Topic: JAOD Project Demo v1.0 (RM2k3) (Read 962 times)

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First Release Demo v1.0

Greetings Salt World! My name is DRXeno, and it is with much gratification that I present to you my first RM2k3 project, Jaquio: Angel of Death. I have independently and secretly been developing this game for several years, and it is finally time to surface. So lets get to it!
 
-==STORY OUTLINE==-
 
“Nightmares…we all have them while we sleep. I have them too. Only difference is that I have them only while I’m awake. I wish I could avoid them or at least control them. But my failed efforts indicate that I have no power over these bad dreams.”
 
These are the opening words of the protagonist, Jaquio, who in his opening monologue foreshadows the sort of inevitable dark affliction that will be plaguing him throughout his journey. The story begins by chronicling a mission setup by the resistance group, Chivalry, to steal a powerful weapon from a militant pseudo government, Vesta Inc. Jaquio, being one of the highest ranked soldiers in Chivalry is assigned the task of completing this operation.
 
The more Jaquio learns about what Vesta Inc. is doing and why they are doing it, the more Jaquio learns about his direct connection to them. Lies, deceit, mysticism and magic encompass this complicated tale about a hero trying desperately to learn about himself and his forgotten past. But the more he learns, the more he realizes that every decision he makes has dire consequences to the people he loves and even Earth itself.
 
-==HEROES==-
 
Jaquio: Known formally as Jaquio Balder, he is the main character of Jaquio. His entire life is being manipulated by outside participants, who use Jaquio for their own personal gain. Jaquio struggles throughout his journey to identify the people who are actually his friends and those who are foe.
Jessica: Jessica has connections to Chivalry, however, her connections are unknown. She aides Jaquio in his mission to steal a weapon from Vesta Inc, yet no one at Chivalry will admit that they know her.
Morak: Morak Lantana is son of King Myrole Lantana and a true nobel Prince of Nilfheim. He is first introduced to Jaquio inside Nilfheim Jail, a jail that houses the most villainous creatures of Nilfheim. Morak was sentenced a lifetime banishment to Nilfheim Jail for his accused crime of murdering his mother, Queen Miranda.
Lemos A.K.A, Cursed Mage: Lemos is King Myrole’s most trusted counselor. He was valued by King Myrole for his magical prowess and in depth knowledge of Nilfheim’s history.
Ramoth: Ramoth wanders Nilfheim aimlessly, simply for the sake of doing so and for stealing everything and anything he can get his grubby large hands on. He is a drunk and is especially talented in the art of gambling and bullying those that get in his way.
Freya: Freya is an aspiring self taught Sorceress. Jaquio eventually falls in love with her, and she becomes his beacon of light through his time of darkness and sorrow.
Lothar A.K.A, The Red Knight: Coined “The Red Knight” for his history of killing foes and conquering empires, the legendary tales of Lothar are shared at all Inns and places where stories are worth sharing in Nilfheim. There are some who doubt his existence and his feats. However, all enjoy listening to the impossible, corky stories that have become songs and hymns of legend.
Tifa: Tifa is an Elf who lives secretly in the Black Forest. Tifa, and the rest of her kin are believed to have died out during the last Great War and these are exactly the presumptions they wish to preserve. Isolation and secrecy has shrouded these Elven people and Tifa is the only one in opposition of htis lifestyle. Tifa believes that the world should know that Elves still exist, and her beliefs are further solidified when Jaquio accidently stumbles upon her.
 
-==FEATURES==-
 
1) Battle System: JAOD game includes a custom, turn based battle system. All battle operations are tracked and affect how opponents will respond during battles. Enemies are programmed to “think”. If you are too aggressive, the opponents will be more defensive and use abilities such as heal, block, and defense increase. If you are too passive, the opponents will be more offensive and use their most damaging abilities on you. A balance in between includes a more ideal battle where the enemy will taunt, be defensive and offensive. Battles are designed to make the gamer think strategically, reasonably and also bring an element of luck to the table. One last note on enemies is that they will grow stronger as you grow stronger, so be careful with upgrading your level too quickly!
 
2) Menu System: JAOD game includes a custom menu system with options Equip, Save, FAQ and Party. The FAQ section updates continuously as you advance through the game. There are 100+ questions answered under the FAQ section!
 
