Hello everyone! I am coming to deliver a slew of juicy updates for
Eternal Paradise your way!
UPDATES FROM DEMO TO NOW:+Fog overlay is toned down.
+Inside of caves is much easier to navigate and see though.
+Small edits to character dialogue.
+Edits to monster stats.
+Edits to monster sprites.
+HP for the four main characters was adjusted ever-so-slightly.
+Adjusted EXP gained and some items earned from early enemy encounters.
+Roughly 15-20 maps more than before. I'm on a roll!
+Renamed some of the spells, and changed one of Laura's spell scrolls so that you learn Omega Ice instead of Omega Fire (again).
+Edited out and replaced some enemy actions.
+In terms of story, it has taken a very quick dive in to a much more serious mood, generating a much more haunting atmosphere.
+Very fast-paced story (this game is going to be short, after all).
+Changed a lot of the music around. Added some, removed some, and just reduced their size overall.
And here are a few new
screenshots for the lot of you:





And two new videos! These are simply battle-oriented videos for entertainment purposes only, and to show off a few of the songs and character abilities. Video One ^ (Early game)Video Two ^ (Midpoint game)I've recently finished eventing the turning-point of the game. From the boss that separates the beginning portions from the end, everything takes drastic turn. This ranges from the story and characters to the music its self. It is turning out to be a much more dark and serious tale than what was shown in the demo, and is definitely much funner, too (thanks to the variety of equipment and abilities you'll have by then!)
I've entered the final stretch, and hope to possibly get this game out by the end of this Month, or at least the beginning of the next! There will be no rushing things though, so don't worry about that,