most games are like already just a bunch of self-assured nonsensical systems kinda slamming into each other and i rly wish more games were blatantly about zipping across nauseating geometry and crashing into new Dream Zones without trying to mask it. when they invent technology to beam your mind-zones to videogamerealm you will have to make the sacrifice and sleep for eternity, draining all yr dreams for the entertainment of the dreadful, depressed masses. "Keep On Dreamin', Bub"
several minutes of a toy train being driven off the edge of the moon
hey now!
i hope that (un)intentionally oppressive and disarming games with (non)deliberately cultivated disconnections from the player and their reality become more popular in the future - personally i would be completely happy with one of my hobbies being the consumption and recreation of completely purposeless, hideously fucking bizarre trash dimensions, worlds with a corporate agenda or built to satisfy some single person's unknowable, idiosyncratic urge.
oh that is one of my hobbies already. actually, until i typed that out, i didn't know why a lot of the things in this topic were so interesting to me. what was attractive about all dese old video toys.
my concept of an ideal future definitely includes the ability to freely wander, bodily, through worlds so divorced from ours/mine that i am constantly perplexed and even horrified as to why a human being would create them. really! "my dream is to roam the broken fantasylands in your heart... do you feel the same way?" do you remember Myst? the d'ni "created" worlds of their own, what can we learn from them... human's own version of worldbuilding, approximation of discrete universes through computer simulation rather than portal technology.... what about.... Streets of Rage 2?