Topic: Crysis 2 i can't belive there isn't a post about this yet (Read 1439 times)

  • Avatar of DS
  • DragonSlayer o_O
  • PipPipPipPipPipPipPipPip
  • Group: Member
  • Joined: Jul 7, 2002
  • Posts: 2668
just finished playing a session of MP, took a me a few goes to get into it i think that power drains a little too quickly for my taste also when your hit you stagger which is only good for the one doing the shooting, if you get caught, that's it, i'ts very difficult to beat some one when you have been caught, also what Is It with people shooting you in the back, i think i died pretty much every time from being shot in the back, only a few times from when i could actually have a chance (and twice where i jumped off the roofs XD) what really pisses me of is that i got an award for it called "coward", AS IF I WANTED TO GET SHOT IN THE BACK! i might ask them to change that becuase tbh i don't think ANY one in the game ever got killed from behind cos they were running away, more like some one came across them from behind and shot them, personaly i think those that do should be labeld the cowards, not the ones being shot in the back.
Once you familiarize yourself with the maps and start using heat vision and the sensor which lets you know when someone is near you, you won't be killed from behind if you're playing properly. Also, listening to footsteps helps a lot unless someone is using the module which suppresses sound from footsteps, then it's a bit more difficult to know where your enemy is coming from.

I'm basically constantly switching heat vision on and off to quickly check any area for stealthed players and using the proximity module really helps you to get started since you know when someone is close to you and you can react to the situation before you're taken out.

Quote
also when your hit you stagger which is only good for the one doing the shooting, if you get caught, that's it, i'ts very difficult to beat some one when you have been caught
Yeah, this was what I was talking about. It's actually not too bad if you have enough suit energy and armor mode on but most of the time you don't. You really learn to adapt once you have played a bit so it's not too bad. I still hope they'll change that one thing though, it might make sense on consoles but it's just way too easy to kill you with a mouse and keyboard when you can't even sprint to dodge bullets.
To Never Be Known Is The Worst Death
  • Avatar of Swordfish
  • Comrade!?! I AM NOT A FUCKING RUSSIAN
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Sep 12, 2003
  • Posts: 1074
yeah, PC players can be so accurate copaired to console players that it's scary, btw do you know if the demo is limited to medium graphical detail or is it fully unlocked? i'm asking cos if it is, OMFG what an improvment on performance alone cos it set my game to max graphics (i changed the res though) and i get no stutter, it's smooth as.. somthing really smooth.
RIP DoktorMartini

My brute!
  • Avatar of DS
  • DragonSlayer o_O
  • PipPipPipPipPipPipPipPip
  • Group: Member
  • Joined: Jul 7, 2002
  • Posts: 2668
yeah, PC players can be so accurate copaired to console players that it's scary, btw do you know if the demo is limited to medium graphical detail or is it fully unlocked? i'm asking cos if it is, OMFG what an improvment on performance alone cos it set my game to max graphics (i changed the res though) and i get no stutter, it's smooth as.. somthing really smooth.
Well, there are three different video settings in the demo, hardcore is the best one and gamer is the worst one. I'm pretty sure final game will have the same ones, though I hope you can actually customize your video settings which you can't do in the demo. Also, demo only supports dx9 while retail supports dx11, I'm not sure but it's possible that there is no dx10 at all.

And yeah, it runs a lot better than Crysis does because they spent a lot more time on optimizing it since CryEngine 3 supports consoles as well. But single player campaign will surely look better than the multiplayer does since the attention to details will most likely make it more demanding.

Anyway, I reached #4 at world ranking but I stopped playing for a few hours so I'm #10 now. Having a blast with this game and already managed to get a 23 kill streak.
To Never Be Known Is The Worst Death
  • Avatar of Swordfish
  • Comrade!?! I AM NOT A FUCKING RUSSIAN
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Sep 12, 2003
  • Posts: 1074
... number 4? why am i not suprised, any way, from what i can see of the leaked beta, i'ts just as un-customisable. Actually the fact that the MP is DX9 only means that that the retail version will run even better since DX11 is faster i mean DX 10 crysis is faster then DX9 so it will run even better... maybe i should... no not yet... but i really want it!.. but i can't afford it *sigh*. i guess ill have to wait till i either have the cash to splash or for it to come down in price.
RIP DoktorMartini

My brute!
  • Developer of "Eternal Conflict" Series
  • PipPipPipPipPip
  • Group: Premium Member
  • Joined: Sep 19, 2006
  • Posts: 784
downloaded the demo, created account, couldn't log in, waited for 2 hours, logged in, sat in a lobby for ten minutes, left, found another lobby, left again, found another lobby, game started, died 3 times, got one kill, got disconnected from the server.

