Topic: Broken Systems and you!!! "A final fantasy tactics story" (Read 1138 times)

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I always underlevel. FFT was my favorite game because the later battles make you feel really underleveled even when your guys are on the level they were supposed to be.

Could never beat that game without exploiting the JP cheat though. My rationale was that I could only exploit it for the classes that need those points the most anyhow. Maybe that's why I never got a PSP, because if I did it would just be for that game. (I reckon I could homebrew it to play the PSX rom just so I could use that one cheat)
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yeah it was soldat
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good times
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ff8 level/magic/junction system completely broken but it also owns because of that

finish the game at level 10 with 8000hp and mad stats
i was hella gay so i got aura and ultima as high as i could and i let squal immune to all elements+auto-lionhart everybody at the end. fuck these gay puzzles and bosses let's go straight to the boss...
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I've never done any LEVELING in single player RPGs, they all seem to have you at the right level with the right shit for what you need to do just by playing through the story. Then again I never really played any of those frustrating-by-design old school dungeon crawlers that you probably need to grind shit to have a chance.
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yeah i really think that if you can't beat something AT ALL without going outside of natural gameplay to level things, the game is broken

i mean bosses should be challenging at all but you shouldn't have to go out of your way to grind just to even have a hope of beating them, rpgs like to do this a lot but i really consider that a DESIGN FLAW
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yeah i really think that if you can't beat something AT ALL without going outside of natural gameplay to level things, the game is broken

i mean bosses should be challenging at all but you shouldn't have to go out of your way to grind just to even have a hope of beating them, rpgs like to do this a lot but i really consider that a DESIGN FLAW

 A lot of game designers shoehorn grinding into the game to make it seem longer. Y'know, it has 12 hours of gameplay as opposed to 6 because you have to grind before every boss. Not really a design flaw in that sense but a really shitty design strategy.
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A lot of game designers shoehorn grinding into the game to make it seem longer. Y'know, it has 12 hours of gameplay as opposed to 6 because you have to grind before every boss. Not really a design flaw in that sense but a really shitty design strategy.
In some RPGs it works, though.  If there is a large emphasis on collecting various things (take Persona, for instance), it allows one to broaden their selection of tools of destruction in order to just completely murder a boss or something.  I never got into Etrian Odyssey for a similar reason, though...  I shouldn't have to level up to 7 on the first map to avoid getting slaughtered by one unlucky random encounter.
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In some RPGs it works, though.  If there is a large emphasis on collecting various things (take Persona, for instance), it allows one to broaden their selection of tools of destruction in order to just completely murder a boss or something.  I never got into Etrian Odyssey for a similar reason, though...  I shouldn't have to level up to 7 on the first map to avoid getting slaughtered by one unlucky random encounter.

I don't think this is really the same thing.  Going out of your way to collect things isn't the same as grinding, grinding is doing things JUST to level.
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I honestly think it depends on interpretation.  Collecting and grinding are done pretty much simultaneously in Persona, since any battle can yield in a new Persona to use.  Plus the whole "CATCH 'EM ALL"-esque system.
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persona sucks my balls i hate that fucking game so much (for psp). shit faced graphics, annoying enemies, ridiculously fucked up enemy encounters (every few steps, literally wtff0) and the gayest soundtrack ever (no offense homos-), not to mention the only game that made me disassemble a umd for curiosity purposes. holy shit im in miami trick
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The disgaea games where theres a trick where you throw monsters at each other and add both monsters levels to make 1 uber-monster  you can max out all monsters by doing this.
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Hah levelling is for nubs
you know how to make WoW fun?
Make a level 1 and abuse the system (stats are calculated differently for level 1s I guess) to make a level 1 than can kill like, like 10-15 things.
HAHA HAHAHA!!!!
This is how I have fun when I'm not at college, I jump onto my little brothers WoW account, on a level 1 character, and ruin peoples days.
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terrible
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yes
don't mind me, just postin' after a few brewskies
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OP: it's an RPG.  They're deliberately designed so that if you fail at life, you will eventually get strong enough to overcome anything the game throws at you.

...unless, of course, you're talking about Dragon Quest II or something.  That one's just plain out to get you.  It's trolling in video game form.

You made lol for real. I thought I was the only one Dragon Quest II was out to get. Nice to hear I am not alone.  :woop:

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So on to the topic now...

I am not one for over leveling on games. It sucks all the fun out of it for me but thanks for the tip anyway  :)

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