these are some things i might try to make threads about but haven't yet...
i kinda really want to try creating
my own game engine, it would be script-based (at least at first, then later some GUI tools, then even later maybe try to put them together into some kind of IDE) and be standalone desktop app type not web/mobile and i dont know why anyone would ever use it instead of something eles that already exists... but i still really wanna try it, if just one person found it & made a cool game with it they probably wouldnt have ended up making any other way, i'd be happy.....
i am really interested in mental models, nonfictional narratives, the
Big Ideas that people use to
make sense of the world... and especially, the history of these ideas, almost treating them like they are living things: where were they "born", what were their earliest successes and failures, how did they rise to be the top of the pack, what weird & unique behaviours/situations/artifacts came about through their quirks, what eventually killed them off.... this is i think the recurring theme in
adam curtis TV stuff that i find really compelling...
miscellanous games & bits of nerd ephemera from the past... the 1980s choose-your-own-adventureish life sim
alter ego, maybe i could do a project thread on it, work out how to extract all the "vignette" scripts, compare the male & female editions, maybe try porting it to ren'py or twine or something (i know there is already an online version out there)... the
grapevine diskmag on the amiga always fascinated me (
1 2)... cd-rom interactive storybooks for kids from the 90s (
arthur's teacher trouble:
1 2 3 4 /
paintbox pals presents peter pan:
1 2)... the early
you don't know jack cd-rom games (especially
vol 4: the ride is my fave) are v interesting to me for the care they take in timing & suspension of disbelief in order to be funny in a video game...