D&D-Q Round 4 Maria
Jalyn E. as Maria
J. S. Longstreet as the Drag-Master
Drag-Master: You awake floating on your back in a pool of sewer water. The sewer ceiling is matted with algae and fungi. All around you, there is a muffled chatter. Your ears are submerged so you cannot hear what they are saying.
Maria: With careful, slow movements, I tilt my head enough for my ears to be out of the water
DM: The water trickles from your ears and you can now hear what sounds like incoherent chittering. "Ch ch Ch Ch cht" it sounds like. You notice long shadows on the ceiling as well.
M: I groan silently to myself, and slowly push myself up, wondering what I drank last night.
DM: Memories flash before your eyes of table top role playing followed by table top dancing followed by tavern hopping followed by being chased by town guards followed by kissing in the woods followed by partying with encyclopedia salesmen followed by encyclopedia salesmen gang raping people you were with followed by running through the woods and slipping. Around you there seem to be a wealth of rats playing darts and cards. One rat about to take a shot in billiards leers at you briefly before returning to its game.
M: I make a mental note to myself about the encylopedia salesmen, and look around at the place I'm in. (Any inventory on me?)
DM: around you, the sewer looks like it was converted poorly into a pool hall with a bar, billiards, darts and poker. The lighting is decent enough from a vent above you, it is grated and impossible to escape through. You can do little more than sit up in the sewer as it is tiny. All the pool hall equipment is small as well, fit for the dog-size rats who dwell there. On you are wearing a tunic and skirt. A satchel hangs from your shoulder containing 5 brass coins, a nail file and a rubber chicken.
M: I greet the rats, and ask which way to the surface, other then the vent, using words and hand gestures.
DM: The rats give each other bewildered looks, and shrug. An obese rat sloshes forward and gestures grandly to the sewer around you. "Ch Ch chi chuu," he says. He is so fat that his eyes are forced to squint. A couple tough-looking rats follow him as if protecting him. Clearly this is the big cheese.
M: "And you've done very well with it. It's a great establishment I'll tell my friends about out. Once I find them. Hey, did you see any salesmen with me? And which way they went?"
DM: the big cheese's friendly face grows grim. He begins chittering with his body guards. The other rats drop whatever they're doing to menacingly roll up their sleeves in unison.
M: I look around the group, and pull out the rubber chicken. "Please don't make me use this. I can bring you back supplies."
DM: The big cheese chitters at you to follow him and the lot rats wade through the sewer to the front of you. They are all following the big cheese, looking determined and angry.
M: I try to pick up some of the chittering, see if I can hear a pattern to learn the language, and follow him, carrying the rubber chicken.
DM: it sounds vaguely that the chittering is a language based on enunciation, pacing and juxtaposition. The sewer is long and three shoulder lengths wide. There are ledges alone the sides, but they are too narrow for you to use. The big cheese has now ignored you and is stoically leading the way The sewer comes to an opening at last where you see an encyclopedia salesman is held by a web of twine. Clearly a salesman, signified by that absurd outfit all salesmen wear; a tweed suit and polka dot bowtie.
M: I grin, and walk over towards the salesman. "Well, hello... How was your night?"
DM: "Go to hell." the salesman averts his eyes from you. One of the rats bite his ankle, drawing blood.
M: (Is one of the guys that was gang-raping the people I was with?)
DM: You try to remember... It was.
M: (Thanks) I smile at the rat biting his ankle, and raise up the rubber chicken. "I'd say you're in hell. Help me out, I'll see what I can do"
DM: The salesman struggles with this thought... He says, "What do you want?" but it sounds forced.
M: "See, I want out of here so I can help my new friends," I gesture to the rats. "Get supplies for down here. Tell me how we came down here."
DM: the salesman fidgets against his constraints to no avail. Defeated, he cows to you. "Look, I'm sorry alright? You help me, I'll help you. In my pocket you'll find a Decoder Ring. Wear it, and anything or person will understand what you say, even if you don't know what they say. It's a one-way conversation tool. Perfect for making a sale. There's a catch though..."
M: I dig into his pockets, pulling out whatever he has. "And, the catch?"
DM: You find a 1/3 full salt shaker, a protein bar, and a red plastic ring with a gaudy green plastic stone. The salesman grins. "every pocket on this suit is lined with a tracking system. Only I can turn it off... No one picks the pocket of an encyclopedic salesman. The Seers at camp probably just got a vision about you."
M: I grin back at him. "Great. Doesn't matter if they see me now, buck-o, because they won't know where I'm going." I slide the items into my pack, and look over at the big cheese, putting the decoder ring on. "I left some coin in his pockets. If you help me get topside, I'll help you outfit your business. As a show of this, keep whatever you find on or in this guy. He's all yours."