2 hours later and STILL haven't connected to another game,  If the servers are this horrible when it's released, I'm going to be skipping this.  Also, apparently you can only have one friend in your list.  Because my friend added me, than added another friend, and he was no longer on my friends list, and I wasn't on his.
  • Avatar of Swordfish
  • Comrade!?! I AM NOT A FUCKING RUSSIAN
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Sep 12, 2003
  • Posts: 1074
swordfish are you genuinely insulted by an achievement
sorry i didn't reply to this, i didn't see it, and yes i am when the achievmeant calls me a coward for being blindsided, I wasn't shot in the back becuase i was running away (and thus had my back to mine enemy) , i was shot in the back cos they caught me from behind; IMHO i think the one's doing the shooting should win the cowardly achievment since shooting some one in the back is far more cowardly, that said it happens far to often for it be made a big thing of, i mean if you saw an enemy infront of you running away from you, you'd shoot.
RIP DoktorMartini

My brute!
  • Avatar of DS
  • DragonSlayer o_O
  • PipPipPipPipPipPipPipPip
  • Group: Member
  • Joined: Jul 7, 2002
  • Posts: 2668
http://www.youtube.com/watch?v=b8x7_G3xSBQ

dis song rules, crysis 2 seems to have pretty good soundtrack from what i have heard.

i also saw some single player campaign videos today and it looks pretty incredible. there seemed to be a lot of big sandbox type areas where you could pick the way you play just like in crysis. i actually think it's gonna be better this way because despite having these huge maps, crysis was still a linear game and you always had to approach a certain area within the big level so it's essentially the same thing what crysis 2 has (with the exception of the village infiltration level) except crysis 2 also has better control over pacing and presentation. i suppose i'm gonna miss freely exploring the areas a bit but i'd take good pacing and presentation over that any day of the week. and crysis 2 seems to be pretty cinematic and story-driven like uncharted 2 or half-life 2 and that's great. that's the one thing which kept crysis from being a classic i think. i really like crysis and it's a great game which is a lot of fun to play but the presentation was only really strong at some parts of the game and sometimes it felt like the game was there to serve the technology and not the other way around so having a more involved story with scripted moments and good pacing will hopefully manage to make crysis 2 one of the fps greats if the gameplay holds up as well.
To Never Be Known Is The Worst Death
  • Avatar of DS
  • DragonSlayer o_O
  • PipPipPipPipPipPipPipPip
  • Group: Member
  • Joined: Jul 7, 2002
  • Posts: 2668
http://www.youtube.com/watch?v=Er6J_aWkHbc

