Topic: Will Gamingw ever be getting an RPG Maker Game Database? (Read 6170 times)

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Gamingw is now dedicated only to indie games (as in re-makes of bejeweled, pong, and pinball).


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tbh i have NVER seen a bejewelled remake

Off the top of my head I can think of Puzzle Quest 1 and also Jungle Jewels.
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Off the top of my head I can think of Puzzle Quest 1 and also Jungle Jewels.

are you real
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lolrpgsaregaytheyallsuck

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(as in re-makes of bejeweled, pong, and pinball).

FUUUUUUUUUUUU...
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I still believe that most would agree that there are some solid rpg maker games out there, and they are still in development and being released right now. It's personal creative self-expression. Like writing a story. It's artwork. Rm2k3 was only 6 years ago and can tell some pretty good stories.

Bejeweled remakes I would think are hardly close to creative self-expression.

 :fogetgasp: :fogetgasp: :fogetgasp:

rpgmaker is artwork..... rpgmaker is artwork
What the fuck is wrong with you.
Hey look, I made a movie with The Movies, I'm a movie maker :3

Are you seriously implying that fucking games like : Lingering Forsaken, Lucid Awakening, Dhux's Scar , Tales from Zilmurik, (good job on the "imaginative" naming guys) are better than Machinarium, Spelunky, Runman, Time Fcuk (neither being some bejeweled clones).

When people are using a program that are limiting their freedom to create novel gameplay, created a community of leeches that suck up the materials of last decade's games and offer a very limited liberty of programming, I don't call this a tool for expressive artwork. And what the hell is a good story to you ? The ones featured in most jrpgs with androgynous angsty teenage boys waving sword to "save the world" from "an ancient evil" and falling in love with the party's healer.

Jrpgs never had good interactive storytelling, they are a dying genre.
Last Edit: November 02, 2009, 05:06:30 am by Shadow Kirby
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Hey look, I made a movie with The Movies, I'm a movie maker :3

i really like this comparison, idk if it's even completely fair I REALLY LIKE IT

except my creations in the movies were definitely art, every other scene (literally) was a chase scene between a werewolf and this weird looking monocle/blonde moustache/spotted head dude i made
I love this hobby - stealing your mother's diary
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Are you seriously implying that fucking games like : Lingering Forsaken, Lucid Awakening, Dhux's Scar , Tales from Zilmurik, (good job on the "imaginative" naming guys) are better than Machinarium, Spelunky, Runman, Time Fcuk (neither being some bejeweled clones).

Let me begin by saying that this is an awful topic asking a profoundly stupid question. Let me continue by simply showing you this.




I mean seriously; you name some rather mediocer games (with the exception of maybe Dhux's Scar, which is a dated effort that's been recently translated) and proceed to compare them to some of the best the other side has to offer. Is that a fair comparison in the least?

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When people are using a program that are limiting their freedom to create novel game play, created a community of leeches that suck up the materials of last decade's games and off a very limited liberty (WTF?) of programming, I don't call this a tool for expressive artwork. And what the hell is a good story to you ? The ones featured in most jrpgs with androgynous angsty teenage boys waving sword to "save the world" from "an ancient evil" and falling in love with the party's healer.

How is the irony of this lost on you? Calling all Game Maker games shitty casual / shootemup / clone games is about as idiotic as saying all RPGs are about a sword wielding faceless man-girl.
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Are you seriously implying that fucking games like : Lingering Forsaken, Lucid Awakening, Dhux's Scar , Tales from Zilmurik, (good job on the "imaginative" naming guys) are better than Machinarium, Spelunky, Runman, Time Fcuk (neither being some bejeweled clones).
Half the games you listed were of my own creation, rushed even... What're you trying to say?  :hmm:
Though I guess I should be thankful to see those being brought up in conversation, giving them airtime.
And I have to agree with Nightblade, as the comparisons are sort of "Runescape VS World of Warcraft".
Last Edit: November 02, 2009, 06:15:57 am by Corfaisus
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I mean seriously; you name some rather mediocer games (with the exception of maybe Dhux's Scar, which is a dated effort that's been recently translated) and proceed to compare them to some of the best the other side has to offer. Is that a fair comparison in the least?

