I'm trying to create an elemental debuff system in RPGMaker XP but it's proving to be difficult (or it's late and I'm tired/stupid).
Our example element will be fire. Using "states," you can create resistances to various elements. It is easy to create a spell that gives a player the "fire resistance" state, reducing all incoming fire damage by 50%. However, I can't figure out how to do the opposite.
I would like to create a spell that would increase fire damage taken by 50%. When creating enemies, you can set their "Elemental Efficiency" which adjusts how much damage they take from various elements. However, you can't adjust this in combat as there is no command for it.
I'm sure there must be a simple solution!