Oh, snap, I have no idea. Were those for pc? I'm thinking like the way Humongous (Pajama Sam, Spy Fox) did things was ideal, where pretty much everything on the screen is clickable and does some little animation(s, from a cyclical set) or directly represents a path you can take + occasional minigames and puzzles in the form of picking up and applying items.
those are like the primary corners you cover and then it's hard to lose interest as a know-nothing child because the game is always responding to your prodding + once you're old enough to actually confront the puzzles you start running into the trepidatious eye-locking with the unknowing, empty-souled video game's designs.
just browsing the internet archive for old Sierra games when suddenly

Hua Ha Ha Ha... Even now the fingers of Salt Army spread across the 'Net...