No, it is not a fair comparison and was never meant to be. Yes horrors were made on Game Maker, Flash and C+ but nothing made with rpgmaker was or will ever be as good as what other tools can produce. But please go ahead and show some games made with rpgmaker that are of the calibre of the many indie games that were featured on the main site. While you do this I'll finish my university, get married, have children and and buy a bungalow.

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How is the irony of this lost on you? Calling all Game Maker games shitty casual / shootemup / clone games is about as idiotic as saying all RPGs are about a sword wielding faceless man-girl.

I was making an over-generalization, but sadly I don't think that the OP was when talking about indie game making in general and that is scary. It's scary because he is a product of the (and I feel like repeating myself here for the 10th topic that is in the last few weeks) incestuous game making community that has been growing here in the last 6 years or so. You all are so busy looking at screenshots of the same kind of games over and over again and stroking each others ego ("oh! I love your use of that chipset" or "oh! nice custom CBS") that you start feeding off each others ideas and slowly all of the games started to look like the same. The members of the little circle can tell the difference between each others games ("pfft, that guy never uses the 3 tiles rule") but to the rest of GW, shit, the rest of the world, it's all the same thing. Sure, one or two will break the mold once in a while but if it wasn't one in the morning here I'd go around each topics on this board and look at the games and prove how alike they all are. The only people that are able of truly breaking that mold are the ones that stay on the side of this whole mess, like Hundley and thecatamites with 78641 and Paul Moose. Or maybe because they did not use rpgmaker or make a jrpg.

Rpgmaker is dead and you should stop playing with the corpse so we can bury it. Once it's done, we can get on with serious indie game making business. Trying to break barriers, trying to say something meaningful and not just tell the tale of some hero through CBS, CMS and awkward "cutscenes", but though meaningful gameplay and design.


You can have your fun with it if you like but GW should be about something else.
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No, it is not a fair comparison and was never meant to be.

Then... What was the point of even making it?

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Yes horrors were made on Game Maker, Flash and C+ but nothing made with rpgmaker was or will ever be as good as what other tools can produce. But please go ahead and show some games made with rpgmaker that are of the calibre of the many indie games that were featured on the main site.

I don't visit the main site anymore, but I'll do my best to answer this.

There are some well known and noteworthy titles such as Exit Fate, Grave Spirit, Wilfred the Hero, Sunset Over Imdahl, Velsarbor, Ascendence, and a few others that escape me at the moment. There are some games currently featured that are comparable, there are some games that aren't. I wouldn't compare any of the above to say - Machinarium.

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While you do this I'll finish my university, get married, have children and and buy a bungalow.

It's funny because you're rightly insulting yourself.


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I was making an over-generalization, but sadly I don't think that the OP was when talking about indie game making in general and that is scary. It's scary because he is a product of the (and I feel like repeating myself here for the 10th topic that is in the last few weeks) incestuous game making community that has been growing here in the last 6 years or so. You all are so busy looking at screenshots of the same kind of games over and over again and stroking each others ego ("oh! I love your use of that chipset" or "oh! nice custom CBS") that you start feeding off each others ideas and slowly all of the games started to look like the same. The members of the little circle can tell the difference between each others games ("pfft, that guy never uses the 3 tiles rule") but to the rest of GW, shit, the rest of the world, it's all the same thing. Sure, one or two will break the mold once in a while but if it wasn't one in the morning here I'd go around each topics on this board and look at the games and prove how alike they all are. The only people that are able of truly breaking that mold are the ones that stay on the side of this whole mess, like Hundley and thecatamites with 78641 and Paul Moose. Or maybe because they did not use rpgmaker or make a jrpg.

This wall of insurmountable stupid makes my eyes hurt.


Seriously though; there are plenty of reasons to hate the RPG maker community; many of the things you listed are even things I hate about it (Identical games and circle jerking to name a few) but these things you're talking about are not exclusive to RPGmaker. As for the crop of crappy games, again, not exclusive to RPG maker. You yourself even admitted to this in the very same post.


When anything is made by amateurs be it music, games, or writing there is only one absolute: a lot of it is going to be terrible and derivative.

