Topic: [DEMO] Dragon Fantasy: Venaitura II (Read 732 times)

  • Angel of wavering tides.
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A game made to look like an early Nintendo Entertainment System game, but feel much different. Dragon Fantasy: Venaitura will mix the old and the new to form a whirlpool of oddly pleasant emotions that you did not think possible from such a creation. So while it may share its graphical style with the games of old, every other aspect is linked to other ages and their corresponding gaming systems. As an example, this game will feature an NES graphical style, but then take on Sega CD-level monsters on top of a PlayStation-level sound track.

Who knows, you may just like it! I know that I do.










"The Dragon's Fantasy comes to a conclusion in this installment, with the very fabric of reality its self being jeopardized by the appearance of the Hero of Old.

When all of the dreams become one, the gate will open, and the truth revealed. What this truth holds is unknown to all creation, but the result of being witness to its knowledge is cataclysmic.

The end is near.
"

-As seen on the Game Page's description at RMN.





--Story--
The final tale that will conclude the Dragon Fantasy series of games and finally explain the meaning behind the multiple worlds within its universe begins with young Gerald and his 86 year old Grandfather, Zaggus. The pair eventually meet up with their long-time friend and fellow villager Fasia, and finally a middle-aged swordsman going by the name of "Pinnik," who claims that the soul reason he has taken up the sword and ventured out in to the world is due to a compelling and mysteriously magical dream he had one night after having fallen in to a deep sleep beneath a statue of the Goddess.

The four friends are plunged in to an epic tale that has woven their very existence in to the fabric of time, and are pit against a force so malevolent and evil that its presence could jeopardize the entirety of reality its self.



--Gameplay--
Traditional, ATB encounters make their appearance once again. As in the previous installment in to the "Venaitura" games, enemies are viewable on the field, triggering encounters only if your player character is touched by one of them. The battles will also take a more strategic approach down the line, and will become exceedingly more difficult in correspondence to the amount of resources that have been given to the player and characters. So while the beginning of the game may be fairly easy, that is going to change once the project nears the end-game.


--Screen shots--











--Demo Download--

http://rpgmaker.net/games/1678/
Last Edit: December 25, 2009, 06:15:16 pm by Ephiam
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  • Cold-Souled Sovereign of the Night Blades
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You should probably make another demo that has the items that you're using included in your database. I can't even fight one battle without it referring to an item that does not exist.
  • Angel of wavering tides.
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Why does something like this always happen...? This is more than likely from me reducing the number of empty item/monster/etc slots just before uploading it to reduce the space a tad (after deleting all of the un-used MP3's and such).

Oh well. I'll be back shortly.
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  • Angel of wavering tides.
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There. Now I've gone and got a better (WORKING) version up there.

Sorry about that, though. It was the one thing that I missed.
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  • Avatar of AtmaBuster
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graphics are....interesting i like em il get the demo.hope its good.
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  • Angel of wavering tides.
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Oi. Also, I forgot to mention this last night: The demo is supposed to end once you meet up with Fasia and defeat the first boss.

Short, no? Yeah, that's mainly because I only started developing it not too long ago, and I made this demo to put in to RMN's Release Something Day event. Still, don't be worried or guessing (or whatever) about the download size and such, because the full game will not be all that much bigger.
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  • Zeldagon
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is it like final fantasy?
just wandering, the names are awefully close
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  • Angel of wavering tides.
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Like Final Fantasy? I guess. I don't think many of the names are very close to any of the Final Fantasy name's I can recall, however... other than the title, which just takes Final Fantasy and Dragon Warrior, then presses them both together to get my not-so-original title.
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  • Zeldagon
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i just noticed that i have never finished or even cared to finish any of the 2d ff's. i might like a 3d one, but the others just seem boring...

anywho,
yeah i just saw the words "dragon fantasy", and thats what i thought first...
by the way, did you make the art?
-No Cover Games !!!
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  • Angel of wavering tides.
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Nope. Never made a bit of it. The sprites are from DW/DQ, while the monster images come from Lunar for the SCD.
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  • Zeldagon
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lol that made me laugh how you said it so boldly,,,
did you rip it or find it via the interweb?
-No Cover Games !!!
-You are not better than the rest of us!!!
-Preparations!!!
  • Angel of wavering tides.
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Well I can't really put it any other way. And I found all of it on the internet already. A lot of the sprites and such were given to me by Kentona, and I found a good few of the chipsets online. The monsters were taken from rpgclassics.
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  • Avatar of LEAD AE//O
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well i look forward to playing it =)
-No Cover Games !!!
-You are not better than the rest of us!!!
-Preparations!!!
  • Angel of wavering tides.
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Well there is a demo up, so you're very welcome to give it a try if you're up for it. I haven't really gotten that much feedback yet, so a bit more would be nice.
Check out Eternal Paradise, my latest RPG Maker 2003 project, over at RMN!
http://rpgmaker.net/games/1914/