Topic: Dump topic for stuff thecatamites/bonzi_buddy/etc. might like (Read 281343 times)

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Ragnar. I think part of it is just the images sitting on a black ground, rather than a white surface.
 
yeah, that certainly can't help. I mentioned that to bonzi_buddy one time (primary color of most NES games is black since it's like the default color) and it nearly blew his mind
http://djsaint-hubert.bandcamp.com/
 
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haha i read this whole thing and thought it was a troll comment but they actually also make toilet videos (and is a brony)
 
 
Quote
Lil'Cinnamon3 years ago

I want to let all of you Toilet Enthusiasts know that I am thinking about creating a site-community where we can all upload our videos of toilets flushing, upload pictures (say for those toilets that we currently don't have in service or that we want to show off in better-quality one-frame still photos) and then have forums with topics so we can all chat about the models of toilets and stuff. Kind of like the site I already own for another interest of mine. I might even add a wiki-anyone-can-edit (on my site I will restrict editing the Wiki to registered members) page that we can all add our knowledges on toilet models and put them in one big wiki for us all to read. It will combine all of our knowledges together for us all to read and learn some new things and enjoy reading that information over and over again. I have this site idea for one: So we can share our videos with each other and not have to worry or even encounter any troll comments trying to insult us.
http://djsaint-hubert.bandcamp.com/
 
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suspected murderer has mental breakdown in court and channels videogame character
 
https://www.youtube.com/watch?v=ksxIDRSs3DI
http://djsaint-hubert.bandcamp.com/
 
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is that real or satire
http://djsaint-hubert.bandcamp.com/
 
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I get a very Winter Lake (nee J. Chastain) Monster Killers vibe from it so I think it's like satire but an oblique reference to the author's issues of social anxiety managed through bizarre internet fixations. anyways it's quite clearly a self-aware piece of work
Last Edit: March 09, 2016, 10:39:02 pm by Neuropath
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https://soundcloud.com/thierry-rochebois-1/granular-wave-terrain-synthesis-of-voice
http://djsaint-hubert.bandcamp.com/
 
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Ragnar. I think part of it is just the images sitting on a black ground, rather than a white surface.
 
yeah, that certainly can't help. I mentioned that to bonzi_buddy one time (primary color of most NES games is black since it's like the default color) and it nearly blew his mind
oh my god... 
 
i made this long-ass rant but perhaps i need to think of a more summarized post and instead post this in the meanwhile:
 


Last Edit: March 11, 2016, 06:59:44 pm by bonzi_buddy
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http://youtu.be/cZrwmUMxZqQ?t=183



Last Edit: March 11, 2016, 05:25:46 pm by Jhon Candy
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new nautilus magazine has a pretty good pop-sci overview of current virtual reality research; backgrounds "realism," foregrounds "believability." The issue also has a kind of muddled, ambivalent article about digital reading, pros and cons, and another article about the idea of matter creating space and time, rather than existing in it.
 
I have a friend in his early 70s who, several years ago, visited a comic book/gaming shop with me after dinner one day. Almost as soon as we entered the store, he became enamored with a D&D-style grimoire and bought it on-sight, although he had no interest in gaming. I think it was just the bite-sized esoterica that appealed to him; he had zero concern for the "authenticity" of its information, took it home, perused, put it on his shelf.

Speaking of "authenticity," I wanted to say some words of soft caution about it re our discussion upthread. The moment has passed, so I'll just say that authenticity is a shell game, esp. regarding art and culture. I'm deeply sympathetic to this feeling of there being barbarian hordes on our digital shores, and to any wariness that you all might have towards capitalism and consumerism and towards the commodification of something you love, but I also believe that truly addressing and even fighting these problems means acknowledging and accepting our culpability and complicity, inasmuch as this is the truly ironical and humanitarian pose/attitude. That is, this is really the most salty way of doing things. By extending that salty olive branch to our market forces foes, at least with regard to their aesthetic offspring, we are giving refuge to their abject digital offal the same way we would to dancing skeletons and bootleg CG Mickey Mouse and all the other off-brand animal mascots with rude 'tude. In other words, what's good for the CG goose is good for the Madison Ave gander.
 
