actual real-time gameplay of a shreck fangame in progress (sfig)
if you see the video you'll know is an action battle system video computer video game for your home entertainment/ computer system. simple now, I just have a black box that appears infront of you if you attack that detects if it's overlapping with the enemy. if it is, then the enemy takes damage. though, if your overlapping with the enemy you take damage. i'm using ags.
heres a couple cool things about ags! It has built in pixel movement with diaganols, built in path finding, hot spots make stuff cool, scripting is kind of okay, etc... it just doesn't have that sweet map editor rm2k3 has. oh well, can't have everything!