this is a really good game. genuively good... i think i uh started to like the game more and more over time and that's a pr good achievement!! i could dwelve into this grotto more... i think you really nailed the whole exploration - aspect in roguelikes... mysterious cavern levels with strange fantastic structure etc... how deep is the ocean, how far does the wind blow? All things and more i will be until- WAIT, THERES MORE!!!!!! uh, totally astonished as the game just kept GOING ON AND ON, like i was actually immersed into the game (like at some point, i mentally gave up to suspension of disbelief - this game is long and the creators intentions are clear: it's long but all the levels are more or less thought-out, nothing is done hastily for the sake of cheap thrill...) and i think that's a uh pr great feat from any game these days for me.
i like how you used the best sides of 3d Unity to marinate the whole concept into this bewildering N64 - sense of dimension/3d (gets thrown into insane lopsided dimension, tries to cope with new strange structures; tries to navigate the slightly diagonally moving frog, desperately clasping the seat as frog tries to meneuver a simply stairs down... i really liked how obscured/hidden they were due to dimensions...). i think bubsy 3d would look v. happy if he were alive still (horrible sense of dimensions)...
music was good too, i think i was suprised at the cohesiviness of it all... scifi level was probably the most amazing thing i've experienced to memory!! holy shit dude, *SPIT*... i think i missed the uh demo's clickable frog head for the horrible jarring metal noises but Ah, Ammends Must Be Made For Consumerism, It's Understandable *nods while slightly less jarring but horrible still metallic noises repeatedly scream from the speakers*. i think tbh there was that uh psychological charm of SECRET BUTTONS etc.
most importantly... where are the cheat codes? how do i level jump?? wheres the next pizza... is there secret "easter eggs", complex feats to attain "Shadow Frog"? can the "shadow ending" be avoided? Is there a way to switch to "Scifi Frog" to fly levels? What are those lonesome ruins in the distance? (maybe seriously consider putting use/hiding things into like hella long distance away for more mystery etc). how to unlock the Demo(n) Door in the beginning village? What is the significance of that altar? Iceberg...
i liked the uh solemn wonder of intro (zelda 64...) and the intro in general, the alluring grotto... maybe i like it too much but i think in retrospect ("finished" this couple of nights ago), i think theres some more solemn/introspective qualities in this consumerist media that idk pleased me in general/i felt got me into good thinking- like obviously media is a timeswamp, this even moreso but theres something about it alright that i felt is similiar feeling with roguelikes, something about... exploring... your own thoughts/experiences and observing them from outside-to-in... actually the more i think of this, the more ive got curious that what do you catamites thought about... the whole process of making this? like as it proceeded from demo form to what it is now (ofc with chastain), cos somehow there seems to be reflective qualitites in it... it's curious...
barf...
EDIT like its this bureacratic somewhat "kafkian" (Hah Hah Hah I Just Said That Out Loud *robert crumb picture*) hell and all the npcs are more or less caricatures of the insane meaningless npc jargon... idk i dont think i entirely understand my thoughtd/feelings atm but its bit as if something condensed from idk roguelikes or zelda dungeons etc is right here and its somewhat similiar to swamp/grotto experiences in other media ive been feeling lately = its a good feeling, me beach sun and goblet grotto... feel the winds... rannin' ouda Sss'tiim atm...