I was watching that Bad Mojo game in the other topic and I think I mentioned it already but it's like games now are worried about being too gross, or having like, OLD people etc., it's not just about challenge imo it's about fucking with the player.
Although it's not even so much that I expect them to make me angry or sad or happy or whatever but even bewildered would be something.
I might have come off as emphasizing challenge as difficulty, game mechanics or enemies too much, although it's a good and straight-forward example of what I'm trying to say, I mean challenge in a broader sense. Basically it can be anything, that doesn't immediately reveal everything it has. That would like if a book's name back cover would sum it up so well you wouldn't actually have to read the book. There's no other level than the surface, when you scratch it beneath is just cardboard on which it's all glued.
We had a long talk about this with Ramci and a friend of ours, and I'm very confident things are going to get better and even out in the future. I think the whole game industry, even the whole gaming culture, is still going through the phase of realising for the first time that games can be popular, they can sell masses and they can be widely accepted as a part of pop culture and everyday lives. Once that's no longer news and the fever passes, things are going to normalize and settle to a pretty stable balance just like all the other art forms have, where there's the entertainment side (which mostly dominates sales figures) and then there's the art side and a lot of shades in between, living side by side. Right now there seems to be a ridiculously big gap between indie art games and big commercial releases, and the latter not only dominates sales, but media attention (even in field specific releases, not just mass media) and the number of releases.
By the way, can anyone tell me, if any other art forms have went through similar phases? Music, literature and graphic arts all have such a history that it really doesn't work like that, but what about films? They were born out of technology the same way games were, though they obviously have a lot stronger roots in drama than games could be said to have in board games or sports or whatever.