Topic: Dump topic for stuff thecatamites/bonzi_buddy/etc. might like (Read 281341 times)

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https://www.youtube.com/watch?v=JDSylTmM5HA
 
creepy/obv sexual/possibly haunted song that seems like two unrelated songs mashed together at least sonically. probably well known song but why was this playing at starbucks
 
christ hahahah that is a song that contains/seals an evil ghost if ever i heard one.
 
https://www.youtube.com/watch?v=YiISrw2GTXE
 
They both had a lot of weird or haunted-sounding songs. The first word of that one is the sample in Cabbage by VS
 
https://www.youtube.com/watch?v=i4Dft2BL7Y0
Last Edit: March 25, 2016, 10:35:17 pm by Small Green Cicada
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https://www.youtube.com/watch?v=5FtHhYo0y0c
http://djsaint-hubert.bandcamp.com/
 
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Those songs are just packed with ghosts.
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formula for constructing first level of sonic
http://djsaint-hubert.bandcamp.com/
 
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https://pilotredsun.bandcamp.com/album/achievement
 
this is the youtube pringles/quaker oats guy
http://djsaint-hubert.bandcamp.com/
 
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http://aspress.co.uk/ds/
http://djsaint-hubert.bandcamp.com/
 
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these are all from one google image search, i was looking for a character from the super-rare french tv cartoon "Dog Tracer".
Last Edit: March 30, 2016, 07:46:32 pm by Small Green Cicada
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A few days ago when I was at caucus my neighbors came up to me with their little 2 year old kid. Near the end he sat on my lap and played around with a set of dinosaur-themed minigames for toddlers on a phone, and sometimes he would hand it off to me to have me play for a bit. It was really interesting seeing how a fresh, untainted mind experienced the world of video games, especially from right next to his head, where I could practically hear his thoughts foment. He's at the stage where he can easily navigate virtual spaces by tapping on what he wants - he was maneuvering through menus and canceling like a champ out of games that didn't hold his attention - but the idea of two buttons on either side of the screen that control individual vectors of movement was still just beyond him. So you could see that he was still connecting function and distance in his mind. He grasped the joy of tapping a crate to make it disappear, or a flying dino to make it fall, but he wouldn't tie those actions into patterns like the game suggested ("tap flying dinos until you get three of the same color"). Basically it was just fun to watch a human who could recognize basic mechanics but not much in the way of patterns. It was also kind of strange to see someone who couldn't even understand why video games are what they are go up against one and to see it mercilessly unreward him for interacting with it in unexpected ways. I still kind of remember how disappointing it was to be super young (~5) and working your imagination up against something in a video game that doesn't want to work for some mysterious reason (the reason being that you misunderstood something simple because you're ~5.) If I was designing a game for tiny kids I bet it would kick ass. They just want stuff to happen when you poke at the screen and that's pretty much my philosophy too. Maybe the minigames could be on a gradient of control where the manipulation gradually separates from direct poke-consequence to naturally guide the mind towards creating that disjoint of stimulus
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just browsing the internet archive for old Sierra games when suddenly
 

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Small Green Cicada

S
o like the old arthur and lil' critter games/ interactive storybooks?
Last Edit: March 31, 2016, 10:39:16 am by obli
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Oh, snap, I have no idea. Were those for pc? I'm thinking like the way Humongous (Pajama Sam, Spy Fox) did things was ideal, where pretty much everything on the screen is clickable and does some little animation(s, from a cyclical set) or directly represents a path you can take + occasional minigames and puzzles in the form of picking up and applying items.
 
those are like the primary corners you cover and then it's hard to lose interest as a know-nothing child because the game is always responding to your prodding + once you're old enough to actually confront the puzzles you start running into the trepidatious eye-locking with the unknowing, empty-souled video game's designs.
 
 
just browsing the internet archive for old Sierra games when suddenly
 
 
Hua Ha Ha Ha... Even now the fingers of Salt Army spread across the 'Net...
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I watched a bit of pyjama sam, The arthur and lil critter cd-roms were less challenging and more interactive... more multi-media storybooks and less "games". Basically everything could be clicked on and would trigger some weird nonsensical animation.

https://www.youtube.com/watch?v=EmCiUowoE5o&list=PLEFCFAB0499A68B47
 
Animism the videogame.
Last Edit: April 01, 2016, 08:10:24 am by obli
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this is the best interactive storybook i've found yet

https://www.youtube.com/watch?v=CwVM-aQT7pE
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@denzquix absolutely everything about that is amazing.

hopefully this is stuff that hasn't been posted yet
 
https://www.youtube.com/watch?v=a1HEvabW3IA
 
https://www.youtube.com/watch?v=MpWNC6tfObw
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Vic Berger's Jim Bakker videos: https://www.youtube.com/playlist?list=PLwV95EIdLbL_x_odT1aKeD9LSyBKgtTHs

https://www.youtube.com/watch?v=rOH37W0jPpA
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watch out small green cicada
 
Last Edit: April 04, 2016, 04:13:07 am by Neuropath