Topic: Full game: Final Tear 3 out!! (Read 5568 times)

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He he says more about u than me, I didn't see anything sexual in it whatsoever, until you guys said it.

it seems like a LOT of people in this thread think you have a big ol' dick on your cover, and of course you wouldn't have noticed because you already knew what it was supposed to be


it's not that we have dirty minds it's just that you inadvertently made a spaceship that looks a lot like a dong
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it seems like a LOT of people in this thread think you have a big ol' dick on your cover, and of course you wouldn't have noticed because you already knew what it was supposed to be


it's not that we have dirty minds it's just that you inadvertently made a spaceship that looks a lot like a dong

Yup agree.>.<
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wall of text? we see an alien spaceship lay waste to a planet, I thought the intro was pretty darn good, much better than most intros I see. A bit drawn out maybe, but otherwise very good, it's certainly got me hooked.
You call that laying waste? "Some ship hovers over the planet and some paint drawn explosions are shown over the planet then the planet disappears". You really found that interesting to watch?

To improve this you could have shown some laser beams or missles being shot from the ship to the planet and use a better explosion animation, and also make it look as if the ship is actually in space not just a static graphic that doesn't animate.
Last Edit: October 24, 2009, 02:29:26 pm by SupremeWarrior
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You call that laying waste? "Some ship hovers over the planet and some paint drawn explosions are shown over the planet then the planet disappears". You really found that interesting to watch?

To improve this you could have shown some laser beams or missles being shot from the ship to the planet and use a better explosion animation, and also make it look as if the ship is actually in space not just a static graphic that doesn't animate.

Well, in all fairness, the ship does actually shoot some beams at the planet. The fact that it looks like a giant world crushing penis that laughs every time it passes the screen does somewhat break the mood though.
Last Edit: October 24, 2009, 03:09:12 pm by Maxximum
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Well, in all fairness, the ship does actually shoot some beams at the planet. The fact that it looks like a giant world crushing penis that laughs every time it passes the screen does somewhat break the mood though.

this actually makes me want to try it tbh
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Well, let me put it this way. The screen pretty much freezes after a step or two and then refreshes a moment later, a few steps and it freezes again ect. The character still responds to key input and if I visualise it right I can still make him go where I want, very annoying though.

If you have a lot of looping events you should make sure you have a "wait 0" at the end of the loops/events. Apparently it reduces the lag significantly.

Hmm I know, if it is good all events have a wait now but I will check it out for you and I hope that I can fix it before patch 1.3 tommorow.
Final Tear 3 will be re released begin april 2010!
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    im up to the advanced guy where u have to be level 3 for lance and level 1 for jessie..in the

strength book..now i have both at level 3 ...and the guy says im lying..and i cant go any

further...do u have to be EXACTLY level 3 and level 1 ??,,any ways guy wont let me train and or let

me pass ...can u help...ty...wraptorman.
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    im up to the advanced guy where u have to be level 3 for lance and level 1 for jessie..in the

strength book..now i have both at level 3 ...and the guy says im lying..and i cant go any

further...do u have to be EXACTLY level 3 and level 1 ??,,any ways guy wont let me train and or let

me pass ...can u help...ty...wraptorman.

Ha ha that's what you get with using exploits ;) I can help you, but if you don't mind, I will reset your stats back to normal. It's a bit unfair for the others you know ;) send me your save game to [email protected]


EDIT: I  might mistake u with someone else, sorry bout that, send me the save and I will help u, the bug will be fixes in 1.4
Last Edit: October 25, 2009, 05:54:16 pm by Final_tear2
Final Tear 3 will be re released begin april 2010!
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Patch 1.3(B) is out, it solves some annoying bugs, as well it gives you a bit cheaper items. so it is recommend to update. It works on both 1.1 and 1.2 and nromal 1.3

Changes list version 1.03

Bug fixes

•   Fixed removed the overlapping enemies from the Malta region in the Sanaria/Twende region
•   Fixed some roof walking problems in some of the chipsets
•   Removed an old orb change call instead of a new one at the Vollenzo Inn
•   Fixed the teleporting error in the breaking in scene
•   Removed the coins bug at roulette

Balance

•          Slightly nerfed the Final bosses.
•          Decreased the price of hi-potions from 150 -> 125
•          Decreased price of summon coin from 8000 -> 6000 silver 18000 -> 15000 gold 30000 -> 25000
•          Decreased magic herb cost 190 -> 160 nectar 1150 -> 1025 flower 5000 -> 4250

Improvements

•    The old man now gives you a potion in the item tutorial every time so that you never run out of items.
•   Added an extra teleporter at Rockey mountain, so that you don’t have to walk through it ever time, the teleported will be activated after you beat the boss on Twende tower.
•   Added a skip event for the lord of the tree.
•   Made the sneak event a lot easier, and erased the text errors also there.
•   Moved the save point  to the beginning of the lizard hall
•   Lizard now don’t kick you out any more instead of that they kick you to the beginning of the lizard hall.
•   Made the texts faster in the stone pick game
•   Reduced worldmap lag.
•   Normalized walking speed across the whole game


http://www.zshare.net/download/6748754911a2ee2c/










@Maxx is the lag less now? On the worldmap?
Last Edit: October 25, 2009, 07:54:38 pm by Final_tear2
Final Tear 3 will be re released begin april 2010!
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    ty tear...but i just started over and i was ok...ty again for respounce....
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Awesome update!
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Awesome update!
Thx! Still it won't be the last I assure you :P But I think that's good even if there are a million patches, if it makes the game better it is only a good thing.
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Normalized walking speed across the whole game

I wish you would have made it faster, it really is painfully slow.

