Question GOOD AGS TUTORIALS/GUIDES? (Read 1357 times) ags

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wow!! cheerz 2 dens, this is excellent!!! one of the first games i remember downloading and playing was an ags game..... so it was one of the first game makers that i tried. really looking forward to the rest of these!!!!!
Last Edit: September 10, 2013, 01:17:19 am by gods17
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new sprites:

adding a takeable object

project management: playing the game double-sized when running from the editor

project management: using memorable room name-IDs in scripting
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these are a bunch of optional changes for the interface. feel free to ignore 'em if they don't match your tastes and/or just don't seem worth the effort...



extended verb button graphics:


centred mouse cursor:



interface tweak: hiding panel when inactive

interface tweak: semi-transparent panel

interface tweak: bind keypress to open/close panel

interface tweak: hide panel on save/load/quit

interface tweak: show name of object the mouse is over
interface tweak: highlight currently selected action

interface tweak: only show inventory stepper buttons when necessary

interface tweak: cursor over item image in "use X on..."/"give X to..."
Last Edit: September 15, 2013, 06:14:38 pm by denzquix
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adding generic "I can't do that"-type default response messages
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I'm having a lot of fun with this, this evening. Thanks again for taking the time to write it all out.
Last Edit: November 01, 2013, 07:09:53 pm by Carrion Crow
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I'm having a lot of fun with this, this evening. Thanks again for taking the time to write it all out.
 
excellent!!! i really like the style, can't wait to see more...



 
here is some more tutorial
 
title screen
music
Last Edit: November 12, 2013, 05:19:58 pm by denzquix
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couple o' interface changes... (I hope it doesn't seem like I'm focusing too much on cosmetic stuff that doesn't really matter :sweatdrop:​  I do intend to do some more real game stuff soon)

changing simple title screen to title menu

ui tweak: shifting item name text
Last Edit: November 16, 2013, 01:53:26 pm by denzquix
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connecting 2 rooms by edge
Last Edit: November 16, 2013, 03:51:42 pm by denzquix
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adding a threatening guardian NPC
Last Edit: November 17, 2013, 01:42:32 pm by denzquix
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I hope you're saving all this stuff to HDD as well. You could make money out of these tutorials. SW paperback guides ~fogetspine~
 
I wrote a whole bunch of tutorials on how to get started making 3d games in Lite-C once and they disappeared with GW and whatever image host I was using (redundant thanks to Unity3D).
 
I intend to implement this threatening guardian mechanic with sheep. If you go too close to the sheep they will talk to you. You will know the meaning of cool story.
Last Edit: November 18, 2013, 10:01:44 am by Carrion Crow
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this time instead of how to use AGS itself, I'm gonna share some ideas about design theory for point & click adventures, my own thoughts about puzzle structure etc.

if you're confident you can work it out for yourself, go for it!! this is only intended for people who feel unsure about this stuff

(but I'm also interested in feedback about this, if any of it is unclear etc, so...)

design theory: goals, tasks, any-order vs. fixed-order
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this is a continuation/expansion of the previous thing...

design theory: examples of any-order tasksdesign theory: examples of fixed-order tasks
Last Edit: November 25, 2013, 12:50:28 pm by denzquix
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I hope you're saving all this stuff to HDD as well. You could make money out of these tutorials. SW paperback guides ~fogetspine~
ohh do you think so?? i'm not sure the adventure game creators' market is lucrative enough... but i guess when it seems like it's done i could put together a special version with a few extras maybe & put it up on itch.io or something
 
I intend to implement this threatening guardian mechanic with sheep. If you go too close to the sheep they will talk to you. You will know the meaning of cool story.
nice!!!