Topic: Anton Belenki's "Bubble Bobble: The Adventure" (ZX Spectrum BASIC, 1993) (Read 756 times)

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Bubble Bobble: The Adventure is an unlicensed addition to Taito's classic arcade game franchise, exclusive to the ZX Spectrum
 
 


 
 
title music is a rendition of Saint-Saëns' Danse Macabre

 


 

by bug or courageous design choice, when you start the game the last musical note played keeps going forever as a static tone so maybe turn the volume down at this point

[[edit: oooops, it looks like this bug is in the emulator I was using! so the game itself should not be blamed...]]

 


 

useful commands: left, right, enter, exittake (item), use (item)
 
 


met at the gates of Bubble City by a friendly motorcycle


 
 


 
 
 


 

unfortunately i got murdered by this punk so i don't know what happens next

 
Bubble Bobble: The Adventure on World of Spectrum
Last Edit: June 18, 2013, 10:18:07 am by denzquix
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this rules
http://www.orkgames.com/orks/
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they can go to left or doin' anythin'
 
that's my kinda writin' right there
I love this hobby - stealing your mother's diary
BRRING! BRRING!
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more useful commands: jump (thing), swim (direction)/(thing)
Last Edit: June 09, 2013, 11:20:52 am by denzquix
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is it too much to ask for someone to make a concept album about this
 
i mean the game text is already so lyrical
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they can go to left or doin' anythin'

that's my kinda writin' right there
yeah tell me about it, i'd put that on my t-shirt. also i'd play this with italo disco in background/like the best italy to english bubble bobble american adventure translation EDIT also docks is best art but the statue of liberty has that amazing metal gear nes look to it. no fucking bullshit liberty gal etc. she can be doin' anythin'.
Last Edit: June 14, 2013, 05:04:51 pm by bonzi_buddy
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First, I want it to be said that Bubble (the name of the green little dragon) and Bobble (the name of the blue little dragon) are very funny dragons, and I want you to like them -- Anton ze Player. He sounds like a real sweetheart! 
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the game ends not long after the scenes I've shown... a second chapter was planned but never finished, & all that survives is this loading screen:
 


alas..... those funny dragons, they could've been doin' anythin'...

(special thanks to Anton for providing me this info!! i should plug his site: http://lowtrucks.net/)
Last Edit: June 17, 2013, 07:02:40 am by denzquix
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heh, making fun of my engrish. :D yeah, when i was young, the only chances to get acquainted with english language were some games, magazines and demos. so... :disgust:
 
btw, i wanted to make "proper language" version not a long time ago, but i realized that there's not only in-game text, but the screens with graphics (where text was overlayed as graphics, too). and i haven't source code or graphics anymore, so no chance for it. :(
Last Edit: June 17, 2013, 03:43:08 pm by abelenki
ZX Spectrum http://mamestuff.lowtrucks.net/MyZXSpectrumFavorites.txt]favorites[/url] | Bubble Bobble Series http://mamestuff.lowtrucks.net/Files/BubbleBobbleSeries.pdf]chart[/url] / http://en.wikipedia.org/wiki/Template:Bubble_Bobble_series]wiki[/url] | PC http://mamestuff.lowtrucks.net/PCConfiguration.txt]configuration[/url]
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nah, don't do that, it's charming and cute as a button the way it is!
also hello and welcome!
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nah, don't do that, it's charming and cute as a button the way it is!
also hello and welcome!
 
thanks, mate. :disgust:
ZX Spectrum http://mamestuff.lowtrucks.net/MyZXSpectrumFavorites.txt]favorites[/url] | Bubble Bobble Series http://mamestuff.lowtrucks.net/Files/BubbleBobbleSeries.pdf]chart[/url] / http://en.wikipedia.org/wiki/Template:Bubble_Bobble_series]wiki[/url] | PC http://mamestuff.lowtrucks.net/PCConfiguration.txt]configuration[/url]
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Quote
by bug or courageous design choice, when you start the game the last musical note played keeps going forever as a static tone so maybe turn the volume down at this point
 
btw, there was no such bug when the game was released. i just checked it with ZXMAK2 emulator (original TZX tape image), and there's no glitch sound when you start a game after title screen music...
 
