Topic: Dump topic for stuff thecatamites/bonzi_buddy/etc. might like (Read 281212 times)

  • Avatar of Ragnar
  • Worthless Protoplasm
  • PipPipPipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jun 15, 2002
  • Posts: 6536
ramci
 
http://www.youtube.com/watch?v=ZwA9oU3pxsg&feature=player_embedded
 
 
 
 
ahaha http://www.youtube.com/watch?v=5lEelz0iUJo&feature=player_embedded
Last Edit: April 14, 2013, 04:47:57 pm by Ragnar
http://djsaint-hubert.bandcamp.com/
 
  • Avatar of Ragnar
  • Worthless Protoplasm
  • PipPipPipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jun 15, 2002
  • Posts: 6536
http://www.youtube.com/watch?v=SUKZ0u2K9I0
http://djsaint-hubert.bandcamp.com/
 
  • Avatar of Unguided
  • Real-time weapon change
  • PipPip
  • Group: Premium Member
  • Joined: Feb 12, 2012
  • Posts: 251
What is this?
  • Avatar of Ice Baby1
  • Power to the parsley
  • PipPipPipPipPip
  • Group: Member
  • Joined: Oct 31, 2012
  • Posts: 637
it's a map of the world in the book NIGHTLAND. neuro, i forgot to thank you for posting that picture because it got me on a big hodgson kick! super interesting stuff.
  • Avatar of Neuropath
  • Dry Bones
  • PipPipPipPip
  • Group: Member
  • Joined: Oct 25, 2012
  • Posts: 499
Haha you're welcome!  I can't really take much credit because I didn't make the map, I found it somewhere on something awful forums, no source attributed to it.  Did not even know about Nightland at time... but that picture is really cool and evocative. It's amazing how fantasy land maps tell so much of story and invite the investment of imagination with just a few scattered concepts and images.  Novel itself (which I read shortly after finding map, like you!) is sort of a product of its times with 1 dimensional female lead being swooning ineffectual damsel in distress, vaguely colonial-mentality depiction of Always Evil inhuman races, etc, but it's interesting how there is no direct dialogue in the book, and how powerful and memorable the names of entities and geographic landmarks are.
 
Here are some really cool pictures I also cannot attribute:
 






Last Edit: April 14, 2013, 09:33:16 pm by Neuropath
  • Avatar of Neuropath
  • Dry Bones
  • PipPipPipPip
  • Group: Member
  • Joined: Oct 25, 2012
  • Posts: 499

 
 

 
Neat stuff, neat stuff
Last Edit: April 14, 2013, 09:37:17 pm by Neuropath
  • Avatar of denzquix
  • PipPipPipPipPip
  • Group: Member
  • Joined: Aug 22, 2012
  • Posts: 630
Here are some really cool pictures I also cannot attribute:
 
according to http://www.thenightland.co.uk]thenightland.co.uk[/url] they are the work of http://www.stephenfabian.com]stephen fabian[/url]
 
also the best attribution they got for the map is http://web.archive.org/web/20080808142638/http://fiction.eserver.org/novels/nightland/map.html]eserver.org[/url]
  • Avatar of Ice Baby1
  • Power to the parsley
  • PipPipPipPipPip
  • Group: Member
  • Joined: Oct 31, 2012
  • Posts: 637
also neuro um i found some tumblr called THE NEUROPATH TO ENLIGHTENMENT and there was just a notice with some very articulate person saying they were taking down their stories and i sent them a big weepy note telling them that i wanted to read things they had written and i talked to them like it was you all "hey man it's gods17, YOU know..... from SALT WORLD????" and well in a nutshell they never got back to me and i'm increasingly sure it was not actually your tumblr
 

Last Edit: April 14, 2013, 10:47:44 pm by gods17
  • Avatar of Neuropath
  • Dry Bones
  • PipPipPipPip
  • Group: Member
  • Joined: Oct 25, 2012
  • Posts: 499
Oh no!
 
I haven't checked that tumblr in ages, I did not know someone sent a message! 
 