@Maxx is the lag less now? On the worldmap?

Yes, it doesn't lag at all now. Good job.

A small bug for your next patch: the intro will run even if you chose to skip it (just the "skip intro" option, the "intro + 2 hours" works fine).

Last Edit: October 26, 2009, 12:30:33 pm by Maxximum
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I wish you would have made it faster, it really is painfully slow.

Yes, it doesn't lag at all now. Good job.

A small bug for your next patch: the intro will run even if you chose to skip it (just the "skip intro" option, the "intro + 2 hours" works fine).



No it does work, the first part of the intro is shown because of the credits, the rest is skipped. (to give the people who worked on this game their credit)
Last Edit: October 26, 2009, 12:48:28 pm by Final_tear2
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It seems that the gravestone you have to push for the dwarf is still working incorrectly. I was playing version 1.2, and it claimed that this bug was fixed, but I am unable to move the stone to the right unless I stand below it for a second and then turn my character to the left. This wouldn't be a problem if the stone didn't lock into place on the cliff-side, disabling me from continuing. It seems that no matter where I try to move it from, the dwarf says, "Not that way, you (forgot the name)!".

The intro seemed a bit comical, what with the prince essentially going on and on about "HE HE HE! These people are DEAD. They WILL DIE!! HE HE HE HE HE!". I'm not sure if you were aiming for a sort of "ugh" scene, but that's about as far as I assumed.
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It seems that the gravestone you have to push for the dwarf is still working incorrectly. I was playing version 1.2, and it claimed that this bug was fixed, but I am unable to move the stone to the right unless I stand below it for a second and then turn my character to the left. This wouldn't be a problem if the stone didn't lock into place on the cliff-side, disabling me from continuing. It seems that no matter where I try to move it from, the dwarf says, "Not that way, you (forgot the name)!".

The intro seemed a bit comical, what with the prince essentially going on and on about "HE HE HE! These people are DEAD. They WILL DIE!! HE HE HE HE HE!". I'm not sure if you were aiming for a sort of "ugh" scene, but that's about as far as I assumed.

Hmm I will took into this now, btw always update to the newest version.

Edit: It works with me....just push the right button it should move, I don't see any errors in it...
Last Edit: October 26, 2009, 05:49:58 pm by Final_tear2
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Guys, Patch 1.4 is out it improves the game on many points and erases some bugs as well.


Patch 1.4  http://www.zshare.net/download/676406612152bd2b/


 
Final changes list version 1.04

Remarkable changes

•   Fully redesigned Malta beach dungeon, it now consist of 1 chipset instead of 2, redesigned the whole second part of this dungeon. Increased graphics greatly on first part.
•       Removed save point in the first part of the breaking in scene (this is done because the breaking in scene is easier now)

Bug fixes

•   Removed the bug that dark/holy pot will get the same message
•   Now you cannot get Muntu before you enter the pirate cove
•   Removed a bug that everyone get the Bahamut aura instead of only Lance
•   The bridge is now passable in Twende tower (you can get a quick patch for this if ur there)
•   Fixed a bug in de sneak event that a soldier still saw you while his back was turned.
•   Removed a bug that the teleporters in Rockey Mountain do not appear.
•   Removed the bug that you could walk trough place faultengeist
•   Erased a bug in the formula of the 2nd and 3rd 2 to 1 line in roulette are mixed up.
•   You now get a century puzzle 2 item when solved puzzle 2

Balance

•   Slightly buffed the tree lord (it was nerfed to much during the beta)
•   Lonka’s starting level increased from 2 to 3
•   Summon Marlboro starting level increased from 36 to 44
•   Boss lapis nerfed significantly
•   Balanced some tier 2-3 orb spells damage.

Improvements

•   Reduced the encounters in de underground subway, slightly increased exp to compensate.
•   Now you can also have a book of strength higher than level 1 at the stacking tutorial.
•   You can now return to Palmer after you’ve got to sanaria
•   Changed the horde of horses and salesman after you go back.
•   All summons get 1 time a full gauge once obtained.
•   Changed the tarot card treasure in twende tower in better magic card as weapon.
•   Now you can reenter leviathan way if u missed the black orb.
•   Now you won’t be attacked anymore on the ladder on Twende tower
•   Added a button lay-out at the roulette
•   Added a ladder that will take you from floor 30 to floor 7 after you defeated Lapis in Twende tower.
•   You can buy more than 10 coin each of each value in roulette, though the counter will still show 9, though remember that you can set in max 12 coins on the board.

Additons

•   Shack of time now contains an inside map with big treasure.
•   Added an extra musical score for the ladder climb in the tower
•   Added a roulette table at ice village Frostahl and free 25 roulette credits
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so have people given up on this game, i'm currently around 2/3 of the way through the game and am determined to finish it, the game gets pretty darn hard later.
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You know, I got through the opening cutscene (which simply lasted too long.  It wasn't cool or artistic or anything it was simply boring).  But by the time it was finished I was so unimpressed that I just did NOT want to play on...

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Final_tear2, please explain to me how you coded your gravestone pushing event, or how you are supposed to push it to the east when it doesn't allow you to. Either I forgot to do something back in town, or there's still a bug residing in the coding of that event, because it is clearly not working.