Topic: SALT WORLD GAME JAM #3 (Read 1362 times)

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I wrote 4 songs for my game today and got most of the main town explorable. My brain is fried. Let's hope I can finish this up tomorrow so I can do shit like "homework" on sunday. 
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what rules are you against? i can change them if everyone else is up for said change.

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-may work in teams of 1-3 people.
any reason for the limit? i doubt anyone is going to break this rule anyway, but if they wanted to work in a team of 4 or more why not? seems redundant at best.


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-all game content must be created within the alotted period
biggles addressed most of the trouble with this rule, there is a huge amount of ambiguity when talking about "all must be made in the time" but it's kinda like... people aren't really just gonna post games they've already made? i dunno i dont necesarily think you should get rid of this one.

the only other 2 rules aren't rules they are literally absence of rules which is fine and kinda highlights the point of why have rules? just make games! why restrict things on technicalities, rather than on creative things. The whole idea of a jam or a compo is to have as many games be made as possible. Of course, people often have a theme or special rule(s) to make things more fun and foster creativity, but rules like "no more than 3 people per team" etc. wont do that, they are just pointless restrictions. more fun and creative rules could be "don't use the colour red" or "you cannot have text in your game" or something.

if you take out the team rule, then you can take out the word "rules" and just have a list of notes, telling people there are no limits! make as many games as you want! interpret the theme how you want!

its all about making games let make some games
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And done. It's a bit shorter than I intended  it to be (I had to gut the dungeon due to rmvx's stupid way of dealing with large panoramas) but it's done and I don't want to work on it any more. It is probably about 15 to 20 minutes long.
 http://passionberry.herokuapp.com/c/salt-world-game-jam-3/entries/3
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Sorry my entry is late. I had some router trouble right on the last day of the jam. But I do have it complete, and I would feel absolutely amiss if there was only one entry available to play!

https://www.dropbox.com/s/6q8ylho4c1dp67c/UNO%20Graffy.zip
Not sure if anyone that sees this is even going to be able to play it, but the game should be playable for anyone that has the stuff required to play it, maybe people who don't have friends to play it with can still appreciate it purely from an abstract theoretical game design standpoint.
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Did everyone besides EvilDemonCreature and me forget about this or what?
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I'm actually nearly finished something. I decided to do a game after posting my 2 cents on rules. It might be done like tomorrow. I started late, ok? Gave myself an extension. If I pass the Too Late line, I'll just post it some other time since it's gonna need some tuning to be a proper game anyways.
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Sorry my entry is late. I had some router trouble right on the last day of the jam. But I do have it complete, and I would feel absolutely amiss if there was only one entry available to play!

https://www.dropbox.com/s/6q8ylho4c1dp67c/UNO%20Graffy.zip
Not sure if anyone that sees this is even going to be able to play it, but the game should be playable for anyone that has the stuff required to play it, maybe people who don't have friends to play it with can still appreciate it purely from an abstract theoretical game design standpoint.

You can submit your game on my site if you want, I made it so you can make late entries: http://passionberry.herokuapp.com/c/salt-world-game-jam-3
http://itch.io - sell your indie games
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curious to whether there should be a posting limit (regarding time from the end of the jam) , but that probably won't happen
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curious to whether there should be a posting limit (regarding time from the end of the jam) , but that probably won't happen

It could, but we would need to have enough people participating regularly that we can expect a reasonable total number of entries posted before the deadline cutoff.

So yeah, that probably won't happen. Now excuse me while I go about re-starting the game I failed to submit in time for the jam preceding this one, since I have a all the time I could ever need to make that game to completion independent and blatantly outside of the parameters set by the jam that inspired that game's initial inception.
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F A S H I O N A B L Y    L A T E   B-]

here's my thing, presently has a bug wrt gameover detection.

https://bitbucket.org/biggles/vog/overview

requires python, pygame 1.9.2, is a massive pain to install for practically anyone. will update when I've fixed bugs, written an appropriate manual, improved the UI, added nice installers, etc. there are two files I had from before. these are new_interpreter.py and util.py. i don't think i even used util, actually. also i didn't make the font I used. the main file is widget_cruncher.py (this was the working title I started with).



controls: "zxcnm,", each of which causes the current block to be immediately placed atop stacks 1-6. the goal is to connect the coloured terminals indicated in the square next to the current block. only straight lines between nodes connect them. you're meant to make a connection before the timer reaches 0, at which point it resets to 60. the bug lets you pass the timer though. may be fixed within the next few moments.


also the sounds are really rushed.

oh, also, just in case anyone doesn't know how my game relates to the theme: http://en.wikipedia.org/wiki/Graph_(mathematics)