Topic: Is Mapping The Epitome Of Rm2k3 Games? (Read 5581 times)

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ignore the trolls and the hate, make a game that is fulfilling for you first, then worry about sharing it. You learn through it yourself.
What he said.  At one point in time, this place was a giant for constructive criticism and support.   No more.  Now it's just hate and penis envy from people who don't even  produce.  (even the dead ones)   So... yeah... what he said.
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Oh i get it though i started fresh so i dont have anything right now.
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Maps are meant to be played on, not to be looked at. If your maps are no good then your game design is no good.

so yes it is the epitome, get good at it or get out!!1
don't mislead him neophyte..... only those select elite who have truly mastered the 3-tile-rule are worthy of misaos and such.
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Watch the you amount of space you use as well - you dont need a large space for a bog standard shop for example, so make it small unless it needs to be bigger.
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this a map i made in aroun 10 minutes pretty horrible compared to other maps ive seen i guess  um the image is showing up as broken
           
               


 
                                       
Last Edit: December 21, 2009, 12:04:17 pm by AtmaBuster
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I don't know what kind of confused thinking causes someone to think that mapping is the most important element in a game.



If EVERYTHING ELSE is good then you can get away with bad maps but chances are if everything else is good you'd not use bad maps, you'd find help making good ones.
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how do i upload an image that shows up as broken on the forums??
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If you really consider mapping to be more important than anything else, you must consider to review your priorities.
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this a map i made in aroun 10 minutes pretty horrible compared to other maps ive seen i guess  um the image is showing up as broken

http://file:///C:/Documents%20and%20Settings/hoda/Desktop/MAP1.bmp

 :fogetshifty:
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Does this forum have a F.A.Q. page?

If it does, I think it needs to be at a spot on the front page where it is obvious enough for anyone to see and never miss.
Last Edit: December 21, 2009, 06:22:57 pm by EvilDemonCreature
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i don't think gw has to take responsibility for people not knowing how to link to an image
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:fogetshifty:

This post, along with what was quoted, made my day.
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i don't think gw has to take responsibility for people not knowing how to link to an image

I wasn't saying that they had to.

All I was saying was that they could, if they wanted to. (If they were cool like that)
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cool people already know how to link to images, duh
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you gotta upload the image somewhere first (GW Uploader, there should be a "Upload File" link somewhere near the top of your page), then you gotta copy-paste the URL of that uploaded image to the forum in between tags.
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rajew, I think you misunderstood his question
how do i upload an image that shows up as broken on the forums??

What you told him would make an image that doesn't show up as broken

And I don't think mapping is that important as long as it just isn't empty spaces. I would suggest figuring out what you want to have on a specific map, like what has to be done in order to beat it, character interaction etc. Then you can design it with these things in mind, and it will give you ideas for some areas of the map.
Last Edit: December 21, 2009, 09:12:15 pm by Vey
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It's not like it matters in the end. Probably 10 people in total will download it, 7 will play it, and maybe 2 will finish it.

..​
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It's not like it matters in the end. Probably 10 people in total will download it, 7 will play it, and maybe 2 will finish it.

Yeah i hope even that much to be honest.
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It's not like it matters in the end. Probably 10 people in total will download it, 7 will play it, and maybe 2 will finish it.

Yeah i hope even that much to be honest.

And if you can dream it, then you can most certainly achieve it.
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Quote
I wanna ask is mapping incredibly important in Rm2k3 games
For me it is very important, and to make a good map is really no hard procedure. If I have to walk on an empty map which looks like crap the fun immediatelly goes down for me. It's just an uncomfortabe feeling for the player.
Hint from me: Try to focus on 20x15 areas only (if the whole map is bigger). Because when you fill it while looking at it as a whole you will create lack of details and that ain't no good.
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