince you that 'this ain't your father's snake'. when you die there's a black screen that says "you lost the war. . ."
http://harmonyzone.org
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I'm playing 3 games right now Ratchet & Clank Going Commando, Mugen Souls  and Rune Factory: Tides of Destiny
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i did a sleeping dogs video now:
 
http://youtu.be/PYle6sKUNNA
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I was playing some Ni No Kuni last night.  It's sheer visual splendour is almost enough to keep me ploughing through it, but the very repetitive fetch-quests are not fun because the quality of the writing doesn't justify the time spent doing them.  The combat is unusual, it plays a little like Resonance of Fate IIRC, and it's actually quite challenging, which I like, trying to beat it without grinding when it obviously wants me to grind.  I think I'll carry on playing it because of this, trying to stay lower level...
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dungeon crawl stone soup
 
Hope you like rogue-likes. because you will probably end up wasting hours on this one.
 
We all appreciate discussion but did you not notice the four posts before you were discussing crawl already?
yes coulombs are "germaine", did you learn that word at talk like a dick school?
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what's this crawl game is sounds great
dungeon crawl stone soup

Hope you like rogue-likes. because you will probably end up wasting hours on this one.
Last Edit: March 18, 2013, 06:43:48 pm by esiann
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Pff I'm dumb then. I didnt notice that post at all. Sorry Dead Phoenix.
Last Edit: March 18, 2013, 08:43:47 pm by goldenratio
yes coulombs are "germaine", did you learn that word at talk like a dick school?
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tomb raider
I played & beat it. it's a solid game, clearly designed to be playable and attractive to as many people as possible. it's not super gross like I thought.
 
I agree with pretty much everything you said in your video review. concerning the survival aspect, though: I agree it's not entirely successful and that they should have done something else with it, but I'm also glad it's not a major part of the gameplay. wilderness survival is some other game,  tomb raider has its own thing going.
 
despite my earlier impressions of the new lara croft from the trailer and everything, I'm ok with the direction they took the character. I really don't like the idk, teen tv drama/lost/superhero movie look they gave her 3d model tho. there's too much effort going into making her outwardly the media archetype of an average girl. the direction they take the character in is fine, and as you said, they manage to make the transformation without making it seem like it was entirely involuntarily thrust upon her. she makes a ton of her own decisions.
 
my main issue is that it's too much of an action shooter game, too many 'epic' james bond spiderman action movie scenes. they're incorporated really really well into the gameplay, but there's too much effort creating this sort of experience every step of the way. same thing with the GRIT, too. they really wanted this game to be Gritty and Real, which is something that sets it apart from the original series. but there's just bodies and skulls and human pulp everywhere, and no one ever pays attention or acknowledges how friggin gross it is. I think this is a major failure in the design. take eg a game like amnesia where, when you finally actually see gross stuff, it's actually frightening and gross. it's almost like seeing it irl. but in this game you see roughly a hundred thousand corpses and it's not really gross because no one in the game seems to think it is. the bodies and skulls are just hanging out there like the ammo crates.
 
I think that's another thing this game's really missing out on, too: it's not very scary!! for all the elaborate detail and choreography put into the action thriller scenes, I'm not sure anything successfully brought out a feeling of fear in me. conversely parts of the original series were frightening as heck. I dunno, maybe it is partially the sorta obfuscation that goes along with the low-poly shapes and their low-detail textures, but that's not all of it. while exploring in the earlier games there was always a feeling of uncertainty and occasionally fear, and that really enhanced the experience of exploring ancient ruins. for example, in this game there's that one dark bunker with high grass and ruined junk or whatever. the 90s tomb raider version would be scary as heck, because you don't know what weird low-poly creature could be lurking beyond your field of view or in the grass, what kind of trap you might spring etc. in this game the worst possible scenario is it'll spawn a swarm of noisy badguys that you can hide from and shoot just like the last 200 ppl you killed.
 
the game also really misses some of the sense of exploration and progression, and the sort of cryptoarchaeology/cryptozoology/supernatural uh WONDER. this I guess was the main draw of the earlier games before the invention of spacechat, exploring a bunch of different locations and gigantic tombs.
 
