Topic: Legionwood *J-RPG with 15+ hours of play* (Read 4935 times)

  • I am an avid RPG fan who uses RPG Maker 2k/3.
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Just a quick Update!

I have not forgotten Legionwood! I'm currently well into the production of the final release of the game and I'm also doing some minor adjustments to the balancing of earlier parts of the game. The final release will have a game play time clocking in at around 15 hours or so and will include the final dungeon and boss, wrap up the story and its loose ends and will feature the super deadly optional boss which all J-RPG games seem to include as standard.

I'm about 30% through the development of this section right now. This means I've completed about 2 hours of the new content so far. As this is the biggest update and the final release thus far you can expect it to take a bit longer to develop than previous updates, particularly the chapter 3 release. Never fear though; the game is still chugging along!
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Update[/u]

Legionwood just hit 85% completion! I've just finished adding the final touches to the last town in the game (Makir) which has the final equipment and Tech stores. Now there are just three dungeons to be done along with the ending until the game is finished! Hold your breath!
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  • I r teh Devil Huntar 0_o
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coming back to these forums and seeing a game like this makes me want to get back in to RMing again.
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holy crap. hi ski.
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I feel very priveledged that my game has inspired you somewhat. Consequently it's funny as you've come back to RMing and this is my final game.
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  • I r teh Devil Huntar 0_o
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Nah I forgot how to use RM2k(3) and I downloaded the trial for the others and didnt have much interest in them. Good looking game though, I'll try it out.
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Thanks although it still needs some work in a few areas.
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Big Update!

Legionwood just hit 85% completion! I'vejust finished adding the final touches to the last town in the game(Makir) which has the final equipment and Tech stores. Now there is just the final dungeon to be done along with the ending until the game is finished!

(and of course a full test play from start to finish which could take a few extra days)

I have not forgotten Legionwood! I'm currently well into the production of the final release of the game and I'm also doing some minor adjustments to the balancing of earlier partsof the game. The final release will have a game play time clocking inat around 15 hours or so and will include the final dungeon and boss,wrap up the story and its loose ends and will feature the super deadly optional boss which all J-RPG games seem to include as standard.

Most of the early game balancing plus the price of healing items and character speed rates have all been altered for the next release without interfering with save filecompatibility so you can expect a much easier adventure next time round. Also, I've got a cool plan for the "superboss." Essentially,there are five weaker "superbosses" that you much kill in order to unlock the final "superboss" who is about ten times harder than the final boss. Defeating him unlocks weaponry that maxes your stats and an ultra hard dungeon which contains armor which contains all benefitial effects and immunities.

In addition, here are in summary the three main new additions/changes in the next version:

Target all spells - It strikes me as crazy why I haven't added one in. I never intended to add in elemental target allsbut a non elemental target all might be a useful addition. I'll make itavailable from Chapter Two onwards as that point would be the bestplace to put it. The idea behind my magic casting system was that youwouldn't be able to speed through battles by hitting everyone for massdamage so much like my favorite FF game (Final Fantasy X) I made all of the spells single target.

Weaker healing items - Good idea. What I've now done is this; you can buy relatively cheap Salves and Peptides which heal exactly 40% of your HPand SP or you can buy the stronger, more expensive items that heal 100%.

Speed of characters early in the game - I don't really want you to spend allyour AP on speed so I cranked up the natural growth rate of your speed stat.

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Hey everyone... I haven't updated this thread for a while so for those who are interested...

Update

A fan known to me as "kken" has decided to design a complete range of hand drawn art pieces for use in Legionwood. They are of a great quality and he has requested that the game's release be delayed until all of the pieces have been finished so that they can be placed in the game for use in cut scenes and as backgrounds. Scenes such as the conversations between Lann and Alexis on the ship and the conversation in the Royal Tomb (as well as some scenes in the final chapter including the ending) use these art pieces and the game cannot be released until they are all completed.

Thanks for eagerly awaiting Legionwood! I promise you the full game will be worth the wait!

Thought I might show off an example of kken's artwork. This is used in the conversation after the death of Merces in chapter 3.

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how do people even figure out how many hours of play their game has, isn't that going to be terribly arbitrary?  it's just some junk number thrown on to make their rpgs sound deep

this isn't about this game in particular i just see this on every rm2k game and want to know why people do this
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  • I am an avid RPG fan who uses RPG Maker 2k/3.
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This game has a gameplay timer which I simply look at after I've finished the game to figure out how long it took me.

The day you eagerly awaited probably didn't care about is here at last!

Legionwood is fully complete, and testing is finished! The full game with all four chapters can now be downloaded. Please enjoy! I spent three years of my life toiling to complete this game...

See the first post of the thread for the download link!
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  • I am an avid RPG fan who uses RPG Maker 2k/3.
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Friday, September 24th 2010

Hi everyone! Sadly, I've had to suspend the games downloads in order to upload a new one. My artist, Kken, has requested that I change her name in the credits and I felt I should honour her wish immediately. Thus, I've removed all previous downloads and am uploading a new one to RMN as we speak, which should be available sometime within the next 24 hours.

It will also include a small bug fix. If you've downloaded the current version, don't worry about downloading the new one, just simply go into the BGM folder, copy "Adventure Awaits.mid" and rename it to "BR - Adventure" to fix it yourself.
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Against my better judgement, I decided to give this game a go. So far it seems awfully generic, but surprisingly not terrible.
Last Edit: September 25, 2010, 11:45:12 am by Maxximum
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Against my better judgement, I decided to give this game a go. So far it seems awfully generic, but surprisingly not terrible.

I gave this game a go some time ago and gave up after this shipwreck scene.
  • I am an avid RPG fan who uses RPG Maker 2k/3.
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@Maxximum: Yes, I kind of brand it as a generic J-RPG. I still did put effort in to make it a decent game though.

@Corfaisus: If you tried the game a long time ago, it's very likely the game is different now. It underwent an overhaul a few months ago assisted by some members of RMN who vehemently hated the game and I managed to win most of them over with the changes I made. Please try it again if you have the time.
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I plan on downloading this once the link is working again. I see you had to re-up the game AGAIN. Hope it's bug free this time. I've waited a long time cuz I didn't want to play it before it was really for sure 100% done. :P
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Hehehe... I generally use the first week after the release to iron out all the kinks. I'm pretty sure the one I just reuploaded is working fine, though if you want to be safe I'd wait a week or so more.
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Too late, I dl'd it last nite and beat chapter 1.

On a related note... I love it. ^_^
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Well in this latest release, people have reported getting to the final boss and watching the ending so I guess it works. I'm glad you like it, chapter one's probably the most refined of all, having gone through so many changes over the years.
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