Yoyogames has officially released Game Maker 8, which I believe is the first version they've produced. After a poll this week where they asked the game maker community if they would prefer to get gm8 now with softwrap or wait until march for yoyogames to develop it's own technology for purchasing gm pro, they went ahead and put softwrap on the new version. If you bought GM7 before 2009 (like myself), you'll have to repurchase a license in order to get GM8 pro, which costs $25.
What's new in GM 8Collision checking option
Collision checking options for sprites have changed. You can now e.g. indicate whether sub-images should all have the same or different collision masks. Also you can increase and reduce the mask and use a disk as a mask.
Splash screens that show web sites and html documents
You can now show splash screens in the game that show a website or a local html file. In this way you can incorporate for example very nice help pages in your game. There are new actions to support this. Also splash screens got some additional options.
Time lines
Time lines have been enhanced. They can for example be paused and they can even play backwards.
Trigger events
These are a new type of event that you can define yourself and then use in your objects. For example, you can define events that happen when an object gets close to another object, or when you press a combination of keys, or when you reached a particular score, etc.
A new script/code editor
The built-in script/code editor has been completely rewritten, making it a lot easier to write code. For example there is pop-up function name completion, argument help, matching brackets, improved color coding, line numbers, on-the-fly error checking, and a sophisticated find and replace functionality.
Smaller changes
Some smaller changes include: Game Maker news shown in the program, much faster loading times (also when starting games), better encryption of executables, constant definition in a separate form, and some visual improvements. Also a number of bugs have been corrected.
The only thing I've checked out is the script editor, which has some pretty nifty upgrades but nothing major. There's now line numbers down the left side of the window and the auto-complete function that usually is just shown in a box on the bottom of the window now appears in a pop-up window by your cursor. The only other noticeable addition is you can set the syntax checker to check as you go. I'm a little disappointed that the editor still lacks auto-tabbing and other features that are present in most IDEs.
Has anyone else tried out GM8? What are your impressions?