Topic: opinions on the ouya (Read 2093 times)

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As a potential purchaser of the console, it's certainly something I plan to have. Particularly as it is the only console in my price-range and I like TV games. My scepticism / grumblyness is as a possible maker of games for the thing. Better than the costs and processes for existing consoles though.
I don't think the actual development of games for it will be much of a problem at all, seems like there's a lot of work being put lowering the barrier to entry and letting people at the hardware of the system, Nvidia has also done a lot to make the Tegra platform attractive for game developers. I don't think Android will really get in your way at all. The only issue I really see with this is actually getting people to buy the stuff you make for it, but that's a big problem with just about any platform you develop for. People are probably a little wary of Ouya right now because it's new and nobody really knows how much money to expect from it.
Last Edit: April 01, 2013, 02:37:01 am by Barack Obama
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I say jump in if you have the time. If you can make something halfway decent and get it out by the year's end you'll probably get on some top-20 lists and make quite a bit.

One problem that I do see is that it's pretty much hands-off on Ouya's end in terms of keeping track of who bought what so they're just there to pair you up with the customers, the payment API doc basically says 'keep track of your receipts, cuz who knows what could happen, they're your customers.' lol
Last Edit: April 01, 2013, 03:41:16 am by Barack Obama
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I say jump in if you have the time. If you can make something halfway decent and get it out by the year's end you'll probably get on some top-20 lists and make quite a bit.
This is a reasonably good point. I've been looking into how I can avoid writing in Java in the event that I decide that Ouya is the appropriate next step on my magical journey of game development failure. Maybe SL4A will work. From looking through the docs etc, it sounds like there's lots of Review Processes and Product Components and other platformy bullshit though. I don't like the idea of writing lots of Ouya-specific code and having to pass inspections and things. Seems like not libre-software best-practice. But gee, I'd sure like to make enough money to spend a year making games (or six months idk, enough that if I live cheaply I can quit my job for a little.) (It's not gonna happen biggles because all your games are shit ahahahaha.)
Last Edit: April 03, 2013, 07:11:18 am by Biggles
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i'm pessimistic. it reminds me of a gameboy player, something that you feel you could use very often, but ultimately not get much use out of. I'd wait to see how developers react to it before picking one up.
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Turns out the OUYA's lack of ventilation (not counting the air holes on the underside) causes it to overheat and shut down.
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Wait, its out or something? I thought they were still working on it.
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The Kickstarter consoles have been sent (though the shipment to Australia has been delayed because it's illegal to ship the lithium batteries in the controllers there.). The release date for everything else isn't for a month or so. Meanwhile, here's a video of someone trying to use it.
 
http://youtu.be/2LdLiCV3RpA
Last Edit: May 25, 2013, 03:42:20 am by Unguided
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Here's some interesting numbers on OUYA downloads vs sales. https://docs.google.com/spreadsheet/ccc?key=0AiKfqpS0mT-qdEZHeXRzeTRfdGxLWFJmOUVHMVpzd2c#gid=0
 
Less than 1% of the downloads are followed up with a purchase. Not surprising considering the OUYA marketing pitch was basically "FREE GAMES".
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well common free to play sales to download figures are 0.5%, its a standard figure that you see over a lot of things. plays/sales of my albums on bandcamp are often around 0.5% too. (currently it's at 0.38%)
Last Edit: May 28, 2013, 09:55:43 am by JMickle
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I never saw the attraction of this thing.  If they had made it more powerful as a machine (say somewhere just above current gen home consoles) then I would see the attraction.  

It seems their target customers would only stumble upon it if they already were fairly techy and if that's the case this doesn't exactly represent bang for buck... or much bang at all.

Edit: not been here for a while but Jerry, I saw your game high up the scores on LD48 congrats man!
Last Edit: May 28, 2013, 04:56:42 pm by ed
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Since the freely distributed homebrew niche is the only market that a quality-controlled commercial console won't be able to tap into, I think that Ouya's only success factor would come from being an open indie counterpart to what the Steam Box is going to be. However, I don't think that the Ouya has much of a chance becoming a top-of-mind option for developers as long as it's running on Android, since not all mobile- and tablet developers will bother to make Android ports and since Android is rarely among the primary systems to receive application platform compatibility next to Windows and OSX. 
 
I don't know what the rationale behind picking Android is, but I think that running on a mainstream Linux flavor would give it a much bigger chance of being able to draw from an existing pool of applications as well as giving developers a lower threshold for porting applications, since Linux has better porting tools, native application wrappers and cross-platform development libraries.
 
