Topic: Random/Procedurally Generated Dungeons (Read 542 times)

  • god damn it man-o-war god damn it
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rm2k3 comes with a dungeon randomizing feature.... if you want specific events I suppose there should be a way to set events that automatically place themselves in valid spots on map creation
don't mind me, just postin' after a few brewskies
somebody’s Barkley --- could be another’s Monopolo.
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rm2k3 comes with a dungeon randomizing feature.... if you want specific events I suppose there should be a way to set events that automatically place themselves in valid spots on map creation

Of course it does, but that's not what this discussion is about.
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i just realized what cysma reminds me of


most specifically the part where the dad goes "NOBODY HELP HIM"

let's have a topic where we find every mr.show clip on youtube and try to relate something to each one

I remember ARCANA for SNES it had not random dungeons but the usual first-person kind that looks like identical hallways and there was at least some auto-map feature so you don't get lost (lack of distinguishable landmarks is a gameplay feature) but the towns were just 2 or 3 still pictures and the world map was really just an animation of you walking on it I felt so pissed like thanks for faking like you had several gameplay features you didn't really have
Last Edit: July 24, 2010, 06:57:35 am by Ragnar
http://djsaint-hubert.bandcamp.com/
 
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so I've gathered that you guys like World of Warcraft and Roguelike stuff which one is basically GRINDING without any of the fun stuff inbetween from what I've gathered, and roguelike is just DUNGEONS that nobody designed an algorithm did it I don't see how this ends up in FUNFACTOR nobody put the effort into designing it or anything  conclusion you guys must hate yourselves

even if a dungeon generator could make 1000x better dungeons than a human it seems like most dungeons in well known/loved rpgs aren't even anything special like a couple of hallways and that's it everybody remembers the ghost train from FF6 and it's basically GO LEFT (or go right I forget)
roguelikes being fun has nothing to do with the dungeon design except in Spelunky and that's because the algorithm is more structured / better. maybe i'm reading your post wrong. ~psopsting intoxifcated~