This is a pretty good shitty unity game:
http://ruthieswebsite.com/menagerie/ I've gotten the mouse and the elephant out. The giant gorilla is already out. For some reason he crashed into a car and flew off the world of his own volition. The zooming effect is appropriately confusing and vertiginous. The elephant can't jump over a brick, but the little mouse can. I like that the view box gets smaller and larger, depending on which animal you possess, but the animals all feel the same: they all feel like characters moving in a unity game. Someone should put together a resource for making unity games not feel like unity games, especially for the way player characters move.
Another thing I like about Menagerie is the shape of the zoo itself. I think the people who made this might have a knack for making spaces that are fun to explore and move around in, and I'd like to see what they could do with more than 48 hours to make a game.
update: the reason the gorilla seems to fly off on his own has something to do with the collision physics between objects. When you, as the gorilla, smash into a car, the car launches with an improbable momentum, but when a car ricochets off of something and hits YOU, you launch with an improbable momentum. You can use this to make tall, pointless, go-nowhere leaps. I've experimented with getting the lion and the giraffe out by knocking cars into the zoo, but it's really hard to make a clean middle-distance shot, and even with cars in their cages, they still might be stuck.
Broken shitty unity games are their own genre now.