Art - Digital art Post a screenshot (Read 23724 times)

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how many demons are in this game........ it looks twisted and santanic.


thanks swordofkings and puppet master and also DIRTBIKE666 there are only demons. the game is literally all demons. they come in a variety of sizes so you can feel like you're progressing but they're all twisted, fucked-up, wastrel demons.


for all you "screenshot aficionados" out there i now possess more images than previously imagined. prepare your tiny arms for endless button-pressing.





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looking hecking great
http://angrygeometry.wordpress.com
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SHHHRIIIEEKKK!!! SSSSHHRRIIEEEKKKK!!!!!!
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i;m playing around with construct and i started making a game about swearing



here's like 4 or 5 hours worth of work in action
http://secxtanx.com/dump/hcrush/test/


i might finish it but i say that about every game so who knows
I love this hobby - stealing your mother's diary
BRRING! BRRING!
Hello!  It's me, Vellfire!  FOLLOW ME ON TWITTER! ... Bye!  CLICK!  @gidgetnomates
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This Game is Over.

 
And that's when I decided to become a barber.
 
@drbigt
 

"*sniff* your work, just inspires me to become a better lover." - Brent Murray.
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i have just started learning unity
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helll yea!!!!!!
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i;m playing around with construct and i started making a game about swearing



here's like 4 or 5 hours worth of work in action
http://secxtanx.com/dump/hcrush/test/


i might finish it but i say that about every game so who knows

the language in this game offends me please tone it down or I will have to report you to the fcc.  also your main character frightens me
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welcome to post 9/11 world crudmeister [kicks ][/kicks]
I love this hobby - stealing your mother's diary
BRRING! BRRING!
Hello!  It's me, Vellfire!  FOLLOW ME ON TWITTER! ... Bye!  CLICK!  @gidgetnomates
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i;m playing around with construct and i started making a game about swearing



here's like 4 or 5 hours worth of work in action
http://secxtanx.com/dump/hcrush/test/


i might finish it but i say that about every game so who knows

reminds me of game boy color/can taste colors again
http://djsaint-hubert.bandcamp.com/
 
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Are Low-Poly N64/PSX style graphics coming back? I really hope so. I think it might be because of the whole indie games scene embraced 8 and 16 bit graphics for the past 10 or so years, but Low-Poly 3D gives me way more nostalgia than 2D does.

Also, that looks rad Vellfire. I like the green guy on the right. He reminds me of The Phantom Tollbooth or something.
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And that's when I decided to become a barber.
 
@drbigt
 

"*sniff* your work, just inspires me to become a better lover." - Brent Murray.
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i have just started learning unity


how is this going? progress report pls...
http://angrygeometry.wordpress.com
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thankx to u, dicko, i read the topic is called "Post a dickshot"... though i think it would substantially improve the topic in question!! topic in erection.
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i am in a  nightmare hellscape taking dick pics with my phone...
http://angrygeometry.wordpress.com
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how is this going? progress report pls...

the current plan for that game is it's sort of a rail shooter through Psyxho Hell with a possible crossover into Devil Bondage Fortress
(stopovers in Double Hell, Mountains of Misery, Lake Forest [Pristine], Lake Forest [Burnt])
no game shots yet but these are Models used to Represent an Objects

a space explorer from another world



this thing may be alive or it may be dead, it is hard to tell in Evil Hell.



i, whahuhh -- *cough* *smack* don't know how this got here!!!!!??? *wringing hands, beads of sweat* some sort of virus!!????! i'm sorryyyyy!!!!!!!!

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alien demon bra
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Working on a procedurally generated life simulator. Right now it's just a vanilla random world generating engine.
Laugh it up, Fuzzball
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are you using some kind of noise to generate that terrain
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It's a variant on the perlin noise algorithm. I don't actually know if this particular algorithm exists, because I designed it on the fly, but it's possible it has a name and I just don't know it.


A random number generator picks unoccupied tiles and generates some number of mountain peaks, then pops each peak up an elevation and generates a random bounded number of tiles hugging the peak at a decremented elevation. All of the tiles are then popped upward and new peaks and "hugging" tiles are populated until the whole map reaches a predefined total land mass. Any blank tiles are then turned into ocean tiles.


I decided I'm going to do a massive redesign though, because I don't like how the mountains are all strictly cone shaped and the overlaps are a little messy. Also, there are random swaths of tiny oceans dotting the interiors of some of the terrain, and this is a problem because each water tile is going to track salinity to have a dichotomy between fresh and salt water. Having tiny salt seas would make programming river and lake generation, as well as general evaporation, a nightmare.


So I'm probably going to use a similar method, except place checks for nearby peaks and try to smoothly merge the two mountains. This will give the greater topography a more realistic look too. I think I'll just do this until every tile contains a land, then generate oceans to fill the lowest elevations. It'll be an approach which better conforms to the look of nature, but it's going to be a giant pain in the ass.
Laugh it up, Fuzzball
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