ROBOT III [angry, making a point]: Look at that! It's gorgeous! Nobody will do it for you now. I swear it's like at some point gaming stopped being about grids with little icons inside and that's when they started sucking permanently. At that point I can't understand the attraction. The grids are what I'm here for. Even early 3D games have very obvious grids everywhere. It's a different thing with 2d ones especially the grid gives you the feeling that each pixel is a unique piece of space. Nowadays everything is built like a Flash game to hide the grid. People are always going for a cartoon look but it never happens. When you have grids your game is honest. It gives you a genetic core linking you back to every other gridded game and it gives your world a nice cast of unreality, the sort you can only see in the rare mediums where visual representational space is of very low resolution - tapestry and knitting. Nobody bothers to tell stories with knitting and tapestry is long dead, subsumed into its animated digital interactive descendant.
Yeah fuck the cartoon look (which tends to veer into that Adult Swim/spongebob look anyways for all of them these days. no surprises there tho). fuck the "stylized" hipster pixel look too. gimme gore. *everybody looks shocked* errrr uumm huee haah... i meant AL gore *everybody looks relieved* ...*licks dry lips, visibly very tense face from holding TRUE impulses back* ah... aagh... a... ALL gore!!!! *everybody looks shocked again* n-no!! i meant ALLegore *everybody looks exhausted*
True story 1: around the time when that fucking hipster pixel "stylized" look* became the de-facto artistic AND advertisement standard post-2000** (yuck),
i theorized the reason why pixel art was enticing in first place was for similar reasoning like yours:
it deliberately ignores golden ratio, that 1 : 1.4 - measurements (=rectangle's pacing). It's all nothing but perfect square blocks, and you can only (terribly) try to put them around the grind to /look/ like golden ratio, to an artificial effect.
(*you know... one-pixel-lenght - arm guys standing lanky/goofy or artificially stilted, like they were from a brit rock band from 90's. or ok, just 2000's indie rock band.)
(**and yeah i seriously did complain about this stuff (about hipster pixel art look) even back then. that too!! yes indeed!! i shot him!! ...
but for my defence, your honour: i didn't realize there was going to be a group of critisizers forming
tvtropes website, hitting it big
(them making fun of/documenting cultural patterns in TV's/movies that are popular for sake of popularity / because they are taken for granted, than the real overall true effect on sense)
... not to mention dumbtopic, catamites, etc... SO.... i wasn't alone... i'm hardly unique... after all... that's all.... I all wish u GOD BLESSINGS... namaste.........bon-ziq b-diq)
True Story 2: Speaking of tapestry, naught but had a passing interest in 'em, but di First Time (I Ever Saw Her Face) when thy U'rs truly lit up on tha' sub-check'd! was:
I saw a random single tapestry in frames (like a painting), on a random shop's window, in a small town... glanced over it absent-mindedly and bored... AND NEARLY WET MY PANTS!!!!! holy shit the effect is exactly same if not MORE powerful than with sum rii-iil pawaful pixel art.
it's like watching fully rasteurized Win 95 256-colours picture in full sepia,
except this time the visible black grids and the beautiful touch of time and the underlying material makes it even MORE enticing, lustruous, slurpi, MYSTERIOUS, insane depth.
just try imagining those beautiful mysterious chef's PC-88 pictures in tapestry art and in painting frames!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
argument: so vinyl DOES LEND INCREDIBLE POWERS TO MUSIC huh after all. whu da *thunk*. i bet ragnar already did. also, still on that project to replace words with real-life gfx, eg "think" should be replaced by *THUNK!* sfx. kukuku. huehuehue. zawazawazawa.