I was thinking of getting into computer science in college so I can get a job in game design. Problem is I'm not sure it's something I wanna do. Is there I cheap (or free) way to dip my toes in the process? Something simple, like with internet games, but something that will be similar to an experience in game design. At least to an extent.
this is my thoroughly unqualified opinion but.
you don't need a computer to make games. use pen and paper if you just want to practise making games. i've been helping some friends design a pen and paper roleplaying system and that shit is so relaxing - when you don't have to bother actually programming you can really flex your design muscle and evaluate the results immediately. you do have to keep in mind, though, that people tend to make games more fun by themselves - kids can play the worst mmo in the world all day and have the time of their lives because they get on with the other kids that play it. if you can get past your amazement at your own brilliance and think critically about the things you design in noncomputer mode, you can develop your thought about game design in the most general and abstract sense.
secondly, do everything fucking else. tend your garden. take baths. read books. rob liquor stores. make faces in the mirror. all the shit you are good at can go into games. there's interesting books about game design specifically but i don't think you have to read them if you don't want to. some of the best shit i have ever thought about games has been thought reading about graphic design or exploring theoretical computer science ideas. these also give you the surrounding media that make up your multimedia video game, assuming you like graphics and music and writing and things. i think game designers should also learn to program well. this is not so that they can code things from scratch in assembly to prove how mighty they are. it is because computation is an extremely powerful metaphor for describing interactions, and should you miss it you may end up thinking that games are generic coathangers for you to put your artworks on, or at least being forced to treat them like that. written literacy is also very important, but i'm probably not the greatest person to talk about this. i still feel in deep water when trying to talk about fancy literary theory concepts or discuss books. it's kind of two sides of the same coin (unsolvability of halting problem / incompleteness / chaitin's number ~= impossibility of perfection / deconstriction / pharmakon) as far as I can tell but I know more about the side that has computers in it.
thirdly, play lots of different games and think about them carefully. this kind of goes without saying and applies to everything else. analysing things helps in making them. you get the same advice from programmers, writers, film makers, academics and whoever else. know your medium. knowing the parts you hate probably helps even more than knowing what you like.
i think that 'game degrees' are mostly given by unqualified dorks to entertain the fantasies of children. there may be exceptions but I have not seen them. i say this not as a Professional Motherfucker With Lucrative Career. I am not one. making up games is my hobby and maybe the big idea that glues the rest of my brain together. i'd like to do it for a job one day but it kind of fights with my desire for everyone else to have the opportunity to make games. i think that game making shouldn't be a special activity for idiots in suits with degrees. i think that making games can change your life for the better, whether or not you get paid. if you just want games as a lucrative moneycareer thing then I have nothing to say to you - we don't think the same thoughts.