3) ABS (Attack Battle System): The ABS is not the main battle system in the JAOD game. The ABS was added to bring some variety to battling. You can perform two different attacks, a normal and special attack. Normal attacks have the possibility of executing complex combinations, while special attacks are naturally very powerful attacks.
 
4) Battle Options and Leveling System: JAOD Game includes a feature that puts building your battle menu and leveling entirely into the hands of the gamer. I have coined this type of system “CBMS” (Custom Battle Menu System) where more power is given to the gamer. Basically every hero begins with the options “Fight”, “Defend” and “Item” as their available battle menus. As battles are completed and Battle Points are rewarded, Battle Points can then be used to add more battle menus to existing battle menus. The choices you choose from are listed below.
 
*Fight; allows you to perform normal physical attacks
 
*Defend; will reduce the amount of damage done to you, and restore a small portion of health. [Note: ][/Note:]
 
*Item; allows you to use battle items
 
*Combo; allows you to create series of physical attacks
 
*Ytiliga; focuses on enhancing and utilizing your natural talents
 
*Escape; this technique was not designed necessarily for cowards, but for men who desired to live another day
 
Coming soon…
*Kigam; allows you to summon the forces of nature to your bidding [Not ][/Not]
 
*Sacred Art; this is an archaic technique used for the sole purpose of destruction [Not ][/Not]
 
*Star Light; this is the counter part of Sacred Art. It is a near forgotten magic that encourages life and longevity [Not ][/Not]
 
*Summon; allows you to call upon the Gods of war and peace to fight alongside you [Not ][/Not]
 
*Edicius; this is a dangerous but powerful sacrifice [Not ][/Not]

-==SCREENSHOTS (Collage)==-





For more screenshots [CLICK HERE]

-==VIDEO TRAILER==-
TRAILER 1 (Click Here)
 
-==OFFICIAL WEBPAGE==-
http://leonardtatum.blogspot.com/

-==RMN POST==-
Download, write a review, comment or nominate for Misao Award!
 
-==JAOD PROJECT WIKI==-
http://jaodproject.wikia.com/wiki/JAODProject_Wiki
 
I welcome all questions, comments and requests for me to help you code your game. Thank you, and please enjoy my game!
“Nightmares…we all have them while we sleep. I have them too. Only difference is that I have them only while I’m awake...”--Jaquio Balder
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! Jaquio???

http://ninjagaiden.wikia.com/wiki/Jaquio
http://djsaint-hubert.bandcamp.com/
 
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if you could only img tag those screenies
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@Hero Bash: Due to how many images I chose to post, I decided not to img tag the images. It reduces how much scrolling is necessary to get through the post. Also, I appreciate your comment. SaltWorld (formerly GamingWorld) isn't how it use to be, so any response at this point is nice.
“Nightmares…we all have them while we sleep. I have them too. Only difference is that I have them only while I’m awake...”--Jaquio Balder
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you seem to no tuderstand that clicking to open new tabs and closing them breaks the momentum and is far more tiring than  scrolling or clicking at the scroll bar.
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I added some picture img tagged images for you Hero Bash. Merry holidays, and hopefully you'll get around to playing my game instead of viewing from the pictures. Thank you for the suggestion, my post does look better this way.
“Nightmares…we all have them while we sleep. I have them too. Only difference is that I have them only while I’m awake...”--Jaquio Balder
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Merry Christmas or Happy HOlidays to you as well. :) Thanks for posting those screenies as I really didn't clicked any of those links. Will be trying it as the custom system seems impressive.
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12.29.11 Updates/Fixes (Warning: No content changes)

-==Vesta Inc==-
I. Fixed choke scene error. You can now choke all the Vesta Soldiers you like!
II. Bomb timer reduced at end of Vesta Inc. scene.
III. Dex's damage fixed. His normal gun attack has been increased to represent damage dealt by a boss of his caliber.
 
-==Sewers==-
I. Battle menu was not coming up automatically for some users and now it does!
“Nightmares…we all have them while we sleep. I have them too. Only difference is that I have them only while I’m awake...”--Jaquio Balder
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Man, remember when a 100+ MB RPGMaker game would have been unthinkable? Now no one even bats an eyelash.