I enjoyed it, though! in this form it actually kind of reminds me a little of NOLF, which I guess can only be a good thing. I also see comparisons to that Chronicles of Riddick game that some people were crazy about, but I've never played
Last Edit: March 19, 2013, 01:33:43 am by barret's esophagus
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I was playing some Ni No Kuni last night.  It's sheer visual splendour is almost enough to keep me ploughing through it, but the very repetitive fetch-quests are not fun because the quality of the writing doesn't justify the time spent doing them.  The combat is unusual, it plays a little like Resonance of Fate IIRC, and it's actually quite challenging, which I like, trying to beat it without grinding when it obviously wants me to grind.  I think I'll carry on playing it because of this, trying to stay lower level...
 
 
Disagree on you comparison. Resonance of Fate was nothing like Ni no Kuni but if you said FF13 I would agree. Ni no Kuni is a wonderful game just not the RPG everyone hope it to be. Also the game make grinding easy. Theirs one monster that give you more EXP then any boss will ever give you in the game.
 
And the story has a lot of plot holes. Like why doesn't that house have a "for sale" sign. after all that time passed and more concerning issues why is he gone for X amount days and then he shows up and no one really cares about him being gone.
 
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I did a very impulse buy-dumb thing. I bought a 'complete' pack for Blacklight Retribution. :P Got all the weapons and equipment in the game permed.
 
Though honestly, I play that game more than I play other stuff these days, despite my desperation to complete my backlog. So its not to much of an issue I guess.
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btw the sleepin dogs vidiya is good, jamie...
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Bioshock Infinite right now the story isn't so bad but can be funny at times.
http://www.youtube.com/watch?v=sDm2ROBNOcs
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I did a max payne 3 review now:
 
http://youtu.be/A-QGhu3_H3Q
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that new starcraft 2 expansion and fuck I feel overwhelmed there are too many skillsets and shit to use, I like taking my time and thinking about what I'm doin and usin the mouse I can't play like a fuckin korean or a computer program so I imagine if I actually got online with it I'd get my ass stomped my some 13 year old.

I also tried crysis 3 and I'm terrible at it. Its either the periodical drug use and alcohol that has done this or maybe I'm just too old and out of it for all the flashy fast movin vidgams anymore.

I miss when I could leave the game and take a shit and not get obliterated like ten times over before even squeezing one off....
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i like your reviews jamie.  probably 25% of that is romanticized associations with scottish accents but i also find the content useful.  especially because i was maybe gonna play max payne 3 and now i think instead i'll do anything else at all.

also i bought an xbox a month or so ago, mostly to use to watch shit from my computer on my tv, but i finally poked my head out of xbla and decided to buy mass effect 2 because i'd played the first one years ago and why not.  so i'm playing that.  i like it but it's what you'd expect it to be.  there are stupid restrictive dialogue trees for interacting with your pals and one time i accidentally punched a female reporter because i thought he'd tell her to fuck off or something.  idk it's fun i guess.

a couple things that really irk me about it though.  for a game (and series) so dedicated to a fully realized setting complete with a detailed encyclopedia you have to read for things to make sense, it's jarringly constricting; you can't really go anywhere or land on random planets and wander around anymore and things like the citadel which is a galactic center of art, commerce, and government with a population in the many millions amounts to like five floors in a mall somewhere and somebody's office.  there's a lot of mixed signals about what kind of game it's supposed to be.

also the handling of sexual partners is really uncomfortable and it's unsettling that a) i'm not sure there's a major female character you can't fuck, b) once you choose a side in some Cat Fight that serves as a thinly veiled pretext for you to choose who you're going to bone, you have to deal with a bunch of terrible woman scorned stuff, and c) once you find yourself in the prelude to an intimate relationship there doesn't seem to be an option to avoid sex without ruining your relationship with the person.  like, it's either you're friendly and you wanna get it on or you just cease interaction altogether; there's literally no "i don't want to have sex b/c that's weird but find you interesting nonetheless" option.  when you consider it all in tandem it kind of feels like they're heavily implying that the only reason you're talking to any of these broads is to pound. dat. box and all the preamble is just you putting up with their yammering.  yap yap yap

having said that tho did anyone else play it and find the loyalty mission for jacob kind of out of place and handled in a way that was noticeably better than a majority of the rest of the game?
Last Edit: April 08, 2013, 04:54:20 am by thosepeople
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I just began playing a I think 2005 PC horror game called Pathologic, it's translated sort of awkwardly from Russian, and because of that everything in dialogue has a David Lynch Twin Peaks kind of feel.
 
