Art - Digital art Post a screenshot (Read 23721 times)

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Post a screenie of the game you're currently working on.
Last Edit: November 28, 2010, 09:37:53 pm by Drule
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In the spirit of bringing back the high posting standard of the GW from 2007, here's a screenie from my game that I am currently working on (not really this is from 2007 please don't take this seriously).

Last Edit: November 28, 2010, 10:20:52 pm by Dada
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www.jmickle.com
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So Dada when is Tetra Valor coming out?
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@Dada, I was just wondering, is that a CBS or from a custom made engine? :)
And chipping in TwT)/

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Demo is ready in a very, very short time.










Last Edit: November 29, 2010, 11:48:20 am by MISTER BIG T

 
And that's when I decided to become a barber.
 
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@Dada, I was just wondering, is that a CBS or from a custom made engine? :)

CBS. also a super ancient screenshot.
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I made some maps for an RM2k3 Azulea prequel. Working with Nessiah on this one, hope to get a demo out in January.
Last Edit: November 30, 2010, 12:44:53 pm by Ocean2
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I am enjoying CharasEx - I can create a variety of characters and they don't seem to clash too much with their environments.
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You realise the guy in the lower-left has a transparant head, right?
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I did notice his rather bizarre head earlier, but I thought it was just me even after walking around the map a little bit and noticing the transparency, but I just disregarded it. It's because the color of the helmet is the same as the background color, which renders it invisible - a mistake on my part even if CharasEx didn't warn me. I'll go ahead and change it -_-'
Last Edit: November 30, 2010, 09:56:00 pm by AdderallApocalypse
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@Ocean
I'm enjoying the chillaxin' colors and room layout.

Finally added a pause menu. It took a while to add mouse control, as for some strange reason the mouse y coordinate is from 1 to 0 while the screen coordinate is from 0 to 1. Once I found that out, though, it was a breeze.



When I finish the single player, I may start working on multiplayer. I'll need some level designers for that, definitely, as my level design is extremely unbalanced. Especially harder so since some classes can breathe underwater - which skews some level balance - and a fair amount of weapons need to be nearby water to work properly - which allows non-water breathing players to get jumped when holding these weapons.

Also, if there are any females around, I could really use some voice acting for the player.
Last Edit: December 01, 2010, 08:27:08 pm by skarik
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Please, please, please change the font of the pause menu, bleeding cowboys is almost never a good font to use. At least tell me it's placeholder. Other than that, cool man.

I'm available for level design/3d modelling if you need it by the way. I'm going to need a creative outlet once I hand in my final project tomorrow.
Last Edit: December 01, 2010, 08:50:39 pm by Dr. Ears
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Ah, it's Inked God, not Bleeding Cowboys, but yes it's placeholder. What font would you recommend, though? The theme has been getting more and more steampunk, so I'm not sure about the font.
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I was just saying because grungy fonts tend to not look very good at all, just average. I'll have a think about what kind of font would be more suitable.
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damn skarik I'm more interested in what's going on in that screen...
 
some kind of forest?? some kind of... jungle??? looks sexy.
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Hannarb seems to have some awesome fonts, check her out:  http://hannarb.deviantart.com/art/Steampunk-Font-148871949   

Last Edit: December 02, 2010, 03:07:15 am by Terrorantula
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Well the lights are good... but why these lamps are standing on the floor?
And this map is too simple and boring.
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It is Ground Floor of fortress and many soldiers is out of. A lamp is placed on the wall.
Last Edit: December 04, 2010, 04:15:17 pm by 15312
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