Downloading. Honestly I don't know how much of it I'll even play, since time is money these days. But what the hell, I'll give it a shot for old time's sake.
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|Belross|
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@Belross Lol, tell me about it. I remember those days as well, they actually seem like yesterday. The magic of high speed internet, eh?
“Nightmares…we all have them while we sleep. I have them too. Only difference is that I have them only while I’m awake...”--Jaquio Balder
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What build is everyone working with? I've rocked all builds (as you probably could have guessed), but as of late I'm experimenting with straight leveling. I hit Lv 5 and my Fight command is still at Lv 1 by the end of this current demo release. I focused on upgrading my luck stat whenever I could, and will probably get Escape on my next BP visit. How you guys doing?
“Nightmares…we all have them while we sleep. I have them too. Only difference is that I have them only while I’m awake...”--Jaquio Balder
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Project status has been placed on hiatus. Further notices of game progression will resume at a distant future. The download will remain available. The current version has minor bug fixes with no content updates. Thank you to everyone that has supported this project thus far.

01.10.12 Updates/Fixes (Warning: No content changes)

-==Game Mechanics==-
I. Everything moves more fluid! Wait times for CBS, BP System, Tutorial System and chest times all reduced. Description loops are also removed.
II. Save point bug fixed. End users are not restricted from accessing the save option and end users do not disappear. Note: Remember to save you must action key (Press Enter) on the map save icon, and then save the game through the main menu (Press ESC).
“Nightmares…we all have them while we sleep. I have them too. Only difference is that I have them only while I’m awake...”--Jaquio Balder
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"Cardinal Hermod walked behind two acolytes. His lithe body moved with the agility and confidence of someone used to having his own way. On his head, weighing him down, was the round hat of an evil church king. The father knew at once that this man was in charge. He made eye contact with the young girl, then at the feeble twins. His gaze was chilling but perversely soothing. The girl knew she was going to die, but looking at this cardinal gave her an inner peace. His eyes told her that soon the pain and suffering would soon be over"


The above is a snippet of some of the story for Jaquio game! Click on this text to read more!!
“Nightmares…we all have them while we sleep. I have them too. Only difference is that I have them only while I’m awake...”--Jaquio Balder
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I'll give it a try, for good old times.
"I think EVERYONE here on GW has to have cranked one out over Pulits or Trujin before. How's it feel, guys?" - Christophomicus <--Feels great, btw.
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Thank you Pulits! I will have a demo ready for you to play coming up in the next several months. Until then, you can keep up with updates and announcements by subscribing to my game page at http://rpgmaker.net/games/3708/. Also, JAOD has a new official site. Check it out >>  http://leonardtatum.blogspot.com/
“Nightmares…we all have them while we sleep. I have them too. Only difference is that I have them only while I’m awake...”--Jaquio Balder
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Hello everyone! I have some new videos. These are my first attempts at creating videos and doing commentary. Hopefully you can get a little more sense of what my game has to offer.

Video 1: http://www.youtube.com/watch?v=Ynn-Qfa6Bkc

Video 2: http://www.youtube.com/watch?v=J8CF-_sZlDI
“Nightmares…we all have them while we sleep. I have them too. Only difference is that I have them only while I’m awake...”--Jaquio Balder
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For more information about changes that are being made in this game please visit http://rpgmaker.net/games/3708/blog/6332/
“Nightmares…we all have them while we sleep. I have them too. Only difference is that I have them only while I’m awake...”--Jaquio Balder
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I have an update for everyone. I am compiling a listing of all boss encounters and how to defeat them. This list will include all bosses, but the strategies won't be explained in step by step format. This listing page is more of a guide that gives useful information to you. Also, be sure to take a look at the boss video release for the Mother Sewer Bug! http://leonardtatum.blogspot.com/p/jaod-bosses.html


Video: https://www.youtube.com/watch?v=lKrnkGgn2TQ
“Nightmares…we all have them while we sleep. I have them too. Only difference is that I have them only while I’m awake...”--Jaquio Balder
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Hey guys! Everyone at Salt (and before then, gaming world) has always been a good supporter of my video game project. I thank you for that and I have an updated video for you. I am still hard at work on the JAOD Project but hope to have a demo released as soon as possible. Thank you for following, and let me know what you think of my videos. Take care, and keep on creating!
 
Minigame video: [video]http://www.youtube.com/watch?v=UTVpepEr52A&list=PL3B11B68E08C905F3[/video]
Last Edit: May 11, 2013, 05:35:41 pm by drxeno02
“Nightmares…we all have them while we sleep. I have them too. Only difference is that I have them only while I’m awake...”--Jaquio Balder
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Wow this is still alive. Good luck man]