Tales from Zilmurik II: Salvation's Aftermath"Life would struggle if it is thrown into balance. Likewise, they cannot exist without the other.
Light and Darkness are both essential to life. But one must always possess greater strength.
Such is the paradox of mortals."
StorylineFollowing the story of the first game, the Dark One, Chaos, has been defeated, but his warning of the end of the world still echoes through the minds of those who removed his filth from the world. It has been five years since that day, and the physical scars of the upcoming catastrophe are beginning to show as the world begins to split apart. What can be done to bring some manner of balance to this world? Can it only be saved through a revival of the "Dark"? If the "Dark" is revived, would the world be restored, or left in its current state of decay?
Screen ShotsThe World Map is currently still in a W.I.P state.
How truly tragic. It appears that we will never again hear "I am rich. Take some gold."
"I tell ye. There be gold in them hills." The first cave in the first game has gotten a small addition, as miners have carved away at it in the pursuit of treasures.
The old world makes a triumphant return. But what's this? A tear? Good lord, NOOOOO!
Features
• Fable-esque gameplay. Through your actions in game, you can choose which alignment to associate yourself with, Light or Dark, with events and endings that reflect your choices, such as your communication with humans and monsters alike, and the tears in the world.
• Character classes are adjusted when a switch in alignment occurs, though an initial choice is also acceptable. Serving for the Light, your melee character goes from being a Warrior to a Paladin, while your magic character switches from Thief to Priest. Aiding the Dark, your melee character becomes a Death Knight, while your magic character becomes a Magician.
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http://rpgmaker.net/games/1590/