The worst thing about Pathologic to me is that when I was reading about it one review site put up a picture of the most interesting piece of architecture in the game and stopped me from experiencing it in a surprising way, and every time I see this building it frustrates me. This pic is a spoiler, like, I don't care that you tell me something like Borderlands 2 falls in line with hackneyed sci-fi plots, but when you take the best aesthetic part of the game and put it in my face before I can experience it first hand I find that poor form. I would rather never divulge any information about my favorite work in a medium if doing so meant I would ruin the joy of discovery and give the person a half-realized experience with what I'm trying to sell to them. :domo:
 
But the game is wonderful, and I'm barely into it, but it realizes a lot of its themes or feelings by making you traverse large spaces of an open town (passage of time is both a mechanic and theme of the game, like think Majora's Mask how the moon falling makes time both a narrative theme and a gameplay part). It reminds me of Wind Waker in how the game forces large expanses of nothing, travel time, to evoke a certain feeling. To me this is superior to the large world fast travel loading times of a game like Skyrim, where for the sake of player convenience the world is there but never utilized, it's just bizarre accumulation of sandbox expectations, and then the player skips over it anyway.
 
1. Game design doesn't exist except as planning for game construction. It's not really a thing in itself.
2. The production of software and the production in and of the surrounding culture are inseparable.
3. The 'potential' is roughly the same as a partial mental map of a space produced by the software.
4. The game space is a dialectic between the state-space of the game software and the player-community's understanding of it. Actually it's probably a bigger dialectic mess than that but I'll have a better idea when I've finished reading Lefebvre's book (The Production of Space) and maybe done some more math. That whole research trail is a big unresolved timesink.
5. That means that's it's not so simple as I initially thought it was (flow of potential / state-space around the player-character). It's not wholly determined by the player's abilities because the player's expectations, their limited information about the data and rules of the game, and the situation of the whole thing in a wider cultural web.
 
I really like this post but I never replied at the time because I had nothing to add. BUT in Pathological time is a resource, and that's rare, when I see discussion of time restraints I usually only see frustration, and I wonder if that's what this post was partly getting at, that (for example) time as a tool to use in game is not available because the lexicon of seeing these things as game parts rather than unfair restrictions is simply not on the table. When you say culture I imagine at least you're referring to player expectations based on past experiences.
Last Edit: April 12, 2013, 06:13:37 am by Legend_of_Zizek
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Just started to play the R&C 3
 
http://www.youtube.com/watch?v=LGVatlDkb4I
Last Edit: April 13, 2013, 11:52:28 pm by DDay
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Bioshock Infinite right now the story isn't so bad but can be funny at times.
The first third of Infinite was amazing. Then a bunch of minor annoyances started cropping up, culminating with the biggest FUCK YOU ending ever. It started out so promising.
 
Lately I've been focused on Age of Wushu, which is less of a game than it is a tool for making as many people as angry as possible.
Last Edit: April 15, 2013, 02:17:35 am by Unguided
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I finally jumped back into Rage. I started taking screen shots every 5-10 minutes of play because I originally intended to do a write up like Dajhail and Sarevok do on their blog. but after taking playing and stopping to screen shot I realized how reproducing this in writing would be very dull in both effort to make and would have little reason to be read. Not because Rage is bad or dull, but because its a fairly recent AAA title that most people would readily play rather than read about in a play by play format.
 
As for the game itself. Its been pretty fun. Racing sections have been fairly easy up until very recently when I did the delivery stuff which I actually failed twice.
 
Shooting and typical combat is solid but a bit to simple in my opinion. And I was hoping for a bit more RPG elements and open exploration than I've gotten. Its an overall 'just ok' game. would I recommend it? To some people. But you'd probably have to be as avid a fan of FPS games as I am though.
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I do sports games stuff for a website so I'm playing NBA2k13 a lot (but I always am). I'm also playing International Cricket 2010 again to write about how they can make it better for this years iteration (hint it's in every way).
 
Still catching up with old PS3 games that people say I should play mostly. Nearly finished Red Dead Redemption, really liking it. Playing Mass Effect 2 as well, not a fan, feels really 'light' and a bit silly to be honest. Maybe I shouldn't be playing it so many years later! 
 
Speaking of which, are there any must play old PS3 games that I might have missed? I.e not GTAIV or Uncharted or whatever, something a bit less obvious.