Oh gosh...  let us talk on some instant messaging platform maybe.   That would be best.  I will send you PM.
  • Avatar of Ragnar
  • Worthless Protoplasm
  • PipPipPipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jun 15, 2002
  • Posts: 6536
http://tindeck.com/listen/achg
 
latest thing I'm working on
http://djsaint-hubert.bandcamp.com/
 
  • Avatar of Ice Baby1
  • Power to the parsley
  • PipPipPipPipPip
  • Group: Member
  • Joined: Oct 31, 2012
  • Posts: 637
from everyone's favorite pal, a1reviews:
 
Quote
A1’s Report:
At 10.28 this a.m. I recieved the intructions from Central Command and travelled to the Pigeon House out past Ringsend and Irishtown. This is a marginal zone close to the old power station that encompasses beaches,cliffs, marshes, rockpools, piers, grassy stretches, the sea. There is a bracing smell of sewage resulting from the nearby water treatment plant. There were a few people around and the tide was out, having deposited crab and bird skeletons up the shore as far as the ragged grass strip along the beach, as well as large piles of dead scallops on the strand. I went out along the long pier leading to the lighthouse, being soaked through by the large waves crashing on the walkway and then returned, and lay down on a small mound in a grassy hollow concrete structure (ex-military?) to dry off, in the sun & out of the wind. I felt a deep joy and remembered how much these kinds of mongrel spaces meant to me growing up - marshy, uncertain areas, clamboring on slimecoated rock structures in seach for weird animals, act of movement being filled with shrewdness and compromise. On my way back out I walked through a large area populated in a kind of genteel-industrial style: old brick buildings and facades with corrogated iron roofs sitting next to polished metal tanks. I was the only person there. Near the water treatment plant was a foaming vat of sludge with seagulls floating near. After a while I was back in the limits of the city and once more had to position myself with reference to the central bus system. A man shouted something at me from a taxi as he went by and when I got home I listened to “Heart Of Glass” 10 times. Central Command… what does any of this have to do with videogames?!?
 
i bring this up because i've got to talk about this or i might explode. what the hell is the deal with these "mongrel spaces" a1 mentions? swamps, sewers, concrete industrial zones. overgrown buildings. abandoned spots. ugly mixes of reclaimed architecture and cesspool fountains. wastelands of pig-iron sheets and bunkers hidden in blackberry bushes. ponds with perfectly circular banks. deep holes filled with black water and grass spilling over the edges of cliffs. is there a name for this sort of thing? i've thought about this my whole life. even when i was very young i held an obsession with the cement and the brutalist slime fortress. i yearned to become a peripatetic, finding the mossy cubes of metal in the forest, finding the roots of the trees split by bicycles and brambles... the suburban deserts with tunnels beneath their houses, pools filled with scum and closed, sharks swimming in foggy water leading in spiral tubes downward ever into the aquifer, bodies of cicadas perfectly filling the spaces in the sand, horror vacui of dead corpse body in the skeleton city floating on the black and white zebra strip lake, insect tombs, driftwood lashed into cities with ropes, silos dotting a harsh cold grey mountain range, water towers trembling in the mist and the uprooted dew, bricks removed and replaced with crystal iron, steel scaffolding, what's behind the areas cordonned off in the mall, derelict houses spreading like cancer, antigentrification, ice-9 of the industrial section of town... i can only ever think about this, and nothing else. do you like it, too? am i alone in this? is it strange, do you think? what's it mean for an area to be ugly? can a place be evil? can a place be ill? can a place be worthless and still worth visiting? what fish and clams could possibly live in the teal-golden water filling the troughs in the courtyard beneath the temple? grates closing off lava, grates keeping us away from water spilling down walls. waterfall monarchy in the caves beneath the biggest tree, hung with disinterred algae and hugged by lilies and lotuses. does the water in that fountain go upward, into the gargoyle's grinning face? hedge mazes and mazes in corn. i live by a water treatment plant and i long to break in and fall into the labyrinth and see where the water goes. mazes in rye and mazes in trash. the junkyard, spreading before me. tunnels into the scrap and the soil and the rats eating civilizations into the dirt walls held in by chicken wire. i am at the top of a tower above a mountain of ebony bones. i am in the canyon beside the mountain, picking valuable dust from the bodies of the vultures that fell too fast. i'm in a hotel made of ebony bones paying for some cassettes with handfuls of dust. medallions, amulets, tokens, coins, brooches, collect them all, roses choking the white steel bars of the ornamented greenhouse dungeon on a hot summer's day. my mind's been disfigured by a lifetime of video games and i perceive the real world in bizarre ways. i was the only kid who knew their powers of two at age ten. let's please talk about aesthetics
  • Avatar of Neuropath
  • Dry Bones
  • PipPipPipPip
  • Group: Member
  • Joined: Oct 25, 2012
  • Posts: 499
In behavioral psychology, there is a term called a "supernormal stimulus" which describes artificial stimuli that key into some inherent, instinctual craving more effectively than what those cravings were adapted for.  A fine example of this in other species would be the response of the male jeweled beetle to discarded beer bottles in Australia.  The hapless insects find in the shiny brown bottles  sexual cues far stronger than any female of their kind could offer, much to the detriment of the species.
 
