Contest SALT WORLD GAME JAM #3 (Read 1362 times)

  • Avatar of sambr
  • Pip
  • Group: Member
  • Joined: Aug 7, 2012
  • Posts: 193
SALT WORLD GAME JAM #3 - OCTOBER 8th TO OCTOBER 15th

WOAH!! another salt world game jam!

RULES:
-may work in teams of 1-3 people.
-game can be about anything. a certain gameplay element, your favorite story, your favorite song. anything!
-you can enter in any number of short, medium, or large games (yes, this means you can make multiple games!)
-all game content must be created within the alotted period
the rules might increase in other game jams if something goes awry, or something doesn't work.

ENTRIES:



the theme is GRAPH! hm... pretty odd theme this time around. hopefully people can do great thing with it!


remember! this is supposed to be laid back and fun! don't stress out too much about errors! you have a whole week to make as many tiny games, large games, and even some games that jump on rocks.


have a great time, guys.
  • Avatar of mkkmypet
  • Fuzzball of Doom!!!11one
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: May 5, 2003
  • Posts: 1204
-everything in said game(s) must be completed within september 15th - september 22nd

uh oh i think we all fail already
semper games.
  • Avatar of sambr
  • Pip
  • Group: Member
  • Joined: Aug 7, 2012
  • Posts: 193
uh oh i think we all fail already
frick my secret has been revealed hiss
  • Avatar of JMickle
  • I gots a lego!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Feb 4, 2007
  • Posts: 1922
s...such harsh rules.....such dictatorship....
www.jmickle.com
  • Avatar of Puppet Master
  • Master of Puppets
  • PipPipPipPipPip
  • Group: Premium Member
  • Joined: Jul 16, 2005
  • Posts: 751
Quick question. Are there any rules about using RPG Maker? I wouldn't be using any RTP stuff, but if I can't use RPG Maker I'm pretty much useless programming wise. 
  • Avatar of goldenratio
  • now das fresh
  • PipPipPipPipPipPipPipPipPipPip
  • Group: Member
  • Joined: Jun 27, 2002
  • Posts: 4550
I don't mean to speak for the honorable bwiz, but I don't think there's any restrictions on what you create your game with.
yes coulombs are "germaine", did you learn that word at talk like a dick school?
  • Avatar of sambr
  • Pip
  • Group: Member
  • Joined: Aug 7, 2012
  • Posts: 193
Quick question. Are there any rules about using RPG Maker? I wouldn't be using any RTP stuff, but if I can't use RPG Maker I'm pretty much useless programming wise.
goldenratio is right. you can use anything at all!
  • Avatar of mkkmypet
  • Fuzzball of Doom!!!11one
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: May 5, 2003
  • Posts: 1204
i'm gonna make my game with a cardboard box, some chewing gum, and the harnessed souls of my ancestors
semper games.
  • Avatar of tuxedo marx
  • Fuckin' A.
  • PipPipPipPipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Oct 21, 2005
  • Posts: 4143
i'm gonna make my game with a cardboard box, some chewing gum, and the harnessed souls of my ancestors
it's going to be metal gear solid
  • Avatar of sambr
  • Pip
  • Group: Member
  • Joined: Aug 7, 2012
  • Posts: 193
i'm going to try to make a game about leif ericson
  • Avatar of megaman8x
  • Comrade!
  • Group: Member
  • Joined: Oct 12, 2005
  • Posts: 33
now when you say graph.... do you mean a literal graph?
  • Avatar of goldenratio
  • now das fresh
  • PipPipPipPipPipPipPipPipPipPip
  • Group: Member
  • Joined: Jun 27, 2002
  • Posts: 4550
i'm going to try to make a game about leif ericson
Try? A game about him basically writes itself. The only question is if you have enough time.

Also I'm trying to think of a good idea for a game but it's not looking so good at this point. I want to do something with numbers and maybe an economy or society but, I don't know. I'm thinking about it.


now when you say graph.... do you mean a literal graph?


I don't know if we've ever laid out how liberally we can interpret the themes, but I'd vote for being as liberal as possible. Honestly if you want to make a medical game about skin grafts I'd say that's fine, after all the word graft is kind of like graph. But that's probably a little much.
yes coulombs are "germaine", did you learn that word at talk like a dick school?
  • Avatar of Puppet Master
  • Master of Puppets
  • PipPipPipPipPip
  • Group: Premium Member
  • Joined: Jul 16, 2005
  • Posts: 751
To clarify my question, a lot of the things that people do in RPG Maker Games (using rips, other people's scripts, etc.) seem kind of iffy with the "everything in games must be completed between x date and y date" rule.

