dicko gives a pretty accurate representation of it.
to kinda describe it more, a designer comes up with the ideas, and the programmer implements it.
nooot quite sure if a designer does the balancing (like, axes should do 3% more damage than swords, but attack 5% slower kinda stuff) too.. i think they might
don't mind me, just postin' after a few brewskies
somebody’s Barkley --- could be another’s Monopolo.