It could be argued that video games (and indeed, perhaps even all media) are a kind of supernormal stimulus.  They are domains of interactivity that are in some narrow but powerful ways more compelling than the world our ancestors adapted to.  They more directly scratch certain itches, short-circuit our reward pathways by presenting exaggerated, focused, and distorted versions of things humans find engaging.  What is the reason to be engaged with broken, desolate, or even toxic places?  Why do we want to navigate imaginary, let alone real, mazes in sewage and offal?  Are we just conditioned by the Skinnerean rewards (A Red Key, a Gold Coin, a Broadsword of Flame +2) tucked away in those fractured manufactured worlds?   Is there some faulty stimulus recognition software in our brains pushing us to find some absent phantom of an adaptive advantage by navigating trash lands?  Is it an arbitrary accident that cannot be explained in terms of evolutionary psychology or anything else that makes any kind of sense in this world?
 
As a child, I lived in a house whose backyard was a forest cluttered with the trash and decaying infrastructure of an abandoned suburban housing development project.  Running through it was a creek in which you could find discarded and empty bottles of motor oil or soda just as easily as you could a frog.  Aside from certain narrow paths, most of the ground under the canopy was saturated by stinging nettle as high as my youthful shoulders--noxious plants that would leave itchy little welts all over your body if you did not strike them down with a stick like you were Link cutting down tall grass to find rupees.  I loved that forest so much, even though I knew even at that age that it was in many ways an ill place.
 
Maybe it is enough that mongrel places are novel, and unguarded.  Unsual landscapes invite exploration, and exploration is what got humanity where it is now, for better or worse. 
Last Edit: April 16, 2013, 07:33:05 am by Neuropath
  • Avatar of Ice Baby1
  • Power to the parsley
  • PipPipPipPipPip
  • Group: Member
  • Joined: Oct 31, 2012
  • Posts: 637
a beetle fucking a bottle until it dies. that pretty much sums up MY LIFE
 
 
 
 
seriously, that's a super fascinating phenomenon and a super interesting response! it's so confusing to me. I really wouldn't be down with spending much time in a real sewer system but the idea of exploring one, possibly while wearing some sort of varia suit, still gives me the instinct-satisfaction shivers and makes me salivate.
  • Avatar of crone_lover720
  • PEW PEW PEW
  • PipPipPipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Mar 25, 2002
  • Posts: 5554
I find the skinnerian rewards comment attractive, and I find interesting the idea that we're into in these spaces because of the impact that video games have had on our subconscious. I personally disagree - I think spaces like these commonly appear in video games for the same reason we enjoy exploring them in life. The developers have the same thoughts we have, and the video games they create give us a safe and convenient way of exploring cesspools and abandoned wastelands. If you agree that these 'mongrel spaces' are particularly good catalysts for wonder and imagination, that's something video games are very good at actualizing, too, eg in the form of alien overlords or mutants or magic. That also applies to film, literature, sculpture, really all forms of creation and design. And that's really the main point I wanna make

