Alright, so it looks like there is definitely a bit of interest in making another chain game before GW becomes something different, so let's get the ball rolling.
Since GW is due to bite the bullet "sometime soon" and will be replaced by whatever Drule has in mind, I thought it would be sort of neat if GW ends the way it started - with RPG Maker. Basically, this will be one last stab at a chain game (separate from the attempts by Belross and Erave). It will simply be called
The Gaming World Chain Game. This s hust a fun way for the active RPG Maker users to say goodbye to GW in a way.
I know that the last chain game that GW worked on (Chain Game 4) was never completed due to a few different problems, but I think that we could avoid the things that slowed CG4 down so much. For starters, if you take too long to finish your part, you're just out. No extensions.
Unlike with the previous chain games,there will not be a "schedule" like before. A lot of us can't predict how available we'll be a few weeks (or months) down the road, and this caused lengthy delays and problems in the past. Essentially, the chain game will just be handed off to those who are interested in furthering the chain game as soon as one person finishes working on their part. No waiting, no delays.
Ideally, I think people will only need two weeks to work on their parts. The game won't have to be very long like Chain Game 4 was shaping up to be, so nobody will have to pour their blood, sweat, and tears into their parts. The whole point is to have fun after all.
So here are a few guidelines/rules.
- Because RPG Maker 2003 is the maker which most people are (or were) most familiar with, we will use that.
- Don't make your part more "epic" than it needs to be. Keeping it between 20-30 minutes or so is about all that is needed. If you are confident that you can handle making more content in two weeks, then go for it. Know what you are capable of in the time you are given.
- Testing is important! Make sure your part works. If you are going to include minigames, make sure that they work properly. Two minigames in Chain Game 4 were quite buggy and unfair to the player. We don't really want that kind of situation again.
- Two weeks to complete your part. Don't go crazy and give yourself more work to do than is necessary. Have fun making your part and don't worry about trying to make something that will blow people away.
- If you cannot complete your part in two weeks, you will be skipped or someone else will finish whatever you started and were unable to complete.
- There is no need to plan ahead of time what you are going to do. Since Chain Games are fairly random, just build off of what the people before you established and further the game/story.
Pool of members interested in working on chain game:AdderallApocalypse
big ass skelly
Blue Erdgeist
Bobberticus
bonzi_buddy
c0nfu53d
Corfaisus
ed
Hero Bash
jamie
Juris
Medieve
Mikemc
Puppet Master
Ragnar? (not sure if your reply was a joke, please clarify if you'd want to make a part)
Rone Rivendale
UPRC
Von Woofen
CHAPTER/PART INDEX1. thecatamites (October 22 - November 5)
2. Terrorantula (November 6 - November 20)
3. Unguided (November 20 - December 4)
There is really only one thing that needs to be established however, and that is the THEME. So before we decide on who will start this thing off and such, I think that those who are interesting in working on this should pitch their ideas on the theme just so that we're all working on something that appeals to us.
My suggestion for the theme? Gaming World. Perhaps the rise and fall, or just the decline itself. There would be a lot of room to decide what happens with that. Anyway, that's my suggestion. Does anyone else have any ideas for the theme, or should we just let the first person wing it?