i've always meant to play nethack, but every time i try i get put off by the massive complexity of it and also the ascii grfx (athough I know you can get tile based grfx for it)
yeah, it is massive (i play with tile graphs) and that's kinda the thing of it. wait, that doesn't mean a thing... well i me i have pr much played it here and now cos the point of the game is really not have the most succesful playthrough (well i mean YES that finally makes you beat it) rather than the process of learning.
like there's always the argument that artificial assholisness in the game difficulty never serves anything but nethack is kinda lopsided in a sense that it's more of a crude software tool (at least it reminds me more of that, what with the basic gameplay structure + stripped-downiness of everything unnecessary to that system) + the goal of the game really is not the destination (survive/beat the final boss - thus i'm a great player/i'm the best) rather than the learning process and tbh i haven't seen many games who have succeeded in that. it's really interesting - cos if you want the game to be more about a process than the goal then it really has to have some kind of lenght requirement.... mumble mumble... no but yeah, i doubt i can say it any better than this atm, the game is massive cos it's a game about a process rather than physical exploration (well i mean that is part of the process!) or finishing goals.
it kinda says a lot that being creative with the within-game system (breaking the game) is be encouraged by the creator... taming my pet Succubus, growing weed farm in some corner of underdark...!
i think you guys would really like it/feel it/related to our talks IF you just get into that process of bearing arbitrary rules and conditions. i usually detest that with most (commercial) games/it's usually a subject to idk observe or analyze but with nethack it's worthwhile to get thru it 4 me.
sorry for a shitty post tristero.
You should make that topic Bonzi, hearing other people's strange rogue experiences is a pleasure seperate from the games themselves / plus probably most of us have less free time than we used to by now so we must help each other through this thing however we can.
there's a few survival roguelikes i've been meaning to play where the goal is just to harvest enough animalskin to survive through winter or whittle boats or stuff, i may try them out, if only there was some topic for posting and talking about such things :fogetdilemma:
! that's actually a really legit point dude, i understand. idk i agree, it's problematic - what i said above is true (it's pr fucking cool when i realized/it dawned to me about the process thing and it's been a pleasure/idk maybe something worth explorin into) but likewise i don't usually have time to bear these fucking VIDCON systems like we've talked about many times before, i'm not a 'gamer' either. i churn nethack when eatin lunch/between school work...
i wonder if we need need a genuine disco/dance music/electric music/postpunkdeathdicso topic?? or maybe too few people do that here and i should try to find a forum dedicated to that but i'm not that enchanted of treaddin through pages of ironic & non-ironic italo disco suggestion somewhere in the intrawebs, i need my catamites in that area... :^(