FPS [COMPLETED] Alter A.I.L.A. Genesis (Read 6780 times)

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Thanks, I've mostly just been editting instrumentals from various soundtracks. You're definitely welcome to send some songs my way and I'll see if I can't make use of it. No promises though :P.
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Could someone please upload the patch somewhere else?
Damn megaupload won't let me download anything...
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Is Zshare okay?

http://www.zshare.net/download/638829105c954e77/
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Thanks!..., but i got problem with zshare too... but somehow the MU link is now working!!!
This game is fantastic so far, the modified dbs is crazy, and the new tileset match perfectly with the game.
Can't wait to see you finish the game!
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I can't fight the last five battles in the street tournament, when I choose to start the fight it just takes me back to the first choice (continue next round or leave).
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>Daris

The other battles haven't been implemented yet. Right now it's only up to the last boss battle of phase 3. In a later release, there will be more.
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This is definately my favourite RM2K3 game I love how you have it sidescrolling and made the DBS much better. Keep up the great work
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I'm just picking it up now and plan to pre-patch before playing.
Everyone has the right to be himself; wise men know how to,when, and whether to navigate the boundary between their rights and those of others when they collide.
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 :woop: I'm really enjoying this. I look forward to seeing what happens next- I'm still in Phase 2- and whether my suspicions - such as Leon's being connected to Kugar or the possible relations be tween Indy and some of the others- turn out to be correct. I'd suggest removing the thugs from the  Danger Zone in the slums after you fight them once, though- they're still standing there and you can re-enter the fight.
The Guards at the end of Phase 1 were really tough- I had to switch to Passive mode to survive them!  Also, was Scott's info in the Bi-Yearly mistaken? The data he had didn't match the three punk's stats in the tournament itself, but did seem to square up in the second battle later.
Everyone has the right to be himself; wise men know how to,when, and whether to navigate the boundary between their rights and those of others when they collide.
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Thanks for the feedback, looks like a lot of people are having trouble with those guardbots, so I'll try nerfing them. I'll also look into Scott's info on the first fight.

On the slum thugs, they're suppose to be there. Most general non-story bosses can be re-fought at any time. It's just something I'm trying out.
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Don;t nerf 'em TOO much- after all, the prisoners were never supposed to escape, so  it makes sense for the bots to be tough. As for Scott and the tourney, it wasn't that Scott's data was screwed, it was that the Analyze data  gleaned in the first fights against the opposing team didn't match his data. The data gleaned in their "Revenge" attack DID. 
As for the thugs, why not give them additional dialogue-- maybe they're determined to avenge their embarrassing defeat last time, and might even be tougher this time around!
Last Edit: October 02, 2009, 02:41:55 am by Terrus4
Everyone has the right to be himself; wise men know how to,when, and whether to navigate the boundary between their rights and those of others when they collide.
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Okay, I looked into Scott's data. You were right, turns out I had forgotten to set it, so none of his data was actually correct.. Thanks for the catch. Guardbots are also nerfed so that they don't both toss a massive hit-all attack given the opportunity.

I doubt I'll give the thugs more screentime though, they're pretty generic and throw-away after all!
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It's cool that you're doing a remake, but I thought you were planning a sequel? At least that's what I remember..
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There are a few more typos as well, and you can "walk" sideways in the black spaces in between walls in the area in No Man's Land 2. Also, I'm guessing that the mansion quest was optional, but you might want to drop a hint as to why it's on the map, as it is rather puzzling.
Everyone has the right to be himself; wise men know how to,when, and whether to navigate the boundary between their rights and those of others when they collide.
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It's cool that you're doing a remake, but I thought you were planning a sequel? At least that's what I remember..

I still am. But after seeing how different the two games would be and realizing that people would probably just skip AA and go straight to the sequel, I decided I better go back and fix things.


Quote
There are a few more typos as well, and you can "walk" sideways in the black spaces in between walls in the area in No Man's Land 2. Also, I'm guessing that the mansion quest was optional, but you might want to drop a hint as to why it's on the map, as it is rather puzzling.


I don't remember if I fixed No Man's Land 2 yet or not, but I'll look into it all the same. Yeah I guess the mansion kinda just comes out of nowhere. I'll try putting more info about it somewhere. Could you let me know where you saw the typos?


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I... Jizz... in... my... pants....


Hey, good to see you back! Yeah, AAG can have that effect on people :D​. I dunno if you'd really want to play it right now, as it's apparently balls-breakingly difficult. The full version release will make things somewhat easier, so I guess, don't despair if you can't seem to get anywhere with the game :P

So just to update you guys, I am quite close to completion. There's still a long ways to go, but compared to how things looked when I was starting out, it's very close :)​. I am thinking I will be able to release the full game sometime in late January, early February (so expect to actually see it in March :P).

I also won't be around much for the next 2 weeks to 2 months, as I'm currently in school (and its as balls-breakingly difficult as AAG seems to be to a lot of you, which means I'll be pretty busy grinding textbooks). So if I don't respond to PM's or forum posts, that's probably why :)​.
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Hey guys,

I did an interview with Gamerz Snark, who also did a video review of Alter Aila + Alter Aila Genesis.

Check them out here!
http://www.gamerzsnark.com/Alter%20Aila%20Review.htm
http://www.gamerzsnark.com/

The interview is also appended below:

Last Edit: November 01, 2009, 04:42:20 am by Neok
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*Read the transcript* Cool!
Everyone has the right to be himself; wise men know how to,when, and whether to navigate the boundary between their rights and those of others when they collide.
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I love this game!
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Neok, If you end up stopping by this thread- check out this alternate title screen I made. I think it captures the feel of the game quite nicely.

Last Edit: December 10, 2009, 07:14:55 pm by Terrorantula
Everyone has the right to be himself; wise men know how to,when, and whether to navigate the boundary between their rights and those of others when they collide.