p.s.: the game was developed on Pentagon 128K or even my later Profi 512K machine, so maybe it's better to run it on that hardware (in emulator, of course).
Last Edit: June 17, 2013, 03:55:41 pm by abelenki
ZX Spectrum http://mamestuff.lowtrucks.net/MyZXSpectrumFavorites.txt]favorites[/url] | Bubble Bobble Series http://mamestuff.lowtrucks.net/Files/BubbleBobbleSeries.pdf]chart[/url] / http://en.wikipedia.org/wiki/Template:Bubble_Bobble_series]wiki[/url] | PC http://mamestuff.lowtrucks.net/PCConfiguration.txt]configuration[/url]
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seriously dude, the text in the game has idk, nice flow/feel to it. we're not being malicious or patronizing, everybody here is genuively liking this...  :fogetcool:

i feel you though, i'm not a native english either and I learned all my english from video games...! (i'm from Finland...)

also welcome & honoured to make your acquitance Anton!!
Last Edit: June 17, 2013, 03:51:02 pm by bonzi_buddy
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Quote
by bug or courageous design choice, when you start the game the last musical note played keeps going forever as a static tone so maybe turn the volume down at this point
btw, there was no such bug when the game was released. i just checked it with ZXMAK2 emulator (original TZX tape image), and there's no sound when you start a game after title screen music...
ahh, really? I apologise... I was going off of the online emulator at World of Spectrum (running from the TZX which I think is the same one from your site), I just tried it there and it happened again, so it sounds like it is a bug in the Java emulator WoS uses

also: welcome to salt world!! :) I really hope you do not feel insulted by this thread, it is genuinely intended as a celebration, this is a joyful little game with unique style & charm, the constraints that you had to deal with like the english you knew and the graphical limitations of ZX and the hand-written command parser/text adventure engine are part of it, but there's more to it than that for sure...
Last Edit: June 17, 2013, 06:50:58 pm by denzquix
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heh, making fun of my engrish. :D yeah, when i was young, the only chances to get acquainted with english language were some games, magazines and demos. so... :disgust:
 
btw, i wanted to make "proper language" version not a long time ago, but i realized that there's not only in-game text, but the screens with graphics (where text was overlayed as graphics, too). and i haven't source code or graphics anymore, so no chance for it. :(
the writing is good! welcome, thanks for stopping in!
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it's really cool that you showed up!!!
I'm really curious as to how programming worked on that machine. did you simply write everything in assembly, were there any tools?
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it's really cool that you showed up!!!
I'm really curious as to how programming worked on that machine. did you simply write everything in assembly, were there any tools?
 
no, i used built-in ZX Spectrum BASIC 128. and all images were loaded into RAM disk, then accessed from it when needed.
ZX Spectrum http://mamestuff.lowtrucks.net/MyZXSpectrumFavorites.txt]favorites[/url] | Bubble Bobble Series http://mamestuff.lowtrucks.net/Files/BubbleBobbleSeries.pdf]chart[/url] / http://en.wikipedia.org/wiki/Template:Bubble_Bobble_series]wiki[/url] | PC http://mamestuff.lowtrucks.net/PCConfiguration.txt]configuration[/url]
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i love the art in this, really made excellent use of the speccy's limitations. thanks for making it, abelenki
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I hate to necro an almost two-year-old thread, but I notice that it has screenshots from past the point where I got stuck in my LP right here:

https://www.youtube.com/watch?v=soh7hbGYXww

I'm not asking for an outright walkthrough, as I want to solve it myself, but I do need help getting past the dock.
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