I love the texture changes they made, a 70/30 split of grim and whimsical. They changed his blinking animation so he briefly makes the ^_^ eyes. I think it really is that the guy who made it likes numerical, statistical-looking interfaces so much he even wanted his version of Mario to have one.edit: LOL the last levels have incredible rainbows draped over landmasses and this repeating face that I guess is the guy that made it or someone! edit: And a
slightly darker rainbow that must be deadly, as the speedrunner avoids it assiduously edit: lmao it is quicksand. the rainbow sucks in and kills mario, who screams
It also does damage gates where you have to get hit and manage your HP, not as a speedrun thing but as the real level, and that's one of those subtle things where if you put them in your game it PERMANENTLY SEPARATES it from games that don't have it. Like in terms of tone you ONLY see in certain types of games that either artistically or just through sheer weird-brainedness include stressing you the fuck out as a challenge to be overcame. Long-nosed goblin form of me:
"In other words, better games." the eternal salty love of seeing games that just kind of don't know xor care about being pleasant to play. I wonder what existing console platformer of the 90s was most like the abstract masochistic genre you see in Mario hacks, in terms of finesse finagled from the player?
his unwarranted and unexplained yelps of elation as he leaps helter-skelter through space towards floating, jangling stimuli affirm the unfathomable and inhuman insanity we are given to witness.
YAHOO!!!!!