On last page, not sure which game might not be an authentic NES game, but the one above is Battle Kid, a homebrew, and the one below is Conquest of the Crystal Palace.
 
I liked obli's post about marketing/corporate spiritualism.
 
And bonzi, you write uncannily like my best friend on the other coast, except he's not super into video games and stuff.
Last Edit: March 14, 2016, 05:51:08 am by bamcquern
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delete post
Last Edit: March 14, 2016, 06:05:19 am by bamcquern
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Quote
Speaking of "authenticity," I wanted to say some words of soft caution about it re our discussion upthread. The moment has passed, so I'll just say that authenticity is a shell game, esp. regarding art and culture. I'm deeply sympathetic to this feeling of there being barbarian hordes on our digital shores, and to any wariness that you all might have towards capitalism and consumerism and towards the commodification of something you love, but I also believe that truly addressing and even fighting these problems means acknowledging and accepting our culpability and complicity, inasmuch as this is the truly ironical and humanitarian pose/attitude. That is, this is really the most salty way of doing things.
 
I dunno. I am kind of automatically weary of cries to abandon "authenticity" in much the same way as I am at derisive snorts at "originality". They aren't holy cows to sit there biting your nails over, that's a trap, and can be counter productive, but it should be understood that to roll the wheel against them is to  become a champion of pop art, which is fine if that's your bag, but it's a constricting jacket to rhetorically exhort people to wear.

At some point in the past (before MTV started moving back in) I had a theory regarding this whole post-corporate aesthetic, that corporate culture had inadvertently created a new aesthetic deformation through it's combination of huge amount's of cash, systematisation of the production of what could be termed "creative" output and lack of taste. This reached it's most exquisite form in the 80's (in part because by this point the apparatus of capitalism had become extremely efficient at turning nascent subcultures/counter-cultures into avenues for consumerism). 
 
It took the internet to really disrupt this, especially the havoc wrought on the music industry, music being the primary philosophical driver of any post 1950's subculture. Suddenly the capitalist apparatus, rather than being directly plugged in to what is trending (once it evolves past being distributed on dubbed tapes at any rate), is in the same position as the rest of us, reading the tea leafs of the internet to guess what is trending.

Even this effort is frustrated though, by the emergence of the hipster. The subculture at the end of history. A subculture that watches other subcultures, both mature and emergent, and falls upon anything "cool", unique or interesting produced and exploits it's cachet as a marker of their advanced taste. What this means is you can't look at anything that pops it's head above the surface and assume it signals a future audience.

This, combined with a inevitable cynicism toward the things we think of as markers of the corporate culture of the 80's, has lead corporations to abandon the aesthetic deformation they created, leaving it as a playground for artists, who can advance and deploy it in ways that it's creators never could have. It's a machine of powerful signifiers, lying abandoned, if you want to play in it, that is to be encouraged, if you want to identify with it I don't want to stop you, probably better to be aware of what you are doing though, rather than sleepwalking into it.

Anyway, now that artists are making the deformation "cool", corporate recapitulation is to be expected. It's not the same as the original creation though. It's not "theirs" any more and they are on the same playing field as everyone else in their activities there, but due to their preoccupations they can only move along it's surface. The artist has the freedom to dive deep, find it's hidden currents and manipulate them or bring them to the surface.
 
Like all technologies the corporate deformation has occult potentials, and any mercenary interloper is constrained by his own remit.
Last Edit: March 14, 2016, 04:37:25 pm by obli
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https://www.youtube.com/watch?v=8W_gfpkbgtQ
http://djsaint-hubert.bandcamp.com/
 
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video games influencing real life
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https://www.youtube.com/watch?v=zszjSeK_F5Q&feature=player_embedded
http://djsaint-hubert.bandcamp.com/
 
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big head cheat code halloween costume
http://djsaint-hubert.bandcamp.com/
 
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https://www.youtube.com/watch?v=JDSylTmM5HA
 
creepy/obv sexual/possibly haunted song that seems like two unrelated songs mashed together at least sonically. probably well known song but why was this playing at starbucks
http://djsaint-hubert.bandcamp.com/
 
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national picture of japan/japan compressed into single image
http://djsaint-hubert.bandcamp.com/