DM: The big cheese blinks as he realizes he understands you now. For a moment his squinty eye run over the captive, clearly unimpressed. He chitters something with a heavy shrug and orders two rats to do something. They nod for you to follow and begin down another sewer line leading away from the captive room.
M: I look at the big cheese, and offer him the protein bar as well. "Before I go, maybe on of your boys should stay with me, so I'll know what to bring back for you from topside."
DM: The big cheese accepts the protein bar, unwraps and swallows it whole before waving you off to follow the tough-looking rats that had already left.
M: I smile at him, and follow the other rats.
DM: The rats lead you to a round metal grating that swings aside. You arrive to the late day sunset, cresting over a lake. There is a dock before you with a rowboat moored, a thick oak to your left, and a steep road leading away from the dock. The sewage runs along a channel into the lake.
M: Ok, well, I turn to the rats, and ask which way leads to a bigger town, the rowboat or the road.
DM: The rat pair chitter amongst each other. One rat finally points to the rowboat and the other rat facepalms, shakes his head and points in the other direction.
M: I go search the oak first, seeing if there is anything useful.
DM: You find a fallen branch. It is as thick as your arm, and from the ground up reaches your naval.
M: I take it over to the rowboat, and see if there are oars.
DM: There are no oars, on investigation, and you trip on the way back, falling into the water.
M: (Shallow or deep water?)
DM: Deep enough you are uninjured, and can stand up in.
M: Well, I stand up sputtering, and point to the road. "We go that way." As I walk back to shore, I peek into the rowboat, to see if there is anything in it.
DM: You find a small pouch filled with diamonds!
M: Yay, diamonds!!
DM: The rats wait patiently on the shore, playing a game of cards idly.
M: Well, I take the diamonds, of course, and start to walk up the deep road, sloshing.
DM: The road is steep, but not impossible, as the crest is visible, you see a huge town. The road to town is a mile off, and you will need to pass the Demonfuck Forest.
M: "Well, hell." No choice but to go forward, and hope for the best, prepared for the worst.
DM: The road is growing dark quickly, as the sun sets. You and your rats come to a caravan on the side of the road. There is a light on inside, but no horses to pull it.
M: I motion to the rats to be silent, and sneak towards the caravan to peek in.
DM: Through the window you see a joyous fat man with a funny italian moustache gnawing on a leg of roast boar most jovially. You hear opera playing on some hidden record player, and he seems to be bouncing along on his seat to the lyrics.
M: I whisper to the rats to go hide for a moment, and I knock on the caravan door.
DM: You hear a voice call in a merry tone: "Com~ing~!!!" there is some bustling inside, causing the caravan to sway violently. Finally the door opens. The same fat man you saw is dressed in a brightly colored cloak and his hair is done up in curlers. "Good evening!" he shouts, startled by the state of your wetness and aroma of sewage. "What can the Great Marvalo do for such a scrumptious lady?" the word scrumptious sounded forced.
M: "A warm bath and a chance to camp safely by your caravan would be welcome."
DM: The jolly man says, "Leave not a man at your doorstep, nor a pocket empty." the fat man quoted, siting a play by Sharlott E. Drumroll. He steps aside, and lets you in. The inner Decor is that of a Winnebago. He shows you to the shower room, timely out of place in this medieval setting, but who's cares? the Great Marvalo returns to his seat at the camper's dinner table and commences on the leg of meat.
M: After checking the shower for peep holes, I wash up, cleaning my clothes too, and drying them off with my towel, changing back into them. I pick my pack up, which I had taken into the shower room with me, and join The Great Marvelo. "Thank you most kindly."
DM: "Think nothing of it, my charming guest!" the Great Marvalo plops a platter of food across the table. It is piled with glistening meat, foreign cheese, a small loaf of crusty Gaulish bread, and one small piece of broccoli. "Feast! You must be famished from your travels. I, the Great Marvalo, came to this country with but a single Essenogglefruit scarthing! A mere scarthing, my dear! I feel now in my good fortune to bestow good health to wanderers such as myself. It is my decree as an Essenogglefruit actor!"
M: I laugh, enjoying his company. "I must ask another favor of you though. In my company are 2 rats, and it would be rude of me to eat so well without giving them anything. Is it possible for the 4 of us to eat? Afterwards, we could play cards. They are very good at cards."
DM: the great Marvalo accepts the companion rats to eat at your feet, and after a merry dinner, you are shown to a bed (the table transformed) and the rats are given some old sweaters to rest on, while the Great Marvalo retired to the main bedroom. The night ends peacefully.
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