made a video of the multiplayer. rami and i have been playing a lot and it's fucking awesome and we want more people to play with :( come on guys! single player campaign was also the best fps campaign i have played since half-life 2. what happened to good single player campaigns........
To Never Be Known Is The Worst Death
  • Avatar of big ass skelly
  • Ò_Ó
  • PipPipPipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Oct 12, 2002
  • Posts: 4313
I enjoyed your frag movie more than the part of the single player campaign i played
  • Avatar of Ghost_Aspergers
  • The man in the woods.
  • PipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jul 1, 2003
  • Posts: 2752
Wait so this is an actual game? Not just a benchmark for graphics?!
  • Avatar of hobo2
  • guns or swords?
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 18, 2004
  • Posts: 1018
The first was also a great game, but thanks for dismissing it because you couldn't get past the graphics. Anyway, I'm enjoying the game, but I would definitely rather play the original online if more people were playing it.
  • Avatar of DS
  • DragonSlayer o_O
  • PipPipPipPipPipPipPipPip
  • Group: Member
  • Joined: Jul 7, 2002
  • Posts: 2668
I didn't like the original multiplayer that much. Level design was pretty bland and speed mode was super annoying, not to mention the speed strifing. Cloak was pretty useless too. Power Struggle was pretty fun at first but it got boring quickly. And I think the new suit works so much better and I seriously couldn't imagine playing without ledge grab/slide anymore. The one thing I prefer in the original is that you don't have to equip grenades to throw them but I guess it makes sense since you equip JAW/C4 in the same slot as grenades in Crysis 2 multiplayer.
To Never Be Known Is The Worst Death
  • Avatar of hobo2
  • guns or swords?
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 18, 2004
  • Posts: 1018
I'll have to disagree with you on level design. Level design felt far more varied and seemed to flow better in the original. I somewhat agree with you on speed mode, but that was mostly with laggers. With proper aim, people using speed mode are quite easy to take down. It was a good trade-off between vulnerability and dodging capabilities. In Crysis 2, speed is really only used to get to places faster. In the original, cloak was quite useful in the shadows at medium to far ranges, but also could be useful at shorter ranges against less perceptive opponents. In Crysis 2, cloak is pretty much a necessity so you don't get caught from behind since you die too quickly in this game to react. Ledge grab has only messed me up when it'd grab ledges that I didn't want to grab onto. A higher jumped would do the same thing while not grabbing onto ledges that the player may not want to grab. Sliding I've found to be mostly useless except for the rare time I need to get under something. Sliding down slopes is fun, but I think energy still drains and so you cannot regulate it as well. I'd say Crysis 2 has far more annoying elements like random headshots and unbalanced modules. Why use any other modules in the armour and stealth slots than armour enhance and stealth enhance? I've encountered too many headshots from people just spraying wildly.
  • Avatar of DS
  • DragonSlayer o_O
  • PipPipPipPipPipPipPipPip
  • Group: Member
  • Joined: Jul 7, 2002
  • Posts: 2668
You don't just use speed to get to places faster. On many occasions someone manages to catch me by surprise when I'm in power/armor mode and then I go behind cover as quickly as I can, turn on stealth with whatever little remaining energy I have, use the speed to sprint a short distance while taking advantage of my surroundings (using power jump/ledge grab to get on top of some structure and try to get behind the other player) or just use power jumping and sidestepping to make it harder to hit me and win the fight despite being at complete disadvantage. I have gotten some really nice triple kills by effectively doing that and I assure you speed helps you a lot in combat if you use it properly.

You're right that compared to Crysis, cloak is much more necessary in Crysis 2. However, I don't think that's a bad thing and you definitely don't have to use it all the time, only when running around in open areas. And running around with armor mode on is actually a very valid strategy if you use armor enhance and you can easily react and kill someone who surprised you from behind.

I also totally disagree with what you're saying about modules, I prefer many modules to armor enhance. Energy transfer is so much more useful for me since it replenishes 50% of my suit energy whenever I kill someone so whenever I fight against multiple opponents, I can focus on taking one out and get half of my energy back which allows me to keep armor mode on for extended periods of time, turn on stealth to confuse my enemies and sprint around or power jump around so it's harder to hit me. Not to mention that there's very little downtime waiting for suit energy to replenish as long as I can rack up kills. Proximity alarm is another module I prefer to armor enhance and it's very useful since you know if someone is getting close to you so it's very difficult for someone to catch you by surprise. Nano recharge is also useful since it restores your suit energy 2x faster than normally which means you don't have much of a downtime since you don't have to wait as long for your energy to replenish. It also doubles your health regeneration speed and halves the amount of time you have to wait till your health starts to recover which is definitely useful.

As for stealth modules, a lot of them are useful and it really depends on how you're playing. I use stealth enhance because I run around a lot in stealth mode and use nanovision but cloak tracker is also quite useful since it shows where enemies enter stealth mode on the minimap and also highlights stealthed players so it's easy to see them even without nanovision. It's useful with proximity alarm and you won't be caught off guard easily, if ever. Blind spot is extremely useful for snipers since you are immune to being seen on minimap when your opponent team has maximum radar on. Proximity alarm is also very useful for snipers since you'll be notified when someone is getting close to you so you have time to move and switch to your pistol.

Power modules also have a lot of great options depending on your playstyle. Mobility enhance is great if you move around a lot since you won't run out of energy so fast. Weapon pro is fantastic for faster reloading and weapon swapping. Loadout Pro lets you carry two primary weapons which is really great when you're using l-tag or sniper. Retriever is also very useful for sniper since you don't have to collect dog tags and you don't need as many kills for the support bonuses. Side pack is a good choice in crash site for the additional grenade/jaw and aim enhance is pretty useful for heavy machine guns. Some modules are definitely not that useful, yes, but most of them have their advantages depending on how you play, what weapon you play with and what gamemode you're playing. I have 5 custom classes and I use all of them and sometimes I switch my role in middle of the round. I think that you're making some pretty unfair assumptions about modules without really having familiarized yourself with them.