Interest in these spaces, insofar as ruins, abandoned places, and decay, goes back at least to Rome. The Romans, intensely interested in Greek art and the ruins of Greek civilization, sometimes created artificial ruins in the landscape around their villas. A great example is at Tiberius's villa, which has artificial ruins at the mouth of a natural sea cavern. The structures are hidden and revealed with the changing tides, and the mouth of the cavern symbolizes the entrance to the underworld (the word grotto actually comes from the Latin word for crypt (which helps sustain the association with decay), and which in turn comes from a Greek word meaning secret or hidden place. Grotto is also the base for grotesque, which actually comes from the description of uncovered Pompeii ruins as grotto-esque)

Tib's villa became the precedent for the artificial grottoes that are part of many Roman and Italian villas, always as cool, damp, maybe slimy holes hidden in some part of the landscape. They're usually decorated with naturalistic patterns, and may combine with a nymphaeum of sculptures. Their intent is to create a cool retreat on hot days, but also to create a sort of mystical space and a reward for the perceptive guest. The grotesque hidden minecraft ruins we made during alpha were definitely virtual grottoes

Also in the aesthetic sense, ruins and a sort of wild roughness were a big part of the picturesque movement of the 18th century. Picturesque paintings typically have a deep field of view, often with a classical-style ruin located off in the distance, and have a yellowish, almost sepia cast. Such paintings were designed with the specific intention to instigate wonder and imagination. In physical form, artificial ruins also appear in French and English landscape gardens like Stowe. Stowe is interesting because it uses English-style ruins to symbolize the corruption of Tory England, and classical temples to symbolize the virtues of a past civilization they've only ever read about. Buttes Chaumont in France, with ruins, cliffs, and a waterfall cavern constructed out of concrete, is probably the closest thing to an irl gamescape.

Through the early 20th century, this aesthetic was all about the underworld, the passage of time and something mystical about exploration. Captivating subjects, part of the everyday person's frame of reference during that time. WWII brought major changes to our ethos - it's my opinion that WWII, particularly the holocaust and the war bombings, like London, Dresden, and especially Hiroshima and Nagasaki, still have a huge impact on our subconscious and our aesthetic values. If the atomic bomb started environmentalism, it also started the sludgefeast of puss, blood and bile. Kubrick's the Shining is our ethos. In this thread about urban wastelands Hundley recommended Stalker, a lucid film touching upon this subject. There's something innate to our culture or our species about exploring grotesque places; now there's an added layer of curiosity for post-apocalyptic settings. Maybe it's searching for an adaptive advantage as Neuropath said, or like Tiberius's grotto and the picturesque landscapes, we're trying to experience part of the most influential stories of our lives. I dunno if that sounds like pure junk
 
I just recently visited a brownfield that used to be a petroleum storage facility, and I was kind of disappointed to see some dorks spray-painting bubble letters on one of the old holding tanks, and as I was leaving another guy skateboarded up and jumped the fence. the place was hopping
 
edit gulp that's a big post. maybe this should be split into a new thread
Last Edit: April 18, 2013, 01:36:43 am by barret's esophagus
  • Avatar of bonzi_buddy
  • Kaiser
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Apr 15, 2005
  • Posts: 1998
ill get back to u ragnar re: dire, dire dicks but putting selfreminder that those two posts rule earl & denquiz or rather those are exactly same thoughts/similiar thoughts ive been conspiring for some time and id like to write a massivo post re that subject but notcant atm
  • Avatar of thecatamites
  • clockamite
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: May 6, 2007
  • Posts: 1445
this is a dumb post but i think maybe part of it is just having somewhere to wander around without getting hit by a car or hassled by proprietors?? keeping alive in some weird way the idea of public space, we can relate to interstices because we similarly have to slip and crawl through the cracks between closed-off specialist enclaves where we do not belong. all those rpgs where you just enter peoples houses and poke around while the owners stand 3 feet away secretly enact communitarian utopia.
 
