Topic: The Gaming World Chain Game (Read 4077 times)

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GW's Final Fantasy
(GW is dying = the whole fucking Gurhal System is doomed)

Fogetopia, is in brink of self-destruction, most of its resources are depleting. Some of the prominent Fogetopians have either migrated to another worlds, or got killed off. The powerful Fogetopians asked other nations to support them in ways to keep their nation up, but also ending up as them too...



Love Is Blind
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ed, i'm sure UPRC is more than capable of dealing with that side.
uprc there are some other people who said they were interested in the General topic here http://gamingw.net/forums/index.php?topic=11602.0
Yeah, UPRC include possible interested sides from there, eg me!!

Also dude drop the maximum participants number, 1. almost none of the premiums could contribute 2.this wouldn't be a hassle or a problem. i don't think it's enough of a bother to NOT to drop the limit. you can always use common sense later on to supervise/see if the project is delaying too much.
Quote
also could i be the one to start it off because i think i have an idea that gives a lot of freedom to who comes next and could be funny (or maybe that should be "funnie"      heh    heh    heh). also maybe instead of a unified theme people just pick what they like from the previous games and build on that (or go somewhere new entirely), it doesn't have to cohere particularly! i dont know though this is new to me
I agree with this. In case you are worried about QUALITY and that it wouldn't make sense or be WORTHILE, i don't think we need to worry about that. i trust all the premiums here to the extent of delivering something worthwhile when bothered/when delivering their part in time, at least. this is not to belittle other people's contributions either! welcome em all. all in.

i'll get to you with a pm UPRC, right now this is still kinda unclarified on our part
Last Edit: October 20, 2010, 02:15:11 pm by bonzi_buddy
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I'd be interested in joining in as well
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Short responses because I am on a work computer that's being a prick.

also could i be the one to start it off because i think i have an idea that gives a lot of freedom to who comes next and could be funny (or maybe that should be "funnie"      heh    heh    heh). also maybe instead of a unified theme people just pick what they like from the previous games and build on that (or go somewhere new entirely), it doesn't have to cohere particularly! i dont know though this is new to me
Deal! Start whenever you want. Post your start date whenever you begin and we can follow it from there.

ed, i'm sure UPRC is more than capable of dealing with that side. Yeah, UPRC include possible interested sides from there, eg me!!

Also dude drop the maximum participants number, 1. almost none of the premiums could contribute 2.this wouldn't be a hassle or a problem. i don't think it's enough of a bother to NOT to drop the limit. you can always use common sense later on to supervise/see if the project is delaying too much.I agree with this. In case you are worried about QUALITY and that it wouldn't make sense or be WORTHILE, i don't think we need to worry about that. i trust all the premiums here to the extent of delivering something worthwhile when bothered/when delivering their part in time, at least. this is not to belittle other people's contributions either! welcome em all. all in.

i'll get to you with a pm UPRC, right now this is still kinda unclarified on our part
Yeah, just did that. Also got your PM.


I suggest that anybody who finishes their part can choose who they feel is a reliable person to do the next part. I think that we could be more efficient with this overall without hand holding and such.
Last Edit: October 20, 2010, 07:48:55 pm by UPRC
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I might be interested halfway through btw. I'll either get an awesome idea from playing what you guys will have had so far, or I'll go meh and not. Will there be any programming conventions, like a general place on the map where we put blank script events, and/or mapmaking conventions, etc? For example, would anyone object to having to copypasta a caterpillar party event into each map? (Not like I'd add one, but this is an example). Or how about anything funky like a CBS? Or is it best to keep it as simple as possible, and go DBS all the way?

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Aw lame it's for premium only. Elitist punks.

EDITEDIT:
check out my f'in postcount THAT RIGHT THERE IS ALL THE CREDIBILITY YOU NEED!
Last Edit: October 21, 2010, 02:55:49 am by Juris
"I would be totally embarassed to write this, even as a fakepost. it's not funny except in how you seem to think it's good. look at all the redundancies, for fuck's sake. "insipid semantics, despicable mediocrity" ugh gross gross. I want to take a shower every time I read your prose." -Steel
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i support juris's move to enter. but only if he can keep his post count where it is.
fuck it all, dd is dead
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It's not premium only, I'm on the list and I am not a prem member.
Peace and Love
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And I'm also on Chain Game too, even though not a Premium



Love Is Blind
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GW's...

...Final...