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Rpgmaker is dead and you should stop playing with the corpse so we can bury it. Once it's done, we can get on with serious indie game making business. Trying to break barriers, trying to say something meaningful and not just tell the tale of some hero through CBS, CMS and awkward "cutscenes", but though meaningful gameplay and design.

Ok... We can pretend some of this actually made sense.

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You can have your fun with it if you like but GW should be about something else.

Boy, it would be nice if the you who typed this had a talk with the you from seven seconds ago when you typed the quote above this one.

This entire post is funny because you're essentially regurgitating what everyone else here has been saying without any idea as to what any of it actually means.
Last Edit: November 02, 2009, 06:37:51 am by NightBlade
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Ok, I didn't get all of your post but damn it's 2 in the morning here so I'll make it short.

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This entire post is funny because you're essentially regurgitating what everyone else here has been saying without any idea as to what any of it actually means.
A: Fuck you
B: Yes I am regurgitating a lot of what people are saying (and I understand you smartass) but that's because, for God knows what reason, the same damn topic came up like 4 times around the forums for the last week or so and I've been trying to make my point all this time. The GW game design community is terrible, incestuous, and bland.

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Exit Fate, Grave Spirit, Wilfred the Hero, Sunset Over Imdahl, Velsarbor, Ascendence
Great, you proved my point. They all are great (more or less) because they all did something different with the tool they had. Maybe I am giving an hard time to rpgmaker but it's because it is associated with those awful games that are populating (or polluting) the forum.

The whole topic kinda spiralled out of control here but my point is, we need to stop orbiting around rpgmaker and the awful "design philosophy" that has built around it and start supporting other stuff. The resource forum should not be a bunch of rips from snes games adapted for rm2k3.



Man, that post will sound horrible once I reread it tomorrow morning.
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Great, you proved my point. They all are great (more or less) because they all did something different with the tool they had. Maybe I am giving an hard time to rpgmaker but it's because it is associated with those awful games that are populating (or polluting) the forum.

Thats great, I dont like the shitty games any more than you do; but don't label it as an exclusive RPG maker problem. It's not even a problem exclusive to game making as a whole.
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Thats great, I dont like the shitty games any more than you do; but don't label it as an exclusive RPG maker problem. It's not even a problem exclusive to game making as a whole.

Right, but shitty rpgmaker games (and the people making them) are a big GW problem.
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Gamingw is now dedicated only to indie games (as in re-makes of bejeweled, pong, and pinball).


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Interesting crap you're all regurgitating, if this goes on long enough, you'll clog the toilet.  But then again, if you dont vomit it up, it'll come out of your butt and will end up crap anyways.  

Rpg maker sucks because of Lucid Awakening.

the SNES sucks because of Shaq Fu. Essentially, SNES was wayy worse than sega genesis because sega had Sonic the Hedgehog.. and the SNES had Shaq fu.  Seriously what a crappy system.  probably the worst of all time.. and so outdated.

What's really awesome now is indie games for the iphone.  Then we can play them while we're in class or at work so we can become mindless idiots.  love indie iphone games.
!   <---Copy and Paste for emphasis
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DARN YOU COUNCHFIEND ITS NOT TRUE ITS NOT TRUUUUUEEEE :fogetcry:
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Right, but shitty rpgmaker games (and the people making them) are a big GW problem.

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"Will Gamingw ever be getting an RPG Maker Game Database?"

No. Because of majority issues. Obviously, most people here in GW doesn;t really car eanymore for RM.
So whether RM is artowrk or should be buried, there won't be a database.


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The next trend for GW should be drinking coffee and making coffee jokes.

Boss: Say, Tara, aren'tcha one heck of a good and fast worker?

Tara: I was just drinking coffee and when MY HEART PUMPED it was like having an orgasm. WHen I get orgasms, I get more work done on time.

\m/NWOBHM lives on\m/


Хорошая работа для для того чтобы потерять ваше время путем перенести этот никудышный блок текста в английском.
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yay this new GW is cool beat that 2002-2004 GW

\m/NWOBHM lives on\m/


Хорошая работа для для того чтобы потерять ваше время путем перенести этот никудышный блок текста в английском.