i think it also has something to do with things that are useless or distorted and are consequently hard to place into systems of meaning and signification, a coffee machine is a machine that makes coffee while half a coffee machine is a perforated slab of metal piping and curved plastic shell that goes hissssssss. having to think about what something does or what it's for means having to think about it period, defamiliarises stuff, which can be refreshing and exciting, particularly to people encouraged to spend their time engaging in the dumbest and most brutal forms of pavlovian pattern recognition, brand awareness etc. I don't think this is necessarily something to do with ruins - see all those Yuichi Yokoyama comics about little cartoon guys wandering around clean plastic themeparks and scrutinising the mysterious objects lying around there, what is this? it's a house, the concave section rotates into an entrance - it's more that the only things allowed to have an obscure use meaning are ones that kind of sit aside from a commercial culture based on idea of extracting value from everything conceivable for purposes of exchange. So that leaves junk and ruins and free amateur shit and things that didn't work. Similarly with the videogame discussion, I know I sound like a broken record but a lot of why I'm still interested with them is the mystery associated with things that don't seem to serve any identifyable function - odd text and holes and locations without any immediate gratificatory response output - but which are still supposedly meaningful due to being placed without comment in what are otherwise very structured systemic experiences. yea i bore myself but what can you do.
 
alien objects and places that we can't immediately parse raise the prospect of ways of experiencing or comprehending that WOULD be suitable to them, possibly through a third eye of some kind. put nothing in your home that is beautiful or useful - naga steve jops
 
also earl your comments on grottoes were exciting especially since i actually just reread this  http://k-punk.abstractdynamics.org/archives/008993.html at work yesterday. relevent quote:
"The word grotesque derives from a type of Roman ornamental design first discovered in the fifteenth century, during the excavation of Titus's baths. Named after the "grottoes" in which they were found, the new forms consisted of human and animal shapes intermingled with foliage, flowers, and fruits in fantastic designs which bore no relationship to the logical categories of classical art. For a contemporary account of these forms we can turn to the Latin writer Vitruvius. Vitruvius was an official charged with the rebuilding of Rome under Augustus, to whom his treatise On Architecture is addressed. Not surprisingly, it bears down hard on the "improper taste" for the grotesque. "Such things neither are, nor can be, nor have been.""  well, i sure wish someone would make a game about jumbled anaturalistic subterranean grotto kingdoms. . . :bangtoss:
Last Edit: April 17, 2013, 06:49:36 pm by thecatamites
http://harmonyzone.org
  • Avatar of crone_lover720
  • PEW PEW PEW
  • PipPipPipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Mar 25, 2002
  • Posts: 5554
your point about the fascinating unfamiliarity of undesigned/unbranded/unmarketed, commercially useless or suicidal spaces is really good, too! I'm overjoyed about the etymology of grotesque as well, I really think it's the word for this stuff. 
 
and that k-punk article looks excellent. the quote made me do some research, and it seems like the word grotesque definitely didn't come from the excavation of pompeii! there are some other cool permutations of the story, although I have some trouble making sense of them chronologically. titus and tiberius came after vitruvius and augustus were long dead; some other sources attribute the excavated ruins to nero, who came before titus and the baths. I guess what would later be called grotesque was an ongoing artistic theme, considered vulgar before titus's time and idiosyncratic in the 15th century when the ruins of the baths were excavated.
  • Avatar of denzquix
  • PipPipPipPipPip
  • Group: Member
  • Joined: Aug 22, 2012
  • Posts: 630
  • Avatar of Ragnar
  • Worthless Protoplasm
  • PipPipPipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jun 15, 2002
  • Posts: 6536
http://www.romhacking.net/translations/1275/
 
hell yeah I like the look of this game
http://djsaint-hubert.bandcamp.com/
 
  • Avatar of Unguided
  • Real-time weapon change
  • PipPip
  • Group: Premium Member
  • Joined: Feb 12, 2012
  • Posts: 251
https://www.youtube.com/watch?v=kS2wNx1lEIg
 
Real life version of Gaming Gramps from the GamesMasterJasper comics.