Also, I think that the design aspect is an important one, because I find that the more low-level a platform tends to be in terms of development requirements, the bigger the likelihood that the user experience is going to suffer over time as programmers start releasing unpolished system tweaks and solutions to commonly requested features, kind of like how the Open Pandora, RaspberryPi or even Linux start out as polished and rigid design experiences, but start looking worse the more you try them to get to do what you want them to do, since the only way to do it is by installing stuff that was designed by people who's primary skills aren't design-related.
 
However, it's a cool project so I hope I'm wrong. I'll probably get one for emulation. :)
Last Edit: July 16, 2013, 04:29:54 am by quackgyver
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Although in the case of the Open Pandora, most of the battle is getting one sent to your house.  In one piece.  After waiting for 5 years.  At least people who bought an Ouya are getting/will get an Ouya.  So that's one thing going for it.
 
I don't know about getting one ever though since everything I've heard so far from people who have them has been very negative.  It's apparently not very good.
Last Edit: July 16, 2013, 07:17:25 am by Vellfire
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yeah they managed to screw up something that should have been pretty easy
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i'm probably gonna get an ouya (50% for developing on). seems perfect for local multiplayer stuff. couple with the fact its tiny you can just pop it in a bag and take it somewhere and bam games w/ controllers.
 
Android is easier to port to nowadays than Linux, btw.
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i'm probably gonna get an ouya (50% for developing on). seems perfect for local multiplayer stuff. couple with the fact its tiny you can just pop it in a bag and take it somewhere and bam games w/ controllers.
 
Android is easier to port to nowadays than Linux, btw.
 
http://www.techradar.com/reviews/gaming/games-consoles/ouya-1141503/review
This pretty much sums up everything I've heard about the Ouya from everywhere else.  The controller issues alone would make me incredibly wary of it.  Also the fact that a second (bad) controller is that expensive.
 
I mean I really don't want to come off as the I HATE THE OUYA BRIGADE because I don't.  I really, really like the idea.  But after following so many indie gaming consoles I've seen one after the other go downhill so fast when it comes to actually producing it for the right price.  They always seem to come out as half-formed disappointments.
Last Edit: July 16, 2013, 09:57:43 pm by Vellfire
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Tbh that review didn't sway me against. The input lag seems like he's sitting too far away or whatever but I think you can plug other controllers in? Like an Xbox 360 one
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I got a 32GB Android Nexus 7 tablet for £140 (refurb) on HUKD for Unity dev. It was nice and easy to set up and my game can be tested by just clicking "build and run".
 
The thing has a gig of ram and a quad core Tegra 3.
 
I initially wanted to develop for iOS however it would require I pay for the apple developer license and an apple computer (So you're talking upwards of £700 with a mac mini). Already owning a PC I can just use Unity free. Dunzo.
 
Developing for Ouya will pay off in terms of the market in which you'd sell your wares is fairly new with an indie-oriented audience. Not sure it would compare to tablet and phone markets.
 
Edit: You can also pair a lot of console controllers with tabs and phones too...
Last Edit: July 18, 2013, 12:17:22 pm by ed
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As Barack Obama stated earlier, I too am interested in this as an emulation device really. I have a couple of laptops etc set up to the TV, but they're a bit fiddly sometimes. I'm thinking about getting one to try out some of the indie games also - in all honesty, the price point is so cheap that it doesn't seem an issue if the console itself turns out to be a pile of whatsit.
 
I just like the whole "Wow, this isn't one of the BIG THREE?!?" vibe also, really. I didn't get a Jaguar, 3DO, or CD-i or their ilk, so I missed out on a lot of the obscure/rare stuff. I just hope the thing is actually able to play PSX games properly when I get one (like all the fiddling in the world doesn't seem to be able to get FF9 working to a decent level on any of my PC/laptop/macs ;_;).
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I bought an Ouya the other day. I'm most interested in making games for it. I have it at work and we were trying to play towerfall but we couldn't get any of our third party controllers working. Didn't test with any official PS3 or Xbox controllers yet though. The controller is alright, I definitely would prefer to use a playstation controller though but maybe it's just because I'm not used to Ouya.  I didn't notice any input lag from the controller. I've noticed that sometimes if I press a button hard enough it gets stuck underneath the faceplate and I have to nudge it around to get it out. The performance seemed alright for a little android device. Some of the nicer looking 3d games definitely had FPS drops (this is at 1080p). I'll try emulation in a little bit.
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How ergonomic is the controller, man? Like it looks a bit clunky and ill-fitting - is it actually comfortable on the hands?
 
Like clutching the Xbox 360 pad is more comfortable than anything I've found so far :(​.
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