@Ocean
I'm enjoying the chillaxin' colors and room layout.
Finally added a pause menu. It took a while to add mouse control, as for some strange reason the mouse y coordinate is from 1 to 0 while the screen coordinate is from 0 to 1. Once I found that out, though, it was a breeze.
When I finish the single player, I may start working on multiplayer. I'll need some level designers for that, definitely, as my level design is extremely unbalanced. Especially harder so since some classes can breathe underwater - which skews some level balance - and a fair amount of weapons need to be nearby water to work properly - which allows non-water breathing players to get jumped when holding these weapons.
Also, if there are any females around, I could really use some voice acting for the player.