RPG Eden Legacy: A Knight of Eden (version 1.2) (Read 822 times)

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Version 1.2 now available.    http://www.megaupload.com/?d=9WE69YUQ

Walkthrough     http://www.megaupload.com/?d=8MLWOP0H

Story
In a time before time itself, a time before man inherited the world around him, the Holy Knights of Eden protected the Sacred lands from a mysterious force, known only as "Evil". Those inflicted with this disease must be cleansed, for the sake of the holy lands.

Follow the adventures of a young boy as he travels the world of Pangea in his quest to rid the lands of the rising Serpent Army. Though he seeks to avenge the former inhabitants of his homeland, everything soon changes when he befriends the legendary Knights of Eden. While the plot progresses in the vein of older NES RPGs, there are plenty of controversial twists to satisfy even the most skeptical fans of the genre.

Features
-The game's graphics are entirely in black and white.
- As Jogan levels up, he slowly matures from a young boy to a man. The more levels you gain, the older he begins to look, and the stronger he becomes.
- With each level up, Jogan learns new attack combos that are completely customizable! This makes gameplay much more strategic in nature.
- The world of Pangea has been designed from the actual thing! Yes! This means it is HUGE! Countless places to explore, and endless sidequests to complete along the way. The world also includes the lost city of Atlantis and the Continent of Eden!
- I promise the greatest soundtrack you've ever heard in an oldschool RPG. That is a PROMISE!

Battle System
As stated above, players choose attack combos with each level up. Heavier attacks will wear out your energy meter, so sometimes choosing weaker combos is the wisest choice (especially against large parties of weaker enemies). For this reason, the player must make sure to have a good number of strong and weak combos to preserve energy.











This game has many minimalist ideas involved, and some people may disagree with some of the choices I made with it. For those people, there is a DELUXE Edition coming out in a few weeks for those who want to do away with the minimalism.





The walkthrough included in the game folder is for the beta version, so it may not help you at all turns.

A new one is coming within the next week or so.
Last Edit: May 27, 2010, 10:11:34 pm by sbester
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So this isn't an action rpg? awwww still, it does indeed look good and i like the mapping, the B&W graphics bring a massive sense of nostalgia to me.
RIP DoktorMartini

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I hope you all enjoy it, I just updated a fix for the first dungeon. It isn't gamebreaking, but it's definitely annoying, so this version fixes it up completely.
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Either I missed something, or the raft doesn't appear after speaking to the guard (?) by the door after speaking to the first knight of eden, who goes on to say to ride the raft by the dock.
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Oh yes, just walk up to the small bridge right above that and it appears. Thanks for mentioning that, it's something I keep forgetting to fix.
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I forgot to mention it before, but I did walk onto the dock, since the first boat appeared in the same way after finishing the first dungeon, and it didn't appear.
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Oh I'm sorry I misread what you said before. Alright so after you've talked to Pic and the guard that appears, you will need to attempt to enter the house that says 'raft' on it, from there go a few steps north to the little dock and it should work.

I've changed this today for the next version update so that they state more clearly what needs to be done. Thanks for pointing that out, I'm sure a few people will be quite confused by that.
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Alright, the newest (and perhaps final) version of the game will be uploaded later tonight. Here is a list of bugs that will be fixed, and for those of you with version 1.0, you may want to be aware of these.

Hopefully, this is the last of them. I think it probably is, as my final tester was VERY thorough (and unbelievably fast).

- If you were one of the first 50 downloaders, you'll have to romp through the cave twice to get the crystal. I'm very sorry about this, and there is a blog post if you're interested in how sorry I am exactly. :P

- In the town of Lanfros, in one of the houses, talking to one girl from the left side causes a graphic change which makes her appear as a full coloured dude.

- Not exactly a bug per say, but you have to click on your keys, passes, badges, etc for them to actually grant you access to new places. This includes the FLAMING Sword and the Holy Cherub.

- Passability errors which may or may not seem awkward. I was thinking 'dragon quest' when I did them this way, most people are probably thinking sean's an idiot.

- Gate Key 3 does not exist... I added it, but it has since disappeared? I have reloaded it for the new version coming tonight.

- You can kill the guard of the Holy Cherub as many times as you want. He won't disappear.

- MAJOR BUG: At the final act, you'll have a level 20 version of yourself along for the ride. While this has also been fixed for the new version, you're going to have to think of it as maybe the spiritual entity of your character's undying strength of will... or something... Anyway, makes beating the last boss a cinch.



What we can learn from this is, while last minute changes can be a great thing, I should never be the one in charge of implementing them. The new version also has some extra features thrown in for better gameplay, but they aren't bugs, so I'm not going to mention them.
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New Version is now available for download!

Enjoy!
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The Walkthrough/Strategy guide is now complete!

The new download has been added to the main post!
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Version 1.2 released to match up with the Deluxe Edition!
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