World of Warcraft has 14 million players paying $15/mo to play. What makes it so addictive?
- Always choices of what to do next. It piles you up with so many quests, and quests off quests, that you never run out of something that needs doing.
- Competition: you want the better skills, the higher level, the better equipment, better mount and better pet than the next guy. And since there is always someone that is a bigger nerd than you, there is always a challenge of trying to get better.
- Human interaction: player vs player, groups, a variety of quests that require multiple people to play.
- Options: The sheer size of the game gives you a near unlimited ability to explore. You get to pick your race, and each race starts out in a different place.
- Free-roaming and non-linear with direction.
Hey, 14 million people can't all be wrong. I on the other hand, think that the quests are repetitive and unoriginal. And since I don't p lay well with others, I have no interest in anything but the exploration, which is stunted with hordes of shitty, never-ending, repetitive collection quests.