the game itself is pretty weird, too - it's basically a collection of surreal biological minigames, linked together by a crudely-rendered, mostly purposeless frame. one game has you defending bio-orbs/villi at the base of lungs from constant waves of abstract, human-faced toxicants. objects like toothbrushes, disinterred teeth, and blue clouds float aimlessly around the mouth. almost every interaction with the world necessitates slowly pressing buttons on the bus's interface, mostly to pan the view around at molasses speed. one game lets you control the kid whose body you inhabit by whacking at context-based buttons, but the only thing you can do is make him walk around a park, sneeze, and eat cheezy poofs, with no objective or end.