And as far as ledge grab goes, I'm not sure how exactly you manage to grab ledges you don't want to. The controls are really responsive and the new normal/power jump system is so much better than the clunky way in original Crysis. I often opt for the regular jump and ledge grab instead of power jump so I can save up energy. And sliding is not useful most of the time, yeah, but I have managed to avoid a few deaths by sliding towards someone who was shooting me (and it's been done to me) and it can be especially useful with marshall.  But most importantly, it's fun. It's not the most important skill but it's really awesome when you manage to pull off a nice kill with it. Maybe you don't care for that but I appreciate it. The way the control scheme works and how you can navigate the environment is just so much fun and coupled with stealth kills I think it's the best controlling FPS I have played, no contest.

You're right about random headshots though, it happens sometimes and that sucks. There are some other minor issues with the netcode as well but you are completely ignoring the fact that the netcode in original Crysis wasn't any better.

But to each his own. I agree that Crysis was a great game which isn't appreciated enough but the multiplayer really wasn't all that great for me, and I guess same applies for most people since it died pretty quickly. I think Crysis 2 manages to address most issues I had with original Crysis in both single player and multiplayer and I definitely think it's clearly the superior game in almost every way. I do miss some of the better levels in Crysis (the second village mission comes to mind) but overall I couldn't really be happier with Crysis 2's direction. Too bad the story turned out to be pretty bad though, I was expecting way more from it.

edit: sry did some heavy editing on the post.................. ever changing post
To Never Be Known Is The Worst Death
  • Avatar of hobo2
  • guns or swords?
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jan 18, 2004
  • Posts: 1018
Using speed to run away from someone doesn't work that well unless you're very close to cover since you don't move nearly as quickly enough to actually dodge unless the person shooting you has terrible aim. My first instinct is to run for cover, but it often doesn't work unless I have armour mode already on.

Having to cloak so often ruins the pacing for me. Too often I'm stopping for energy, so I must have stealth enhance on. Sure I can use nano recharge, but the pacing is still greatly segmented, the resting periods are just shorter. The problem with running around in armour mode is that usually others can get the jump on you and significantly reduce the advantage that your armour gives you, especially if they also have armour enhance.

Modules are highly situational, so you either need to guess what you'll need or you're fitting yourself into a role such as sniper. There are a few general configurations that are best for most situations, though, and I find myself only using other modules so that I can gain experience points faster. In extraction and capture the relay modes, it seems to me that armour enhance, stealth enhance, and mobility enhance are the optimal modules. There is also the issue of levelling up these modules. You're clearly at an advantage if you have the same modules as someone, but yours are levelled higher. This game rewards people simply because they spent more time with the game.

Accidental grabbing of ledges doesn't happen often, but it happens enough to be a nuisance. I'd say it's pretty easy to see how that could happen when you only need to look in the general direction of a ledge to grab onto it. I absolutely disagree with you about controls. There is a delay in jumping, limiting its use in combat, especially given how quickly people die in this game. Accidentally executing a power jump just because I held the button down for a split second too long is also annoying.

I didn't even bring up netcode. Crytek has always had crummy netcode. Though now that you bring it up, I must mention how cheating is even worse in Crysis 2 than the original. At least the original had punkbuster. Crysis 2 shipped with no cheat protection and when pushed to add it, Crytek just released a configuration file that gives criteria for cheating. Too bad this is stored on the client side and can easily be edited. This is made even worse since servers can only be rented, limiting the modification that can take place. Cheating was also pretty rampant in the original, but users came up with custom anti-cheat solutions which they could add to their servers. That's not the case here.

As for multiplayer dying quickly in the original Crysis, I'd chalk that up to the high learning curve. Crysis 2 is much easier to get into, but I think the ceiling for player improvement is much lower, so it'll get boring a lot sooner. I can definitely see Crysis 2 dying within a few months. After unlocking as much as I care to unlock or if another good game comes out, I'm done with this game. I may even return to the original Crysis since there are a few servers still up.