is there a ludum dare over christmas break? let's all make adventure games.
Yes!!!
also i guess another tangent from adventure games, but on the subject of games actively toying with the player/gameworld divide:
Moon: Remix RPG Adventure After pulling what appears to be a serious all-nighter on Fake Moon (with over 20 hours logged into it), our hero is ordered to bed by his angered mother, right as he's about to kill the final boss. Not wishing to incur the wrath of an angry parent, he obediently turns off the GameStation and the TV, and trots over to his bed... but what's this? The TV has turned itself back on! And when our hero gets up to investigate, he finds himself being pulled in... into the world of Moon!
Things inside this "Moon World" are quite a bit different than they appeared in the game, however. Everything looks more vivid, more real. The townsfolk, though disproportionate and super-deformed, look distinct and unique, and bear a much greater resemblance to the speech portraits from Fake Moon than their earlier character sprites did. As the boy gathers his bearings, the hero of Fake Moon limps by to enter the castle, struggling under the weight of his own obscenely long sword and outrageously heavy armor. Your character attempts to speak with the townsfolk and find out what's happening, but they seem aware only that someone or something is talking to them. They can't see you, and they can't hear your words. You're... not of their world.
Whole review is great, the game in general sounds like a pretty great / sharp critique on obsessive numbers-going-up RPGs as well as an attempt to actually realise alternative solutions. Throw out combat entirely, replace with the need to explore the world and understand inhabitants.
for the record apparantly you only start to interact directly with the inhabitants once you start impersonating the dead son of an old lady, which seems like another reference to player-agency-being-mediated-through-symbolic-fictions or something
As Love-de-Lic's first game, Moon actually started a trend in voice-acting that's carried over to every subsequent game they've made, without fail. The best way to describe it, really, is to say that the characters' voices sound like chewed-up cassette tape recordings -- but that sounds rather negative, when the actual effect is something quite distinctive, unique, and amusing. Basically, it seems like each character's voice-actor (who may have been hired for the job, but could just as well have been taken from an old radio recording or something) has one or two spoken sentences that have little or nothing to do with Moon, and indeed are often in foreign languages that the majority of Moon's players would never be able to understand anyway. These lines of dialogue are then chopped to pieces, and rearranged in a random order, each time that character "speaks." This makes it a bit different from simple gibberish, since you can occasionally pick out individual words or phrases (be they in English, Japanese, Spanish, Russian, or any other language), and it does give each character a distinctive voice, even if the actual content of what he/she says is complete nonsense.
Unfortunately it doesn't look like there's an english translation patch

this is a shame because by all accounts it seems like one of the few rpgs or games in general with actual engaging ideas behind it!!
http://hardcoregaming101.net/lovedelic/lovedelic.htm hg101 entry for the publishers
http://vgboy.dabomstew.com/other/moon.htm a scene-by-scene english description of the game
http://www.romhacking.net/forum/index.php/topic,13260.0.html translation project which appears to be still very active and fairly recent!!
i might still end up playing it and reading along with the english description, anyway, since it sounds interesting / relevant. if anyone has a gamecube then there's apparantly an english sequel called Chibi Robo by the same people