I'm making a "virtual tabletop rpg" with graph paper and pencil maps and chess piece sprites.
  • Avatar of JMickle
  • I gots a lego!
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Feb 4, 2007
  • Posts: 1922
fuck the rules why are there rules
www.jmickle.com
  • Avatar of sambr
  • Pip
  • Group: Member
  • Joined: Aug 7, 2012
  • Posts: 193
fuck the rules why are there rules
what rules are you against? i can change them if everyone else is up for said change.
  • Avatar of EvilDemonCreature
  • i don't like change
  • PipPipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Jul 5, 2002
  • Posts: 1453
Well if the idea is to use whatever kind of system is best for implementing the game with, then there is no avoiding making the game out of paper since the only other thing you'll need to play my game is a couple of nerdy friends and a standard deck of UNO cards (assuming you already have a printer for the part I am adding).

Tonight might be my only chance to actually have a chance at a real playtest (within the deadline of the jam), so hopefully it is something that can be fully developed in the span of a single afternoon.
  • Avatar of sambr
  • Pip
  • Group: Member
  • Joined: Aug 7, 2012
  • Posts: 193
http://passionberry.herokuapp.com/c/salt-world-game-jam-3
helloween hooked me up with this sweet jam page!
  • Avatar of Happy HELLoween
  • Dad Squad
  • PipPipPipPipPipPip
  • Group: Premium Member
  • Joined: Nov 4, 2002
  • Posts: 881
Sweet. Tell me if you find any bugs. I'm still making lots of changes. Also tell me if you have any ideas.

Let me give you the run down of how it works!

This site is essentially for hosting competitions like ludum dare really easily.

You have to create an account to do anything, so do that first. After that you can create competitions if you want. But you can also enter competitions.

All competitions have start and end date. You can join the comp any time before or during it. After joining you have the option to submit an entry. Submit early, you can edit and change things as time goes on! You can upload files, add screenshots, and do title and description on your entry. Each entry gets its own page that you can share, and people can comment on it. The description uses markdown for formatting, here's a quick guide: http://www.darkcoding.net/software/markdown-quick-reference/


After the end date you can't edit your entry anymore. So make sure you have it ready by then.


The rating period is between the end date and the "winner chosen at" date. The way it works now is all entries can be rated on criteria set by the competition host. Right now I think anyone with an account can rate, but in the future we will make it so only people who are in the competition can rate. I don't think anyone here cares about rating, and there's no way to turn it off yet, but it's there in case you are interested.


If you want to run a competition of your own with it tell me! I'll help you set one up and code any features you want!


(BTW I'm working on this with my friend so if I say we that's who I am talking about!)
http://itch.io - sell your indie games
  • Avatar of Biggles
  • I know your secrets
  • PipPipPipPipPip
  • Group: Premium Member
  • Joined: May 5, 2005
  • Posts: 688
i don't think that "you must do everything within the time given" rules are even coherent, but i also don't usually get time to do these anyway and am therefore safe to ignore. complaint being that pretty much all software depends on unfathomable amounts of code written by other people, and this does does (in minuscule ways difficult to detect without comparison) affect the final product. a more clear formulation might be "all game content must be created within the alotted period" where game content is anything that isn't a content creation tool or part of the engine. what is and isn't part of the engine is kind of debatable, but this change would at least put people who make all their own tools from scratch on similar footing to people who use RPG Maker or AGS or whatever in terms of being able to finish in time. if people disclose which bits they made in the time period and which they didn't, the disclosure probs provides a better disincentive to slacking than any special definition of what sorts of things should be made during a given jam. this sort of rule is usually what makes me pass on ludum dare when it comes up. "oh, I could use that puzzle game scaffolding i scribbled the other week." "no i can't." "oh, back to work on proper game then." (stacked on top of my already horrible work ethic.)

anyways just being a strange unhelpful interloper. ignore me. l8r.
  • Avatar of sambr
  • Pip
  • Group: Member
  • Joined: Aug 7, 2012
  • Posts: 193
i don't think that "you must do everything within the time given" rules are even coherent, but i also don't usually get time to do these anyway and am therefore safe to ignore. complaint being that pretty much all software depends on unfathomable amounts of code written by other people, and this does does (in minuscule ways difficult to detect without comparison) affect the final product. a more clear formulation might be "all game content must be created within the alotted period" where game content is anything that isn't a content creation tool or part of the engine. what is and isn't part of the engine is kind of debatable, but this change would at least put people who make all their own tools from scratch on similar footing to people who use RPG Maker or AGS or whatever in terms of being able to finish in time. if people disclose which bits they made in the time period and which they didn't, the disclosure probs provides a better disincentive to slacking than any special definition of what sorts of things should be made during a given jam. this sort of rule is usually what makes me pass on ludum dare when it comes up. "oh, I could use that puzzle game scaffolding i scribbled the other week." "no i can't." "oh, back to work on proper game then." (stacked on top of my already horrible work ethic.)

anyways just being a strange unhelpful interloper. ignore me. l8r.
yes, this is interesting. i'll gladly change this rule, as long as it's not something BIG you've done before the start of the jam. i'll just quote you because i'm sort of lazy and say "all game content must be created within the alotted period"