Topic: Torchlight (Read 1017 times)

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most of that stuff is on youtube. a couple of my friends are pretty competitive about starcraft so i've seen a couple tournament rounds and the korean announcers are even crazier than like spanish futbol announcers.
i have about a level 20-some character in torchlight and every second i was playing that game i was grinding for loot. the story is essentially nonexistent.

edit: also torchlight isn't an mmo its a diablo clone

There making an MMO and useing the concept of Torchlight hence Torchlight MMORPG.

what's the difference

Agreed there almost the same they both take starcraft to the next Level.
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The story in Torchlight is "almost nonexistant" because no one bothers to read the story in Diablo and Diablo-esque games in the first place, so why should they even bother?

http://tvtropes.org/pmwiki/pmwiki.php/Main/WasteOfTimeStory
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Their APM isn't exactly impressive when all they're doing is selecting units over and over again or clicking the same location 20 different times in slightly different places.
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Their APM isn't exactly impressive when all they're doing is selecting units over and over again or clicking the same location 20 different times in slightly different places.

I think they linked building to numbers and they where building really fast with vary little effort witch was impressive.
Last Edit: July 12, 2010, 02:01:27 pm by DDay
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Their APM isn't exactly impressive when all they're doing is selecting units over and over again or clicking the same location 20 different times in slightly different places.

that's exactly what they're doing. and in higher level comptetitive games it would almost require the player to be omnipotent and be present everywhere wherever any of his units are on the map - every second. that's hardcore micromanagement.