...Fantasy.
I could live with that
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Yeah, it's not premium only. That would just be silly.
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okay, i'm gonna start this sucker tomorrow!

also i was thinking of including a sort of communal HUBWORLD thing which would be the ~nexus of dimensionnsss~ or some shit and basically just a big area where people can throw in npcs and locations etc if they want to and also set the entrance point to their entries. and all the entries themselves are kind of selfcontained small worlds with some restrictions, like you would have to collect the magic shell in each world to clear the game or whatever but other than that people can decide for themselves what the characters are or world is or which graphics to use. there is probably a better analogy but uh maybe TIMESPLITTERS 2 in that you're playing a different person/place in each but with a kind of overarching goal in the background which everyone can flesh out (or not!) as they please. Or if anyone wants to they can carry on ideas or characters etc they liked from other people's entries. I don't know maybe this defeats the purpose of a chaingame but it could give people more room to mess around and stuff and gives an out for like graphical clashes and differences in gameplay etc. This is all new to me, gimme ya thoughts....
http://harmonyzone.org
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The hub world is a good idea. I'm going to use RTP gfx.
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I'm not sure if I should draw some things in preparation or if I should base my part on one of the previous parts? I need some sort of idea of what the constraints are. If it's a bit like *bzzzzzzp tv static* channel change style then I think I could easily live with that.
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okay, i'm gonna start this sucker tomorrow!

also i was thinking of including a sort of communal HUBWORLD thing which would be the ~nexus of dimensionnsss~ or some shit and basically just a big area where people can throw in npcs and locations etc if they want to and also set the entrance point to their entries. and all the entries themselves are kind of selfcontained small worlds with some restrictions, like you would have to collect the magic shell in each world to clear the game or whatever but other than that people can decide for themselves what the characters are or world is or which graphics to use. there is probably a better analogy but uh maybe TIMESPLITTERS 2 in that you're playing a different person/place in each but with a kind of overarching goal in the background which everyone can flesh out (or not!) as they please. Or if anyone wants to they can carry on ideas or characters etc they liked from other people's entries. I don't know maybe this defeats the purpose of a chaingame but it could give people more room to mess around and stuff and gives an out for like graphical clashes and differences in gameplay etc. This is all new to me, gimme ya thoughts....
That is actually a very good idea, as it gives people a lot of freedom with their own parts. I say run with it.
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Making the game a hubworld-thing is probably the best thing you can do with this. Then everybody can work on their entry at the same time, and if someone fails to make his entry it doesn't matter. Previous chain games took ages to get finished, which sucked
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okay, i'm gonna start this sucker tomorrow!

also i was thinking of including a sort of communal HUBWORLD thing which would be the ~nexus of dimensionnsss~ or some shit and basically just a big area where people can throw in npcs and locations etc if they want to and also set the entrance point to their entries. and all the entries themselves are kind of selfcontained small worlds with some restrictions, like you would have to collect the magic shell in each world to clear the game or whatever but other than that people can decide for themselves what the characters are or world is or which graphics to use. there is probably a better analogy but uh maybe TIMESPLITTERS 2 in that you're playing a different person/place in each but with a kind of overarching goal in the background which everyone can flesh out (or not!) as they please. Or if anyone wants to they can carry on ideas or characters etc they liked from other people's entries. I don't know maybe this defeats the purpose of a chaingame but it could give people more room to mess around and stuff and gives an out for like graphical clashes and differences in gameplay etc. This is all new to me, gimme ya thoughts....

that woulnd't be as cool. like one of the alex games.
fuck it all, dd is dead
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i'll propably do my part at the christmas holidays
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Okay START DATE: TODAY / 22 OCT lets go lets do it!! ive started working on the first chapter

that woulnd't be as cool. like one of the alex games.

i didnt play them but if anyone wants to add in a main plot and more linear stuff to follow on in their sections then go ahead! i was thinking the hubthing would be kind of an "out" for people who just felt like throwing in something fairly self-contained.
http://harmonyzone.org
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Perhaps people could access each individual part from the hub area, and completing them would be necessary to progress or something?

Also I think that battles shouldn't be a very prominent part of the game, because RPG Maker battles tend to become very boring after a while. A few touch encounters or something would probably be cool though.
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I think attempting a cohesive plot is good , and it could still be implemented via UPRC's idea. The hub could tie all the action together and be at the heart of things. As i have yet to complete and show a demo I'm leery of really getting involved, but I might be able to help graphically.
Last Edit: October 22, 2010, 10:33:38 pm by Terrorantula
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